yrara Level 1 of the Dungeon (0, 0, D:1) 92 stones (0, 1, D:1) 197 stones (10, 1, D:1) 7 gold pieces (36, -18, D:1) a +0 club (39, -12, D:1) a +0 ring mail (44, -9, D:1) a +0 dagger 2 stones (44, -8, D:1) a +0 club (52, -14, D:1) 117 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 23, D:2) a +0 leather armour (4, -11, D:2) a +0 dagger (7, 9, D:2) a +0 cloak (19, 23, D:2) a +0 club (28, -30, D:2) a +0 ring mail (40, 14, D:2) a +0 mace (45, 13, D:2) a +0 hunting sling (50, -33, D:2) 98 sling bullets (51, 1, D:2) a +0 robe (55, -23, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 club (0, 1, D:3) a +0 club (1, -2, D:3) a +0 short sword (5, -14, D:3) 259 sling bullets (11, -16, D:3) 326 sling bullets (14, 3, D:3) a +0 club (20, 1, D:3) a +0 club (20, 2, D:3) a +0 dagger (21, 2, D:3) a +0 dagger (22, 19, D:3) a +0 flail a +0 leather armour (24, 19, D:3) a +0 club (28, 6, D:3) a +0 club (31, -2, D:3) a +0 dagger a +0 hunting sling 95 stones (32, -14, D:3) an uncursed staff of fire (42, 21, D:3) a +0 spear (43, 22, D:3) 175 stones (44, -3, D:3) a cursed -3 dagger (44, 21, D:3) a +0 club (45, 21, D:3) a +0 whip (51, -7, D:3) 133 stones Level 4 of the Dungeon (0, 0, D:4) 68 bolts (8, 41, D:4) a +0 ring mail (20, 19, D:4) 71 stones (26, 33, D:4) a +0 broad axe (33, -2, D:4) a +0 scale mail a +0 dagger a +0 leather armour (33, -1, D:4) a +0 club (33, 15, D:4) 56 bolts (37, 15, D:4) 129 bolts (47, 32, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (1, -4, D:5) 147 stones (5, -1, D:5) a +0 robe (7, -6, D:5) a +0 ring mail (7, -2, D:5) a +0 chain mail (15, -1, D:5) an uncursed ring of attention a +2 ring of strength a +0 pair of boots (16, -17, D:5) a +0 rapier (20, 9, D:5) a +0 robe (21, 15, D:5) 299 sling bullets (25, -17, D:5) a +0 dagger a +0 robe (28, -10, D:5) 270 sling bullets (29, -17, D:5) a +0 flail (30, -17, D:5) a +0 dagger a +0 robe (32, 4, D:5) a +0 chain mail (33, -10, D:5) the ring of the Two Names {*Tele *Drain +Inv Dex+5} [ring of teleportation] It may teleport you next to monsters. It affects your dexterity (+5). It lets you turn invisible. It causes draining when unequipped. (39, 11, D:5) a +0 club (40, 11, D:5) a +0 spear (41, 11, D:5) a +0 halberd Level 6 of the Dungeon [Shop] Zegib's Weapon Shop a cursed -3 war axe (1 gold) a +2 broad axe of flaming (288 gold) a +0 war axe (52 gold) a +0 club (15 gold) a +0 war axe (52 gold) a +1 falchion of draining (186 gold) a +0 broad axe (60 gold) (0, 0, D:6) a +0 short sword (1, 13, D:6) 190 sling bullets (14, 5, D:6) a +0 robe (17, -19, D:6) 46 poisoned needles (19, -16, D:6) a +0 leather armour (20, -10, D:6) a +1 whip of venom a +0 chain mail (34, -1, D:6) a +2 hat (36, -2, D:6) a +0 battleaxe (37, -9, D:6) 63 poisoned needles (47, -10, D:6) 91 javelins Level 7 of the Dungeon (0, 0, D:7) an uncursed ring of magical power a +0 scale mail (2, 11, D:7) a +0 morningstar (5, 41, D:7) a scroll of noise (8, 5, D:7) a +0 giant spiked club (10, 8, D:7) a +0 hand axe (11, 7, D:7) a +0 hand axe (11, 9, D:7) a +0 hand axe (12, 8, D:7) a +0 hand axe (15, 60, D:7) a +0 hand axe (15, 66, D:7) a +0 leather armour (16, 31, D:7) a scroll of noise (16, 48, D:7) a +0 falchion a +0 ring mail a +0 battleaxe a +0 plate armour a +0 dagger a +0 club (16, 49, D:7) a +0 mace (17, 19, D:7) a +0 giant spiked club a +0 giant spiked club (39, 15, D:7) a +0 dagger of venom a +0 robe (40, 13, D:7) a +0 club (40, 14, D:7) a +0 dagger a +0 robe (45, 18, D:7) a +0 leather armour (45, 36, D:7) a +0 leather armour (45, 37, D:7) 186 bolts (48, 47, D:7) an uncursed ring of teleportation (49, 10, D:7) 43 tomahawks (56, 51, D:7) a +3 ring of evasion (57, 51, D:7) a +0 club a +0 short sword 6 stones Level 8 of the Dungeon (0, 0, D:8) 98 stones (7, 33, D:8) a +4 whip (12, 30, D:8) a +0 hand axe a +0 animal skin (15, 0, D:8) a +1 scimitar of flaming a +0 robe (17, -4, D:8) 69 bolts (20, 37, D:8) a +0 quarterstaff (21, 2, D:8) 126 stones (29, 28, D:8) a +0 ring mail a cursed -2 hunting sling 280 sling bullets a +0 quarterstaff (30, 24, D:8) a +0 leather armour (30, 28, D:8) a +0 dagger (31, 27, D:8) a +0 dagger of venom a +0 club a +0 dagger (31, 28, D:8) 2 stones a +0 whip a +0 giant spiked club (33, 41, D:8) 141 sling bullets (36, 47, D:8) a cursed -3 great sword (42, -5, D:8) 119 stones (56, 21, D:8) a +0 giant spiked club a +0 giant spiked club (67, 19, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) a +0 club a +0 leather armour (5, -3, D:9) a +1 dagger of venom a +0 leather armour (6, 9, D:9) a +0 club (7, -28, D:9) a +0 giant club a +0 great mace (8, -3, D:9) 198 stones (9, -7, D:9) a +0 dagger a +0 robe (19, -17, D:9) a +0 flail (19, -16, D:9) a +0 club a +0 club 75 tomahawks a +0 ring mail (19, -15, D:9) a +0 leather armour a +0 whip a +0 short sword a +0 chain mail a +0 war axe (19, 26, D:9) a cursed -3 shortbow (20, -16, D:9) a cursed +0 scale mail a +0 club (22, 4, D:9) a +0 rapier (24, -8, D:9) a +0 chain mail (41, 8, D:9) a +0 ring mail a +0 flail a +0 war axe a +0 leather armour (42, 7, D:9) a +0 dagger (42, 8, D:9) a +0 club a +0 flail a cursed -1 chain mail a +0 flail Level 10 of the Dungeon (0, 4, D:10) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (4, 22, D:10) a +4 flail of holy wrath a +3 short sword a +0 robe (4, 23, D:10) a +0 dagger a +0 robe (4, 24, D:10) a +0 hand axe a +0 plate armour a +0 club 43 tomahawks (4, 25, D:10) a +0 spear (4, 26, D:10) a +0 dagger a +0 chain mail a cursed -1 club a +0 whip a +0 club (4, 27, D:10) a +2 trident of flaming (5, 27, D:10) a +0 chain mail a +0 falchion (9, 19, D:10) a +0 club (11, 19, D:10) a +0 dagger a +1 spear a +0 animal skin (12, 36, D:10) a +0 mace (13, 33, D:10) a +0 club a +2 vampiric hand axe a +0 ring mail (13, 34, D:10) a +1 battleaxe of electrocution 79 stones a +0 chain mail (13, 36, D:10) a +0 short sword a +0 scale mail (14, 34, D:10) a +2 war axe of flaming a cursed +0 robe (16, 33, D:10) a +0 war axe (17, 42, D:10) a +0 dagger (19, 51, D:10) a +0 plate armour (21, 23, D:10) a cursed +3 scimitar of freezing a +0 robe a +0 falchion a +0 robe (21, 30, D:10) 104 poisoned needles (23, 30, D:10) a +0 mace (25, 9, D:10) a +0 dagger a +0 robe (30, 41, D:10) 102 stones (43, 50, D:10) 61 bolts (48, 21, D:10) 65 needles of confusion (50, 5, D:10) 69 tomahawks the Ecumenical Temple Level 1 of the Lair of Beasts [Shop] Otash's Antique Weapon Shoppe a +2 antimagic war axe (855 gold) a +2 spear of venom (592 gold) a +4 whip of electrocution (1071 gold) a +0 flail of holy wrath (315 gold) the +6 scimitar of Flaming Death {sticky flame, rF++ rC- MR+} (2291 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a +0 hand crossbow of freezing (315 gold) a +6 spear of piercing (1387 gold) a +7 trident of venom (1565 gold) the +8 war axe "Oluromez" {flame, rElec rN+} (2451 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from negative energy. (0, 0, Lair:1) 120 stones (4, -34, Lair:1) a +0 shortbow (4, -23, Lair:1) 106 stones (4, 10, Lair:1) 79 tomahawks (5, -36, Lair:1) a fan of gales (6, -25, Lair:1) an uncursed staff of wizardry (8, 11, Lair:1) a +0 robe (15, 5, Lair:1) a +0 ring mail (22, -26, Lair:1) a +0 hat (25, -17, Lair:1) a scroll of noise (28, -36, Lair:1) 151 stones (38, -8, Lair:1) 125 stones (44, -38, Lair:1) a +0 leather armour (47, -25, Lair:1) a +0 hand crossbow (48, -22, Lair:1) 108 stones (48, 5, Lair:1) a +0 falchion Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 mace (0, 16, Lair:2) a +0 war axe (2, 2, Lair:2) 163 sling bullets (2, 13, Lair:2) a +0 robe (23, -9, Lair:2) 109 stones (33, -3, Lair:2) 147 stones (57, 12, Lair:2) a +0 club Level 3 of the Lair of Beasts (0, 0, Lair:3) a scroll of noise (9, 20, Lair:3) a +0 lajatang (18, -2, Lair:3) a potion of degeneration an uncursed amulet of faith (29, -6, Lair:3) a +0 dagger (40, 22, Lair:3) a +0 dagger (57, -18, Lair:3) a +1 trident of flaming a +0 scale mail a +2 medium shield of cold resistance Level 4 of the Lair of Beasts (0, 0, Lair:4) 46 poisoned needles (4, 28, Lair:4) 175 stones (9, 0, Lair:4) the +2 long sword "Div Peho" {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). a +0 pair of boots 2 potions of lignification a +2 dire flail of venom a +1 helmet a +0 plate armour (46, 29, Lair:4) 153 bolts (50, 12, Lair:4) a +0 leather armour (52, 25, Lair:4) 32 needles of confusion (56, 11, Lair:4) a +0 glaive (57, 50, Lair:4) 137 stones Level 5 of the Lair of Beasts [Shop] Bodytuh's Antique Armour Emporium a +2 chain mail of positive energy (425 gold) a +2 leather armour of cold resistance (437 gold) the +4 iron dragon scales "Giusut" {rPois rN+ Int-2 SInv} (2546 gold) It affects your intelligence (-2). It protects you from poison. It protects you from negative energy. It lets you see invisible. the +8 chain mail of the Merchant {rC+ Dex+7} (1683 gold) It affects your dexterity (+7). It protects you from cold. the cursed +1 scale mail "Fiwoggem" {*Corrode MR+ Dex+4 SInv} (588 gold) It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you see invisible. It may corrode you when you take damage. It has a curse placed upon it. a +2 cloak of poison resistance (425 gold) a +0 medium shield of positive energy (195 gold) a +2 robe of fire resistance (407 gold) a +3 chain mail of cold resistance (609 gold) a +5 plate armour of ponderousness (575 gold) (2, 2, Lair:5) a +0 plate armour (11, 31, Lair:5) 100 stones (15, 14, Lair:5) a +0 scale mail (22, 3, Lair:5) a +0 robe (32, -14, Lair:5) 95 stones (41, 10, Lair:5) a +0 arbalest (44, 26, Lair:5) 6 gold pieces (45, -12, Lair:5) 124 stones (45, 27, Lair:5) 6 gold pieces (48, 21, Lair:5) a potion of degeneration Level 6 of the Lair of Beasts (0, 0, Lair:6) 19 gold pieces (0, 11, Lair:6) 25 gold pieces (0, 44, Lair:6) 21 gold pieces (7, 33, Lair:6) 21 gold pieces (11, 11, Lair:6) 16 gold pieces (14, -2, Lair:6) 204 bolts (17, -2, Lair:6) 13 gold pieces (17, 0, Lair:6) 39 gold pieces (still there?) 33 gold pieces (still there?) (17, 2, Lair:6) 8 gold pieces (17, 3, Lair:6) 8 gold pieces (17, 4, Lair:6) 6 gold pieces (18, -1, Lair:6) 6 gold pieces (18, 3, Lair:6) 14 gold pieces (19, -1, Lair:6) 16 gold pieces (20, 1, Lair:6) a +0 quarterstaff (24, 37, Lair:6) 14 gold pieces (24, 38, Lair:6) 26 gold pieces (25, 36, Lair:6) 23 gold pieces (25, 37, Lair:6) 19 gold pieces (25, 38, Lair:6) 18 gold pieces (25, 39, Lair:6) 17 gold pieces (26, 35, Lair:6) 29 gold pieces (26, 36, Lair:6) 26 gold pieces (26, 37, Lair:6) 12 gold pieces (26, 39, Lair:6) 16 gold pieces (27, 35, Lair:6) 15 gold pieces (27, 36, Lair:6) 12 gold pieces (27, 37, Lair:6) 29 gold pieces (27, 38, Lair:6) 24 gold pieces (28, 36, Lair:6) 16 gold pieces (28, 37, Lair:6) 25 gold pieces (32, 15, Lair:6) 173 stones (35, 5, Lair:6) a +0 hand axe (37, 41, Lair:6) 22 gold pieces (39, 42, Lair:6) 18 gold pieces (48, 9, Lair:6) 90 stones (57, -15, Lair:6) 7 gold pieces