xvga the Dungeon (3, 2, D) a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) a +0 leather armour an uncursed staff of energy a +0 falchion 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (4, 8, D) +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) a phial of floods (49, 27, D) a +0 trident (49, 36, D) an uncursed ring of stealth a +5 ring of dexterity (49, 43, D) an adder corpse an adder corpse (49, 44, D) an adder corpse (50, 12, D) a scroll of acquirement (50, 13, D) a +3 ring of slaying (50, 24, D) an uncursed staff of death (50, 25, D) an uncursed staff of conjuration (50, 36, D) an uncursed staff of air (50, 37, D) an uncursed staff of wizardry (50, 43, D) a guardian serpent corpse a black mamba corpse (50, 44, D) an adder corpse (51, 12, D) the +3 scale mail of Asirageps {rC+ rCorr Str+4} It affects your strength (+4). It protects you from cold. It protects you from acid and corrosion. (51, 13, D) a manual of Charms (51, 18, D) a +1 antimagic rapier (unseen) (51, 30, D) a hell hound corpse (51, 32, D) a cursed ring of magical power (51, 33, D) an uncursed staff of earth (51, 36, D) a +2 buckler of cold resistance (51, 37, D) a +4 scale mail of poison resistance (51, 42, D) a cursed -3 dire flail (unseen) (51, 43, D) a black mamba corpse (52, 12, D) an uncursed amulet of the gourmand (52, 13, D) an uncursed amulet of guardian spirit (52, 24, D) an uncursed amulet of the gourmand (52, 25, D) an uncursed staff of energy (52, 30, D) a +0 short sword (52, 32, D) the +7 falchion "Backscratcher" {drain, *Noise Str+5 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your dexterity (+3). It may make noises in combat. (52, 36, D) an uncursed staff of death (52, 37, D) an uncursed staff of power (53, 12, D) a +0 hunting sling of freezing (53, 13, D) a phial of floods (53, 25, D) the +0 leather armour of Lar Zic {+Inv rF+ Regen+ SInv} It protects you from fire. It lets you see invisible. It lets you turn invisible. It increases your rate of regeneration. an uncursed amulet of magic regeneration (53, 36, D) an uncursed staff of poison (54, 12, D) a phantom mirror (54, 24, D) a fan of gales (55, 13, D) a +6 quarterstaff of speed (55, 24, D) a book of Annihilations (59, 36, D) Werhigu's Almanac of Attacks and Beguiling Spells Type Level a - Confuse Hexes 3 b - Leda's Liquefaction Hexes/Earth 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Discord Hexes 8 (59, 37, D) a +1 ring mail of fire resistance (59, 40, D) a +0 longbow 27 arrows (60, 36, D) a +0 leather armour (60, 37, D) a book of Dreams (60, 39, D) a +0 dagger a +0 leather armour an uncursed ring of magical power (60, 40, D) a +0 shortbow 28 arrows (61, 0, D) a phial of floods (61, 8, D) a +0 dagger (61, 25, D) a +0 shortbow 15 arrows (61, 26, D) a +0 long sword a +0 rapier a cursed +0 leather armour 3 arrows (61, 27, D) 2 arrows (61, 28, D) an arrow (61, 37, D) a +0 dagger of holy wrath (61, 38, D) a +0 dagger (61, 40, D) an arrow (62, 0, D) an uncursed staff of summoning (62, 1, D) a fan of gales (62, 8, D) the +5 dagger "Ziush" {chaos, Int+3} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+3). (62, 9, D) the +3 spear of Cataclysm {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. a +0 robe a +2 morningstar of protection (62, 16, D) a +1 scimitar of electrocution (62, 17, D) a book of Transfigurations (62, 18, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +2 ring mail of magic resistance (62, 26, D) the Collected Works on Torrid Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Throw Flame Conjuration/Fire 2 d - Fireball Conjuration/Fire 5 e - Venom Bolt Conjuration/Poison 5 f - Bolt of Fire Conjuration/Fire 6 (62, 27, D) a +2 chain mail of fire resistance (62, 29, D) an arrow (62, 30, D) the ring of Tomorrow {*Contam rElec rC++ AC+4 Slay-4} [ring of protection] It affects your AC (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. an arrow (62, 31, D) 2 arrows (62, 36, D) a +0 dagger (62, 37, D) a +3 shield the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a manual of Unarmed Combat a +3 buckler an uncursed staff of death (62, 41, D) a +4 rapier of holy wrath (63, 1, D) a +6 ring of dexterity (63, 8, D) a +6 ring of strength a +6 ring of strength (63, 26, D) a book of Beasts (63, 27, D) a cursed -3 ring of protection (63, 31, D) a +3 hand axe of draining (63, 33, D) an arrow (63, 36, D) an uncursed staff of earth (63, 41, D) a +0 short sword a +0 dagger a +0 rapier of speed (63, 42, D) an arrow (64, 16, D) a +0 quarterstaff (64, 17, D) an uncursed staff of earth (64, 26, D) a +0 scale mail of fire resistance (64, 27, D) a +3 hunting sling of flaming (64, 28, D) a +0 shortbow a +0 long sword 19 arrows (65, 23, D) a +0 spear (65, 26, D) the cursed +0 ring mail of Taucrus {*Corrode rElec SInv} It insulates you from electricity. It lets you see invisible. It may corrode you when you take damage. It has a curse placed upon it. (66, 23, D) a +0 rapier a +0 robe a +3 scimitar of electrocution a +0 robe (69, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (70, 8, D) a +2 leather armour of fire resistance (70, 11, D) a +0 arbalest a +0 shortbow an uncursed staff of air 17 arrows (70, 36, D) a +1 leather armour of magic resistance (71, 9, D) the Compendium of the Congealing Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Throw Frost Conjuration/Ice 2 d - Ozocubu's Armour Charms/Ice 3 e - Ice Form Ice/Transmutation 4 f - Ignition Fire 8 a book of Spatial Translocations (71, 11, D) a +0 shortbow 13 arrows (71, 13, D) an arrow 2 bolts (71, 16, D) a +1 dire flail of holy wrath (71, 17, D) a crystal ball of energy (71, 26, D) the +9 whip of the Cup {slash, *Drain MR+ Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It causes draining when unequipped. It makes you more stealthy. (71, 27, D) an uncursed staff of earth (71, 36, D) a lamp of fire (71, 37, D) the +1 leather armour of Iteelici {Int+3} It affects your intelligence (+3). (71, 40, D) a +0 falchion (71, 41, D) a +0 whip a +0 halberd (71, 42, D) a +0 short sword (72, 11, D) a +0 arbalest (72, 12, D) a +0 arbalest (72, 13, D) an arrow (72, 16, D) an uncursed staff of conjuration (72, 18, D) 5 tomahawks of dispersal (72, 26, D) a +3 battleaxe of freezing (72, 27, D) a +1 robe (72, 32, D) a +0 trident a +0 robe (72, 36, D) a fan of gales (72, 37, D) a +2 scale mail of poison resistance (72, 40, D) a +0 dagger (72, 42, D) a +0 whip (73, 1, D) a +1 scale mail of poison resistance (73, 16, D) a +2 longbow of flaming (73, 17, D) a fan of gales (73, 27, D) a +3 scale mail of cold resistance (73, 42, D) a +0 club (74, 36, D) Jeykuice's Volume of the Voyage and the Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Apportation Translocation 1 c - Conjure Flame Conjuration/Fire 3 d - Gell's Gravitas Translocation 3 e - Passage of Golubria Translocation 4 f - Ring of Flames Charms/Fire 7