xvga the Dungeon (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0,+0 Sword of Power the +0,-2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) the +5,+5 dagger of the Throat {stab, +Inv SInv} It inflicts extra damage upon your enemies. It enhances your eyesight. It lets you turn invisible. (63, 1, D) a +4 scale mail of cold resistance (69, 1, D) a crystal ball of energy (3, 2, D) a +5,+5 claymore (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (75, 2, D) a +1 buckler of protection (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5,+5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a +4 chain mail of fire resistance (63, 9, D) the +4,+7 crossbow of Sko Chod {speed, +Inv} Attacks with this weapon are significantly faster. It lets you turn invisible. (70, 9, D) the cursed -2,+11 great sword of Destiny {elec, rPois} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It has a curse placed upon it. (71, 9, D) a +2,+1 morningstar of holy wrath (72, 9, D) a +3,+3 dire flail of protection (62, 10, D) a sack of spiders (70, 10, D) the +9,+11 hand axe of Crogo {freeze, Str+1} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+1). (64, 17, D) a +6,+6 giant club (71, 17, D) a +2 cloak of poison resistance (72, 17, D) a +0 plate armour of magic resistance (73, 17, D) the cursed -1,+6 scimitar "Mnigrug" {distort, rPois rF+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from fire. It protects you from poison. It has a curse placed upon it. (62, 18, D) a box of beasts (72, 18, D) a +1,+3 bow of flame (73, 18, D) a +2 scale mail of positive energy (63, 19, D) an uncursed amulet of rage (61, 27, D) a box of beasts (62, 27, D) an uncursed staff of death (63, 27, D) a +2,+1 cutlass of draining (71, 27, D) a +0,+0 mace (62, 28, D) a +4 plate armour of magic resistance (63, 28, D) a +1,+3 cutlass of speed (71, 28, D) an uncursed staff of air (72, 28, D) a +2,+2 short sword (70, 32, D) a +0,+2 anti-magic halberd a +0 cloak (71, 32, D) the +7,+8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. a +0 cloak a +0,+2 dagger a +2 cloak (72, 32, D) a +1,+1 falchion of holy wrath a +1 cloak (70, 34, D) a +1,+2 mace of protection a +0 cloak (71, 34, D) a +4,+2 war axe of draining a cursed +0 cloak (49, 37, D) a +5,+4 lajatang of venom (50, 37, D) a +2 pair of boots of jumping (51, 37, D) a potion of agility (52, 37, D) the +9,+6 halberd of Darkness {speed, Str+4 Stlth++} Attacks with this weapon are significantly faster. It affects your strength (+4). It makes you much more stealthy. (59, 37, D) a +0 robe (61, 37, D) the +9,+7 broad axe "Qogeq" {flame, Int+1 SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+1). It enhances your eyesight. (62, 37, D) a +0 robe (69, 37, D) the amulet of Plounidgh {Stasis Dex-3 Int+1} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your intelligence (+1). It affects your dexterity (-3). (70, 37, D) a +2 ice dragon armour (71, 37, D) a +6,+2 cutlass of electrocution (73, 37, D) a plain deck of war (49, 38, D) the Tome of Enchantment Spells Type Level Corona Hexes 1 Leda's Liquefaction Hexes/Earth 4 Tukima's Dance Hexes 5 Silence Hexes/Air 5 (50, 38, D) a +4,+3 scimitar of flaming (53, 38, D) a crystal ball of energy (59, 38, D) a rotting chunk of human flesh (60, 38, D) the Reference Book on Hexes and Good Luck Spells Type Level Infusion Charms 1 Confusing Touch Hexes 1 *Dazzling Spray Conjuration/Hexes 3 Control Teleport Charms/Translocation 4 Enslavement Hexes 4 (61, 38, D) a +0,+0 dagger (62, 38, D) a +2 scale mail of fire resistance (71, 38, D) a +1 scale mail of magic resistance (73, 38, D) a +2,+2 cutlass of draining (73, 39, D) the +9,+5 bardiche of a treasure trove {flame, MR++ Stlth-} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It makes you much less stealthy. (61, 41, D) a +1,+0 spear of dragon slaying the +2 robe of the Orb Guardian {Stlth++} It makes you much more stealthy. (73, 41, D) an ugly thing corpse (skeletalised by now) (62, 42, D) a +2,+2 short sword a cursed +0 robe (64, 42, D) 12 arrows (61, 43, D) an uncursed staff of wizardry a +5 blowgun (63, 43, D) a +0,+0 mace a +4 plate armour of cold resistance (47, 44, D) a +0,+0 falchion of electrocution (unseen) (49, 44, D) the +9,+6 halberd of Darkness {speed, Str+4 Stlth++} Attacks with this weapon are significantly faster. It affects your strength (+4). It makes you much more stealthy. (unseen) (47, 45, D) a sling bullet 2 curare-tipped needles {!*} (48, 45, D) a book of Hinderance 3 curare-tipped needles {!*} a +4,+2 great mace of crushing a +0 scale mail a crystal ball of energy (49, 45, D) the human corpse of Prince Ribbit (unseen) (60, 45, D) a +0 robe of magic resistance (61, 45, D) a book of Enchantments a book of Changes the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk.