yrara Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 32, D:1) a +0 medium shield (9, -5, D:1) a +0 whip (12, 17, D:1) a +0 club (13, 18, D:1) a +0 whip (14, -11, D:1) a +0 hunting sling (19, 12, D:1) 191 bolts (32, 15, D:1) 148 stones (36, -1, D:1) (unseen) (40, 22, D:1) a cursed +0 dagger (43, 9, D:1) a cursed +0 mace (47, -4, D:1) a +0 club a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 88 stones (12, 4, D:2) a +0 whip (15, -36, D:2) a +0 flail (15, -19, D:2) a +0 robe (22, 8, D:2) a +0 spear (24, -8, D:2) 104 stones (26, 8, D:2) 213 stones (28, -10, D:2) a +0 club (29, -29, D:2) a +0 ring mail (31, -24, D:2) a +0 whip (37, -37, D:2) a +0 leather armour (40, -26, D:2) a +0 short sword a +0 chain mail (46, -32, D:2) 136 bolts (51, -18, D:2) a +2 dagger of venom a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, 11, D:3) a +0 war axe (5, 10, D:3) a +0 hand axe a +0 chain mail (7, 14, D:3) a +2 vampiric trident a +0 leather armour (9, 9, D:3) a +1 dagger of draining a +0 robe (9, 11, D:3) a +0 short sword of draining a +0 chain mail (16, 39, D:3) 65 poisoned needles (23, 30, D:3) a +0 club (45, 26, D:3) 114 stones (50, 15, D:3) a +0 scale mail (52, 9, D:3) 151 stones (52, 16, D:3) a +0 whip a stone (53, 7, D:3) the amulet of Suir Weno {Inacc Str+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+2). Level 4 of the Dungeon [Shop] Zausam's Jewellery Emporium a +6 ring of strength (290 gold) an uncursed amulet of magic regeneration (250 gold) a cursed -2 ring of evasion (20 gold) the ring "Jynear" {+Fly rElec MR+ Int+4 Slay+3} (576 gold) [ring of flight] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. an uncursed ring of resist corrosion (250 gold) (1, -52, D:4) 76 poisoned tomahawks (5, -53, D:4) a +0 war axe (18, -38, D:4) a +0 hunting sling (19, -56, D:4) a +0 robe (20, -36, D:4) a +0 giant club (34, -43, D:4) a +0 ring mail (43, -39, D:4) a +0 robe (44, -46, D:4) a +0 ring mail (45, -11, D:4) a +0 dagger (46, -11, D:4) a +0 scale mail a +0 leather armour a +0 mace of holy wrath (47, -13, D:4) a +0 war axe (47, -11, D:4) a +0 whip (47, -10, D:4) a +0 trident (55, -33, D:4) 180 bolts (57, -24, D:4) a +0 war axe Level 5 of the Dungeon (0, 0, D:5) 88 stones (1, 22, D:5) the +8 dagger "Vuheakach" {pierce, MR+} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your resistance to hostile enchantments. (7, 11, D:5) (unseen) (14, 26, D:5) a +0 trident (15, 3, D:5) a +0 rapier (15, 25, D:5) 96 poisoned tomahawks a +0 leather armour an orc skeleton (17, 25, D:5) a cursed -1 dagger a +0 scale mail an orc skeleton (22, 11, D:5) a +2 mace of protection (27, 1, D:5) a +0 ring mail (35, 12, D:5) 170 stones (38, 16, D:5) a +0 mace 47 poisoned tomahawks a +0 ring mail (39, 16, D:5) a +0 dagger (40, 15, D:5) a +0 club (40, 19, D:5) 160 stones (41, -4, D:5) a +0 trident (46, 2, D:5) a +0 flail (46, 3, D:5) a +0 rapier a +0 leather armour a +2 flail of holy wrath a +0 trident Level 6 of the Dungeon (0, 0, D:6) a +0 buckler (2, -10, D:6) a +0 shortbow (8, -16, D:6) 18 gold pieces the Ecumenical Temple