wont the Dungeon (2, 14, D) a lamp of fire (2, 15, D) a +2 cloak of poison resistance (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed staff of death (3, 15, D) a +0 buckler a +0 short sword (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 short sword (4, 16, D) a +1 dagger of draining (5, 14, D) a crystal ball of energy (5, 40, D) the +6 scythe "Beastslayer" {slice, Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). (unseen) (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (6, 14, D) a crystal ball of energy (6, 32, D) a +0 great sword (6, 33, D) a phial of floods (6, 34, D) an uncursed staff of fire (7, 14, D) a +0 vampiric whip (7, 15, D) a manual of Maces & Flails a +0 helmet of see invisible (7, 16, D) a +2 ring mail of fire resistance (7, 32, D) a book of Ice (7, 34, D) a fan of gales (7, 43, D) a +1 great sword of electrocution (unseen) (8, 14, D) an uncursed staff of poison (8, 16, D) a +2 quarterstaff of protection (8, 32, D) a +4 dagger of holy wrath (8, 33, D) a cursed staff of power (8, 39, D) a +2 executioner's axe of chopping (unseen) (8, 43, D) a sling bullet a +0 whip of electrocution a +0 robe (9, 16, D) a lightning rod (4/4) (9, 25, D) a +0 short sword (9, 32, D) a phial of floods (9, 34, D) a +0 quarterstaff (9, 38, D) the cursed +0 hand axe "Wacwat" {chop, *Noise rPois Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It protects you from poison. It may make noises in combat. It has a curse placed upon it. (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 16, D) an uncursed amulet of faith (10, 21, D) a +0 long sword a +0 leather armour (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a fan of gales (11, 15, D) a +0 leather armour (11, 16, D) a +1 shortbow of freezing (11, 18, D) a +0 long sword an uncursed amulet of the acrobat an elf corpse (11, 23, D) a cursed -1 rapier an uncursed ring of poison resistance an elf corpse (11, 33, D) a fan of gales (11, 34, D) an uncursed staff of fire (11, 40, D) a +6 falchion of electrocution (unseen) (12, 14, D) a +1 ring mail of poison resistance (12, 15, D) an uncursed staff of air (12, 16, D) an uncursed staff of death (12, 19, D) a +2 scimitar of holy wrath a +0 hunting sling of freezing (12, 20, D) a +2 long sword of slicing a +0 ring mail an elf skeleton (12, 33, D) a +2 dagger of venom (12, 34, D) a +0 club (12, 37, D) a +2 morningstar of holy wrath (unseen) (12, 38, D) 2 large rocks of returning (unseen) (12, 39, D) the +1 great mace "Peamy" {speed, rC+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It protects you from cold. (unseen) (13, 20, D) a +0 longbow 42 arrows the +2 leather armour of Ettiegimm {rPois Int+3 Dex-5} It affects your intelligence (+3). It affects your dexterity (-5). It protects you from poison. a +8 quarterstaff of crushing an elf corpse (13, 21, D) a +6 amulet of reflection a +0 long sword a +0 longbow 46 arrows the +0 ring mail "Pobutar" {rC++ Stlth+} It greatly protects you from cold. It makes you more stealthy. a +0 short sword a +0 short sword a +0 leather armour (13, 22, D) a +0 long sword a +0 long sword a +0 leather armour a +0 short sword a +0 leather armour a cursed -3 long sword a +0 short sword an elf corpse (13, 23, D) a +0 long sword a +0 leather armour (13, 32, D) an uncursed staff of wizardry (13, 33, D) a phantom mirror (13, 34, D) a book of Frost (13, 39, D) a +0 hunting sling (unseen) (14, 20, D) a +0 short sword (unseen) (14, 21, D) 5 arrows a +2 dagger of venom a +0 leather armour a +0 short sword a +0 rapier a +0 rapier a +0 leather armour (14, 22, D) a +0 long sword 6 arrows an elf corpse (14, 23, D) a +0 short sword a +0 short sword a +0 leather armour an uncursed ring of fire a +0 dagger (14, 37, D) an uncursed staff of conjuration (unseen) (15, 21, D) a +0 longbow 21 arrows +2 steam dragon scales a +1 scimitar of holy wrath (15, 22, D) a +1 rapier of draining (19, 0, D) a +0 robe of positive energy (19, 1, D) a +2 shortbow of flaming (19, 16, D) a +0 whip of holy wrath (19, 17, D) an uncursed ring of see invisible (19, 32, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (19, 33, D) a +1 plate armour of fire resistance (20, 0, D) a fan of gales (20, 17, D) a +0 war axe of venom (20, 32, D) a lamp of fire (20, 33, D) the +1 robe of Henotheism {rPois MR- Dex+6} It affects your dexterity (+6). It protects you from poison. It affects your resistance to hostile enchantments. (21, 0, D) the +9 quarterstaff "Wonoopec" {venom, Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). (21, 1, D) an uncursed ring of poison resistance (21, 16, D) a +1 dagger of protection (21, 32, D) Sif Muna's Grimoire of Viperous Ignition Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Inner Flame Hexes/Fire 3 c - Fireball Conjuration/Fire 5 d - Alistair's Intoxication Transmutation/Poison 5 (21, 33, D) a cursed amulet of inaccuracy (21, 34, D) an uncursed ring of poison resistance (22, 0, D) the +7 shortbow of Springtime {flame, MR+ Str+7 Dex-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It affects your dexterity (-4). It affects your resistance to hostile enchantments. (22, 1, D) a crystal ball of energy (22, 16, D) a +3 leather armour of cold resistance (22, 17, D) a fan of gales (22, 32, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (22, 33, D) a +1 plate armour of cold resistance (22, 34, D) the Disquisition on the Volcanoes and Black Secrets Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Regeneration Charms/Necromancy 3 c - Inner Flame Hexes/Fire 3 d - Vampiric Draining Necromancy 3 e - Sticky Flame Conjuration/Fire 4 f - Fireball Conjuration/Fire 5 (23, 0, D) a phial of floods (23, 1, D) an uncursed amulet of magic regeneration (23, 17, D) a +5 flail of distortion (23, 18, D) the cursed +0 scale mail of Inaction {rPois rN+ Dex+3} It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (23, 32, D) a +2 naga barding of flying (23, 33, D) an uncursed staff of wizardry (24, 0, D) a +1 quarterstaff of protection (24, 1, D) a lamp of fire (24, 2, D) a +2 cloak of poison resistance (24, 16, D) a +6 dagger of draining (24, 17, D) an uncursed staff of energy (24, 18, D) a +0 falchion of holy wrath (24, 32, D) a lightning rod (4/4) (24, 33, D) an uncursed staff of cold (24, 34, D) a +3 dagger of venom (25, 0, D) an uncursed staff of energy (25, 1, D) a +1 morningstar of protection (25, 16, D) the +6 hunting sling of the Establishment {venom, rPois rC+ Str+4} It poisons the ammo it fires. It affects your strength (+4). It protects you from cold. It protects you from poison. (25, 17, D) the +5 chain mail of a bailey {MP+9 Dex+3} It affects your dexterity (+3). It affects your magic capacity (+9). (25, 18, D) the +4 dagger of Absolution {speed, Dex+6} Attacks with this weapon are significantly faster. It affects your dexterity (+6). (25, 39, D) +0 steam dragon scales (unseen) (26, 0, D) a lamp of fire (26, 1, D) the +8 falchion of the Inferno {flame, Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). (26, 16, D) an uncursed staff of power (26, 17, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (26, 32, D) an uncursed staff of air (26, 33, D) an uncursed staff of cold (26, 34, D) an uncursed staff of fire (27, 1, D) a +0 cloak of invisibility (27, 17, D) an uncursed staff of fire (27, 32, D) +2 fire dragon scales (27, 33, D) a +3 rapier of draining (27, 34, D) a cursed staff of wizardry (28, 0, D) a sack of spiders (28, 1, D) a +4 ring of protection (28, 16, D) a +0 vampiric short sword (28, 32, D) a +0 cloak of poison resistance (29, 0, D) a +3 whip of venom (29, 16, D) a +6 blowgun (29, 17, D) a +1 quarterstaff of draining (29, 31, D) +0 steam dragon scales (unseen) (29, 32, D) a +0 vampiric halberd (30, 4, D) a +0 falchion of flaming a +0 hunting sling a +0 robe a +0 buckler a +3 scimitar of flaming a +0 fustibalus 22 stones a +0 robe a +0 buckler +0 pearl dragon scales an apis corpse (skeletalised by now) a pearl dragon corpse (skeletalised by now) (30, 5, D) a +2 flail of flaming a +0 hunting sling 15 stones a +0 robe a +0 buckler (30, 6, D) +0 pearl dragon scales (30, 37, D) a shadow dragon corpse a hydra corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) (30, 38, D) a death drake corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (30, 39, D) a swamp drake corpse (skeletalised by now) (still there?) an acid dragon corpse (still there?) (31, 4, D) a +4 scimitar of holy wrath a +0 large shield (31, 5, D) 10 stones (31, 37, D) +0 gold dragon scales (unseen) (31, 39, D) a swamp drake corpse (skeletalised by now) (still there?) a wyvern corpse (still there?) (34, 28, D) a +0 halberd of distortion (35, 5, D) a +0 scimitar of flaming (35, 14, D) an uncursed staff of power (35, 15, D) a crystal ball of energy (35, 29, D) the cursed +1 leather armour of the Bulwark {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (36, 0, D) a lamp of fire (36, 1, D) an uncursed amulet of harm (36, 14, D) a +0 spear (36, 28, D) an uncursed staff of poison (37, 0, D) a +0 plate armour of cold resistance (37, 5, D) a +0 great sword of flaming (37, 6, D) a +0 scimitar of flaming (37, 28, D) an uncursed staff of death (37, 29, D) an uncursed staff of air (38, 0, D) the +2 hand crossbow of Might {flame, rC- MR++ Int+2 Dex+8} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+8). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (38, 17, D) a +0 hat of magic resistance (39, 0, D) a +2 giant spiked club (39, 15, D) a +0 plate armour of poison resistance (39, 17, D) a manual of Poison Magic a +3 large shield (39, 29, D) an uncursed staff of power (40, 1, D) an uncursed staff of wizardry (40, 14, D) a +9 giant spiked club (40, 28, D) the +0 buckler of the Moon Troll {MR+} It affects your resistance to hostile enchantments. (40, 29, D) 4 scrolls of amnesia (41, 0, D) a +2 plate armour of fire resistance (41, 1, D) the +1 robe of Soucym {*Contam *Drain rPois Dex+4} It affects your dexterity (+4). It protects you from poison. It causes magical contamination when unequipped. It causes draining when unequipped. (41, 14, D) an uncursed staff of cold (41, 24, D) a +0 spear (unseen) (41, 28, D) a lamp of fire (41, 29, D) a sack of spiders (42, 0, D) a +2 hunting sling of flaming (42, 28, D) a +3 whip of venom (42, 29, D) a lightning rod (4/4) (43, 14, D) a +9 plate armour of ponderousness (43, 17, D) an arrow (43, 18, D) a +0 longbow (unseen) (43, 19, D) a cursed -2 spear (unseen) (43, 29, D) a sack of spiders (43, 32, D) an uncursed staff of conjuration (44, 18, D) the +7 dagger of the Thirsty Continents {drain, rF+ Str+4 Dex+5} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (+5). It protects you from fire. a +0 robe (still there?) (44, 19, D) 4 stones the +7 scimitar "Hodgh" {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). a +0 robe a +0 broad axe a +0 animal skin 4 potions of heal wounds (44, 20, D) a +0 quarterstaff (unseen) (44, 28, D) a +4 hand crossbow of flaming (45, 18, D) a +0 fustibalus (unseen) (45, 19, D) a curare-tipped needle 2 arrows a sling bullet (45, 20, D) a curare-tipped needle an arrow (48, 40, D) a bolt (48, 41, D) an uncursed staff of summoning (unseen) (49, 1, D) a +4 spear of pain (49, 40, D) a +0 war axe a +0 fustibalus of freezing a +0 plate armour (49, 41, D) a +0 great sword a +0 plate armour a +3 war axe of draining a +0 chain mail (50, 1, D) a +1 great mace of holy wrath (50, 13, D) a lightning rod (4/4) (50, 24, D) a +1 vampiric falchion (50, 37, D) a +0 battleaxe (50, 40, D) a +3 broad axe a +0 plate armour (51, 12, D) a +0 dagger (51, 13, D) an uncursed amulet of guardian spirit (51, 24, D) a +3 shortbow of freezing (51, 36, D) a +3 vampiric spear (51, 40, D) a +0 battleaxe a +0 chain mail a +3 morningstar of venom a +0 chain mail (51, 41, D) a +0 dire flail a +0 plate armour a cursed -2 war axe a +0 chain mail (51, 42, D) a +2 dire flail (unseen) (52, 1, D) a lamp of fire (52, 3, D) an uncursed ring of protection from fire (52, 13, D) an uncursed ring of resist corrosion (52, 14, D) a +6 ring of strength an uncursed ring of protection from fire an uncursed ring of poison resistance (52, 24, D) a +1 battleaxe of chopping (52, 25, D) the +1 chain mail of Zepygoch {rN+ Slay+5 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from negative energy. It lets you see invisible. (52, 28, D) an uncursed ring of stealth a +3 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (53, 24, D) a +2 cloak of poison resistance (53, 25, D) an uncursed staff of earth (53, 36, D) a +0 chain mail of fire resistance (53, 37, D) a crystal ball of energy (54, 0, D) a +1 buckler of positive energy (54, 13, D) an uncursed staff of poison (54, 24, D) an uncursed staff of cold (55, 0, D) a +2 rapier of venom (55, 1, D) a +1 rapier of venom (55, 5, D) the cursed +3 hand axe of Risk Management {chop, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It has a curse placed upon it. (55, 12, D) a +1 chain mail of magic resistance (55, 24, D) a +2 rapier of speed (56, 18, D) a +2 flail of draining a +0 chain mail a potion of agility an uncursed staff of earth a +2 robe of positive energy the ring "Fes Ikug" {rPois rF- rN+ Str+4 Stlth+} [ring of stealth] It affects your strength (+4). It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. It makes you more stealthy. a +0 dagger a +0 robe (57, 18, D) a +4 dagger of chaos (unseen) (57, 19, D) a cursed +0 giant spiked club a +2 robe of magic resistance (57, 20, D) a javelin (60, 36, D) a +4 morningstar of crushing (61, 3, D) a +0 mace (unseen) (61, 16, D) the cursed +1 long sword "Suejon" {protect, rF+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It has a curse placed upon it. (61, 31, D) a +0 trident (61, 36, D) an uncursed staff of conjuration (61, 37, D) an uncursed amulet of the acrobat (61, 40, D) a +2 scythe of venom (62, 0, D) a +7 hand axe of chopping (62, 1, D) a +1 battleaxe of chopping (62, 3, D) a cursed +4 war axe a cursed -2 robe (62, 9, D) a lightning rod (4/4) (62, 17, D) the +5 falchion of the Immovable Friends {slice, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (62, 27, D) a book of Unlife (62, 28, D) a +0 shortbow 8 arrows (62, 30, D) a +0 trident (62, 31, D) a +0 shortbow 14 arrows (62, 36, D) a +2 rapier of electrocution (62, 37, D) a +4 great sword of holy wrath (62, 42, D) a +3 battleaxe (unseen) (63, 0, D) a +0 dagger of pain (63, 17, D) an uncursed staff of energy (63, 27, D) a +1 whip of venom (63, 30, D) 2 large rocks (63, 31, D) a +0 trident (63, 33, D) a large rock an arrow (63, 36, D) a +4 plate armour of ponderousness (63, 37, D) a +3 leather armour of magic resistance (64, 16, D) a +1 scale mail of cold resistance (64, 26, D) the +5 leather armour "Puli Keusk" {Int+4 Stlth+} It affects your intelligence (+4). It makes you more stealthy. (64, 27, D) an uncursed staff of energy (64, 30, D) a +0 trident (65, 26, D) an uncursed staff of conjuration (65, 30, D) a +0 trident 4 tomahawks (66, 18, D) a +5 shortbow of velocity (67, 2, D) a +0 hand axe (68, 2, D) a +0 hand axe (69, 2, D) an uncursed staff of air (69, 37, D) a bolt (69, 39, D) a +1 short sword of venom a +0 arbalest 18 bolts (70, 8, D) a cursed staff of summoning (70, 36, D) the +5 chain mail of Feron {MR+} It affects your resistance to hostile enchantments. (70, 37, D) a bolt (70, 38, D) a +0 arbalest (unseen) (70, 39, D) the +6 falchion "Beetleslayer" {freeze, +Fly rPois Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from poison. It lets you fly. a +0 shortbow 19 arrows a +0 great sword a +0 plate armour a bolt (70, 40, D) 3 bolts (71, 8, D) a +0 mace of draining (71, 16, D) a +1 great mace of protection (71, 20, D) (unseen) (71, 26, D) a +1 trident of flaming (71, 27, D) a lamp of fire (71, 36, D) a phial of floods (71, 37, D) a +4 ring of protection (71, 39, D) a +0 halberd a +0 robe (72, 8, D) an uncursed staff of fire (72, 11, D) a cursed +0 hand axe a +0 robe (72, 16, D) an uncursed ring of stealth (72, 17, D) a sack of spiders (72, 26, D) the +5 morningstar of Causality {crush, rF- Dex+5 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It makes you vulnerable to fire. It makes you more stealthy. (72, 27, D) a +3 leather armour of magic resistance (72, 39, D) a +0 halberd a +0 chain mail 3 arrows (73, 16, D) a +2 war axe of chopping (73, 17, D) an uncursed staff of poison (73, 36, D) a +2 hand crossbow of flaming (73, 39, D) a +0 longbow 20 arrows (75, 37, D) an arrow (75, 38, D) an arrow