xvga the Dungeon (10, 1, D) a +0 shield a +0 scale mail the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. The Shining One opposes the use of such an unholy item. (11, 1, D) the +4,+8 shillelagh "Devastator" the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the +0,+0 Sword of Power the -1,+15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) the +13,+1 demon blade "Leech" {vamp, rN+ EV-1 Str-1 Dex-1 Int-1} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your evasion (-1). It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (-1). It protects you from negative energy. The Shining One opposes the use of such an evil item. (67, 1, D) the +10,+3 hand axe of Resourcefulness {flame, rPois rF+ MR++ Dex+1 SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+1). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. (69, 1, D) a +3 chain mail of fire resistance (3, 2, D) a +5,+5 bastard sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade a +5,+5 cutlass a +5,+5 dagger (73, 2, D) an uncursed staff of power (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (3, 4, D) 920 sling bullets a +5,+5 longbow 1000 arrows a +5,+5 bow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (6, 4, D) a +0,+0 long sword (10, 4, D) a tome of Destruction a tome of Destruction (62, 4, D) a ball python corpse (skeletalised by now) (63, 4, D) a ball python corpse (skeletalised by now) (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (10, 5, D) an uncursed ring of flight (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 10, D) a cursed staff of death (72, 10, D) an uncursed staff of cold (63, 11, D) a wand of draining (5) (71, 11, D) a +0,+0 long sword (70, 12, D) a +0,+1 long sword a +0 scale mail an elf corpse (skeletalised by now) (59, 13, D) a jackal corpse (skeletalised by now) (71, 13, D) a +2,+0 long sword (72, 13, D) a +0,+0 short sword a +0 chain mail (61, 17, D) a +4,+4 scythe of venom (62, 17, D) a +0 buckler a +0,+0 dagger (64, 17, D) the +0,+5 giant club "Skullcrusher" {speed, Str+5} Attacks with this weapon are significantly faster. It affects your strength (+5). (71, 17, D) an uncursed staff of poison (72, 17, D) the ring "Coxzailiu" {+Inv MP+9} [ring of magical power] It lets you turn invisible. a +3 ring of strength 2 potions of invisibility a +0,+0 spear (73, 17, D) a +3,+2 quarterstaff of speed (71, 18, D) an uncursed staff of cold (72, 18, D) a cursed staff of wizardry (73, 21, D) a +3,+1 whip of electrocution a +2 robe (67, 22, D) a +0,+2 spear (67, 23, D) a cursed -1,-3 short sword a +2 robe a +1 buckler a spriggan corpse (skeletalised by now) a +2,+2 long sword of electrocution a +0 robe a +0,+0 cutlass a +0 robe a spriggan corpse (skeletalised by now) a cursed -1,-2 short sword a +0 robe a +2 buckler a wand of hasting (0) a spriggan corpse (skeletalised by now) (61, 27, D) a lantern of shadows (63, 27, D) a crystal ball of energy (64, 27, D) a +2 plate armour of cold resistance (65, 27, D) an uncursed staff of wizardry (72, 27, D) a +2 robe of cold resistance (63, 28, D) the cursed -2,+1 short sword "Dumodd" {slice, Contam +Fly rElec rF+ Str+3 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It lets you fly. It causes magical contamination when unequipped. It has a curse placed upon it. (72, 28, D) a +2 chain mail of cold resistance (74, 28, D) a manual of Bows (71, 29, D) a +3 ring of dexterity (67, 32, D) a +0,+0 trident the +9,+5 bow of Qukuun {flame, Noisy +Inv MR+ Str+3} It turns projectiles fired from it into bolts of flame. It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you turn invisible. It may make noises in combat. (67, 33, D) a +0,+0 long sword an adder corpse (rotten by now) a water moccasin corpse (rotten by now) (66, 34, D) a +0,+0 mace a naga corpse (rotten by now) an adder corpse (rotten by now) (60, 37, D) a +0 robe of the Archmagi (61, 37, D) a +1,+0 falchion of electrocution (62, 37, D) an uncursed ring of fire (69, 37, D) a +4,+6 flail of crushing (70, 37, D) the +7,+3 trident of Destruction {flame, Contam +Inv rElec SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It insulates you from electricity. It enhances your eyesight. It lets you turn invisible. It causes magical contamination when unequipped. (59, 38, D) a disc of storms (60, 38, D) a +0,+0 glaive (61, 38, D) an uncursed staff of death (62, 38, D) a crystal ball of energy (63, 38, D) the cursed +2 pearl dragon armour of Vettoc Uluets {rF+ rN+ Dex+2} It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (71, 38, D) a plain deck of defence (60, 41, D) a +0,+0 cutlass (unseen)