xvga the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 22, D) a +0 battleaxe a black mamba corpse (skeletalised by now) (59, 36, D) an uncursed staff of fire (59, 37, D) a +1 pair of gloves of dexterity (60, 23, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (60, 36, D) a book of Air (60, 37, D) a +3 bardiche of protection (61, 16, D) an uncursed staff of conjuration (61, 23, D) a +0 mace (61, 26, D) an uncursed staff of air (61, 36, D) a +3 hand crossbow of evasion (61, 37, D) a plain deck of wonders (62, 0, D) a +5 glaive of protection (62, 8, D) a +5 great sword of slicing (62, 9, D) a book of Conjurations (62, 16, D) the cursed +0 leather armour "Efiax" {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (62, 17, D) a book of Frost (62, 27, D) a +0 hand crossbow of flaming (62, 36, D) an uncursed staff of wizardry (62, 37, D) a +0 fire dragon armour (63, 17, D) a plain deck of changes (63, 26, D) a +2 leather armour of fire resistance (63, 31, D) a +1 shortbow of flaming (63, 36, D) an uncursed staff of power (63, 37, D) a +2 war axe of electrocution (64, 16, D) a +2 great mace of protection (64, 26, D) the +2 pair of gloves of Ejomedgh {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. (64, 27, D) a Fen Folio (64, 31, D) the +8 blowgun of the Harvest {evade, MP+9 Str+7} It affects your evasion (+5 to EV). It affects your strength (+7). It affects your magic capacity (+9). (64, 37, D) a +0 battleaxe of freezing (65, 26, D) a book of Maledictions (65, 33, D) a hell hound corpse (skeletalised by now) (69, 37, D) a +3 rod of the swarm (9/9) (70, 9, D) a plain deck of summoning (70, 11, D) an uncursed staff of air (70, 36, D) a +3 spear of freezing (70, 37, D) a +0 mace of protection (71, 8, D) a +3 quick blade (71, 16, D) a +1 hand axe of venom (71, 17, D) the +7 hand crossbow of Gosel {speed, +Inv rN+ Dex-5} Attacks with this weapon are significantly faster. It affects your dexterity (-5). It protects you from negative energy. It lets you turn invisible. (71, 37, D) a +5 giant spiked club (71, 38, D) a +5 ice dragon armour (72, 16, D) an uncursed staff of summoning (72, 17, D) a +4 spear of venom (72, 21, D) a cursed -1 shortbow (still there?) a poisoned arrow (still there?) (72, 23, D) an arrow a large rock 3 poisoned arrows (72, 27, D) a book of Beasts (72, 36, D) an uncursed ring of protection from magic (72, 37, D) an uncursed amulet of the gourmand (73, 16, D) a +1 leather armour of cold resistance (73, 18, D) a cursed staff of air a book of Summonings a +6 ring of dexterity a +6 ring of dexterity a wand of disintegration (7/24) 5 scrolls of identify a +0 robe (73, 21, D) 5 large rocks (73, 22, D) 5 poisoned arrows an arrow (73, 26, D) a +1 pair of gloves of strength (73, 37, D) a +0 chain mail of poison resistance (74, 21, D) a +0 shortbow 15 arrows (74, 33, D) a yak corpse (skeletalised by now)