Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 18032937728627112828 102 waddelsworth the Conjurer (level 4, -1/33 HPs) Began as a Draconian Conjurer on Aug 30, 2023. Slain by a gnoll sergeant ... wielding a +0 spear (12 damage) ... on level 3 of the Dungeon. The game lasted 00:04:17 (1725 turns). waddelsworth the Conjurer (Draconian Conjurer) Turns: 1725, Time: 00:04:17 Health: -1/33 AC: 5 Str: 10 XL: 4 Next: 50% Magic: 2/7 EV: 12 Int: 22 God: Gold: 48 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . n - +6 spear "Carimume" {heavy, Int+2} rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... l - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.50/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons h - a +2 mace of protection n - the +6 spear "Carimume" (weapon) {heavy, Int+2} (You found it on level 2 of the Dungeon) Int: It affects your intelligence (+2). Missiles b - 9 poisoned darts Jewellery l - an amulet of magic regeneration (around neck) Wands p - a wand of acid (8) Scrolls d - 3 scrolls of teleportation {unknown} e - a scroll of amnesia {unknown} f - 2 scrolls of identify {unknown} j - a scroll of brand weapon {unknown} k - a scroll of enchant weapon {unknown} m - a scroll of magic mapping {unknown} o - a scroll of torment {unknown} Potions a - a potion of magic c - a potion of heal wounds {unknown} g - a potion of attraction {unknown} i - a potion of degeneration {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 6.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The gnoll sergeant closely misses you. The gnoll hits you with a +0 flail. You hit the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The gnoll sergeant hits you from afar with a +0 spear. You puncture the gnoll! You kill the gnoll! The gnoll sergeant hits you from afar with a +0 spear. The gnoll sergeant closely misses you. Training target 6.0 for Conjurations reached! Your Conjurations skill increases to level 6! You need to enable at least one skill for training. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (lightly wounded, 85% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +0 spear. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is moderately wounded. The gnoll sergeant hits you from afar with a +0 spear. The searing ray misses the gnoll sergeant. The gnoll sergeant hits you from afar with a +0 spear. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is moderately wounded. You finish channelling your searing ray. The gnoll sergeant hits you from afar with a +0 spear. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (moderately wounded, 85% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +0 spear! You die... ####...# #########.# #......# #.........# #.##.#.######.######### .. #.#.....##.##### #.#####.##.....# ..# #.######.# ...####.# #.# ##..>....######.# ..........g.@..# ################ You could see a gnoll sergeant. Vanquished Creatures Jessica (D:2) 4 gnolls (D:3) A dart slug (D:2) An orc (D:3) 3 endoplasms 2 giant cockroaches 3 goblins (D:1) 3 hobgoblins 4 jackals (D:1) 2 ball pythons (D:1) 3 bats A frilled lizard (D:1) 3 kobolds 8 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waddelsworth the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 214 | D:1 | Found a faded altar of an unknown god. 324 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 352 | D:1 | Learned a level 2 spell: Searing Ray 1020 | D:2 | Noticed Jessica 1049 | D:2 | Killed Jessica 1050 | D:2 | Reached skill level 5 in Conjurations 1050 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1502 | D:2 | Identified the +6 spear "Carimume" {heavy, Int+2} 1692 | D:3 | Noticed a gnoll sergeant 1695 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/7 1705 | D:3 | Reached skill level 6 in Conjurations 1725 | D:3 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_large, layout_basic, shapermc_ecumenical_altar_petra, hex_large D:2: layout_rooms, minmay_ruptured, uniq_jessica, uniq_sigmund D:3: minmay_general_purpose_star, layout_basic, serial_shops, shop, kennysheep_generic_room_3 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Rapier | 12 | || 12 Mace | 15 | || 15 Punch | 1 | || 1 Spear | | 4 || 4 Cast: Magic Dart | 53 | || 53 Searing Ray | 2 | 3 || 5 Armour: Skin | 19 | || 19 Dodge: Dodged | 16 | 7 || 23