waddelsworth Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, 6, D:1) 5 stones (25, -27, D:1) a +0 dagger (25, -26, D:1) a +0 dagger (25, -18, D:1) a +0 dagger (37, -14, D:1) a +0 club (40, 0, D:1) a +0 dagger (42, -27, D:1) a +0 club (44, -29, D:1) a +0 club a +0 dagger (44, -28, D:1) a +0 club (44, -23, D:1) a +1 helmet of intelligence a +0 animal skin a +0 mace (46, -23, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 1, D:2) a +0 club a +0 club (6, -3, D:2) a +0 sling (21, 1, D:2) a +0 short sword (26, 16, D:2) 8 stones (27, -12, D:2) a +0 dagger (42, 12, D:2) a +0 club (57, -5, D:2) a +0 club (58, -4, D:2) a +0 robe (58, 0, D:2) a +0 dagger (59, -1, D:2) a +0 club (60, -1, D:2) a stone a +0 whip Level 3 of the Dungeon (0, 0, D:3) 2 gold pieces (1, -1, D:3) a gold piece (1, 0, D:3) 2 gold pieces (2, 0, D:3) 2 gold pieces (7, -35, D:3) a +0 dagger (28, -11, D:3) a +0 whip (31, 1, D:3) a +0 club (35, -10, D:3) a +0 dagger (37, -33, D:3) 7 stones (40, -7, D:3) 2 stones a +0 dagger a +0 whip a +0 club a +0 club a +0 short sword (44, -38, D:3) a +0 leather armour (44, -26, D:3) 5 stones a +0 club (45, -2, D:3) a +0 robe (47, -40, D:3) 3 boomerangs (49, -11, D:3) a +0 robe Level 4 of the Dungeon [Shop] Zebuc's Weapon Emporium a +0 hand axe (36 gold) a +0 club (12 gold) a +3 falchion of electrocution (294 gold) a +0 mace (36 gold) a +0 club (12 gold) the +5 glaive of the Guard {elec, spectral, AC+5} (830 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). 6 curare-tipped darts (43 gold) (0, 0, D:4) 3 stones (7, -7, D:4) a hobgoblin corpse (skeletalised by now) (11, 0, D:4) a +0 dagger a +0 sling (13, 12, D:4) a +0 short sword 2 stones a +0 dagger (14, -2, D:4) a +0 dagger (16, 11, D:4) the +6 dagger of Shame {distort, Fly rF+ rC+++ Will-} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. rF: It protects you from fire. rC: It renders you almost immune to cold. Fly: It grants you flight. Will: It decreases your willpower. (16, 25, D:4) a +0 spear (23, -2, D:4) a +0 helmet (23, 8, D:4) a +0 quarterstaff (26, -2, D:4) a +0 dagger (32, -3, D:4) a +0 short sword (52, 8, D:4) a human corpse (skeletalised by now) (55, 8, D:4) a +0 spear the Ecumenical Temple