yrara Level 1 of the Dungeon (2, 23, D:1) a +0 club (9, 5, D:1) 155 stones (10, 17, D:1) a +0 club (15, 13, D:1) a +0 club (15, 29, D:1) a +0 club (16, 28, D:1) a +0 club (23, 37, D:1) a +0 robe (25, 48, D:1) 161 stones (35, 29, D:1) a +0 club (35, 30, D:1) a +0 dagger (47, 34, D:1) a cursed -2 club (49, 3, D:1) 182 stones (51, 9, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (13, 22, D:2) 171 stones (26, 35, D:2) a +0 club (29, 11, D:2) a +0 ring mail (36, 1, D:2) a +0 short sword (36, 48, D:2) a +0 dagger (39, 20, D:2) a +2 quarterstaff of chaos (40, 18, D:2) a +0 mace (42, 6, D:2) an uncursed ring of teleportation a scroll of immolation (42, 14, D:2) 107 stones (45, -2, D:2) a +0 short sword (61, 38, D:2) a +0 dagger (62, 42, D:2) a +0 club (65, 47, D:2) 139 stones Level 3 of the Dungeon (0, 0, D:3) a +0 cloak (16, 7, D:3) a +0 quarterstaff (32, -5, D:3) a +0 club 181 stones a cursed -3 dagger a +0 hunting sling (33, -21, D:3) a cursed +0 leather armour (33, -7, D:3) a +0 short sword (34, -26, D:3) a +0 mace (62, -12, D:3) (unseen) Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (13, 22, D:4) a +0 giant club (13, 24, D:4) a +0 giant spiked club (14, -6, D:4) a +0 leather armour (20, 12, D:4) a +0 mace (20, 16, D:4) a +0 long sword (25, 3, D:4) a +0 dagger (29, 16, D:4) a +0 ring mail (32, -4, D:4) a +0 club (32, -3, D:4) a +0 whip a +0 leather armour (33, -3, D:4) a +0 dagger a +0 robe (33, -1, D:4) a +0 mace 37 poisoned tomahawks (34, 2, D:4) a +0 flail a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) 107 stones (7, 23, D:5) a +0 short sword (14, 22, D:5) a +0 falchion (24, -25, D:5) a +0 rapier a +0 leather armour (33, 7, D:5) a +4 dagger of holy wrath a +0 robe (35, -25, D:5) a +0 shortbow (35, 8, D:5) a +0 short sword a cursed +0 ring mail (36, -11, D:5) a +0 whip (37, -32, D:5) a +0 rapier (44, 29, D:5) the +3 great sword of the Final Decision {elec, +Blink Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It lets you blink. 2 potions of lignification (45, 8, D:5) a +0 giant club (47, -18, D:5) a +0 rapier (50, 19, D:5) a +0 short sword (50, 21, D:5) a +1 antimagic dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) (unseen) (3, -4, D:6) 92 stones (6, -19, D:6) a +0 leather armour (17, -33, D:6) 104 bolts (25, -30, D:6) a +0 dagger a +0 scale mail (26, -30, D:6) a +0 trident (26, -28, D:6) a +0 ring mail (26, -27, D:6) a +0 dagger a +0 ring mail (27, -29, D:6) a +2 short sword of holy wrath (32, 8, D:6) a +0 shortbow (45, -14, D:6) (unseen) (53, -28, D:6) a +0 quarterstaff (55, 6, D:6) 65 poisoned tomahawks Level 7 of the Dungeon [Shop] Fonkach's Antique Armour Emporium the cursed +1 leather armour "Rulocup" {rC+ rCorr} (660 gold) It protects you from cold. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. a +0 large shield of protection (322 gold) a +2 chain mail of cold resistance (602 gold) a +3 ring mail of fire resistance (728 gold) a +2 large shield of poison resistance (518 gold) a +1 scale mail of magic resistance (448 gold) a +0 ring mail of poison resistance (224 gold) +1 storm dragon scales (2436 gold) (0, 0, D:7) a +0 mace (0, 2, D:7) a +0 flail a +0 dagger a +0 ring mail a +0 club (0, 3, D:7) a +0 whip (1, 17, D:7) 71 stones (2, 3, D:7) a +0 club (3, -1, D:7) a +0 hand axe (3, 3, D:7) a +0 club (4, 19, D:7) a +0 dagger a +0 scale mail (4, 25, D:7) a +0 long sword (5, 18, D:7) a +0 flail (5, 19, D:7) a +0 mace a +0 leather armour (8, -2, D:7) a +0 ring mail (9, -11, D:7) 120 stones (10, -19, D:7) a +0 trident a +0 robe (10, -10, D:7) 94 stones (13, -9, D:7) a +0 dagger a +0 leather armour (18, 6, D:7) a +0 giant club (19, 24, D:7) 132 stones (21, 5, D:7) a potion of lignification (32, 5, D:7) a cursed -2 giant club (40, 23, D:7) 162 stones Level 8 of the Dungeon (0, 0, D:8) 198 bolts (1, -32, D:8) a +0 animal skin a +1 halberd of chopping (6, -22, D:8) 95 stones (13, -13, D:8) a +0 giant club a +0 giant club (23, 7, D:8) the +0 plate armour of Spring Thaw {rN+ MP+9} It protects you from negative energy. It affects your magic capacity (+9). a +0 scale mail (31, -4, D:8) a +1 leather armour of cold resistance (37, 3, D:8) a +0 giant club Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail a +0 war axe (0, 1, D:9) a +0 chain mail a +0 short sword (1, -1, D:9) a +0 dagger (3, -26, D:9) a +0 ring mail (4, 19, D:9) 102 stones (6, -31, D:9) a +0 dagger (10, -25, D:9) a +0 short sword a +0 blowgun 20 poisoned needles a +0 cloak (11, -27, D:9) a cursed -3 mace (16, -31, D:9) 5 stones (16, -30, D:9) a +0 dagger a +0 robe (16, -29, D:9) a +0 hand axe (16, -27, D:9) a +0 giant club a +0 giant club (16, -26, D:9) a +0 dagger a +0 robe (17, -31, D:9) 5 stones (17, -30, D:9) a +0 whip a +0 chain mail (17, -29, D:9) 5 stones (17, -26, D:9) a +0 trident (18, -31, D:9) 5 stones (20, -31, D:9) a +0 club a +1 hand axe of chopping (20, -24, D:9) a cursed -3 mace 206 stones a +0 leather armour (30, 21, D:9) 111 bolts (31, 8, D:9) 3 stones (31, 11, D:9) 181 stones (32, 21, D:9) a +0 mace a +0 flail 81 poisoned tomahawks (34, -2, D:9) a +0 whip (45, 7, D:9) a box of beasts (46, -7, D:9) 111 stones (48, -19, D:9) a +0 short sword (48, -18, D:9) a +0 plate armour a +0 glaive (49, -18, D:9) a +0 hand axe (50, -18, D:9) a +0 leather armour a +0 hand axe (53, -6, D:9) a +0 short sword (53, -5, D:9) a +0 hand axe (57, 11, D:9) a +0 short sword a +0 mace (57, 12, D:9) a +0 hand axe (58, 12, D:9) a +0 robe a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a potion of degeneration (6, 9, D:10) a +0 leather armour (10, 12, D:10) a +0 giant spiked club a +0 giant club (20, 9, D:10) 155 bolts (22, 3, D:10) a +0 scale mail (24, 7, D:10) 131 stones (24, 15, D:10) a +0 short sword (25, -13, D:10) a +0 club a +0 short sword a +0 hunting sling (26, -14, D:10) a +0 club a +0 leather armour a +0 dagger a +0 robe (32, 25, D:10) 166 bolts (37, 21, D:10) a +0 war axe a +0 ring mail a +2 medium shield of cold resistance (38, 17, D:10) a +0 war axe (44, 22, D:10) a +0 dagger a +0 leather armour a cursed -3 dire flail a +0 chain mail a +0 war axe (51, 1, D:10) a cursed -1 trident a +0 plate armour (53, -3, D:10) a +0 flail 190 stones (53, -2, D:10) a +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts [Shop] Peskie's Distillery a potion of curing (45 gold) a potion of magic (90 gold) a potion of curing (45 gold) 2 potions of might (144 gold) a potion of might (72 gold) a potion of magic (90 gold) a potion of might (72 gold) a potion of curing (45 gold) a potion of degeneration (18 gold) a potion of lignification (54 gold) (0, 0, Lair:1) (unseen) (19, -2, Lair:1) a +1 antimagic spear (31, -1, Lair:1) a +0 war axe (35, -6, Lair:1) a +1 cloak (46, -44, Lair:1) (unseen) (52, -36, Lair:1) a +0 war axe the +6 trident "Zeul" {pierce, *Slow rN+ Str+3 Stlth+} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+3). It protects you from negative energy. It may slow you when you take damage. It makes you more stealthy. Level 2 of the Lair of Beasts (0, 0, Lair:2) a potion of lignification (5, -12, Lair:2) a +0 short sword (16, -5, Lair:2) (unseen) (21, 11, Lair:2) 186 bolts (21, 21, Lair:2) a +1 hat (39, 16, Lair:2) a +0 falchion Level 3 of the Lair of Beasts (0, 0, Lair:3) 142 bolts (0, 17, Lair:3) 30 large rocks (1, 8, Lair:3) (unseen) (7, 0, Lair:3) an uncursed staff of poison (8, 8, Lair:3) 68 poisoned needles (11, -12, Lair:3) a +0 plate armour (30, -6, Lair:3) a +0 chain mail (32, -3, Lair:3) a +0 shortbow (35, 4, Lair:3) (unseen) (55, -24, Lair:3) a +1 robe of magic recovery Level 4 of the Lair of Beasts [Shop] Miareycsink's Armour Shoppe the +5 plate armour "Weucuewi" {rElec MR+++ rCorr Int-5} (1024 gold) It affects your intelligence (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. a +2 leather armour of fire resistance (285 gold) a +1 crystal plate armour (1305 gold) a +2 robe (190 gold) a +1 ring mail of cold resistance (240 gold) a +1 robe of cold resistance (190 gold) a +2 leather armour of fire resistance (285 gold) a +0 ring mail of cold resistance (165 gold) a +1 leather armour of magic resistance (210 gold) a +0 leather armour of magic resistance (135 gold) a +2 scale mail of poison resistance (270 gold) (0, 0, Lair:4) a +0 leather armour (8, -14, Lair:4) a +0 buckler (17, -28, Lair:4) 147 poisoned tomahawks (38, -26, Lair:4) a +0 robe (41, -33, Lair:4) a +2 dagger of distortion a +4 hand crossbow of venom 84 bolts (43, -33, Lair:4) 205 sling bullets (56, 6, Lair:4) 283 sling bullets Level 5 of the Lair of Beasts (1, -4, Lair:5) a +0 chain mail (3, 6, Lair:5) 107 stones (6, -39, Lair:5) a +0 scale mail (6, -31, Lair:5) a +0 plate armour (9, -1, Lair:5) (unseen) (9, 5, Lair:5) a +0 pair of gloves (13, -21, Lair:5) (unseen) (14, -21, Lair:5) 7 gold pieces (17, -10, Lair:5) a +0 scale mail (23, -4, Lair:5) 215 sling bullets (24, 1, Lair:5) 2 potions of lignification (34, -50, Lair:5) a box of beasts (38, -8, Lair:5) (unseen) (49, -8, Lair:5) 177 stones (55, -20, Lair:5) 208 bolts (56, -24, Lair:5) a +0 ring mail (57, -22, Lair:5) a +0 buckler