Global Game Jam 2016

I participated in Global Game Jam 2016 with a bunch of friendly people. The theme was "ritual", so we made a game about a time-looped ritual with weird objectives. It works - sort of. We are lacking some mechnics, most notably: characters that die don't get removed which was both a problem and a source of comedy as the room in the game got overcrowded.

The game and full team can be found here.
The source code can be found here.

I made the music and sound effects for the game as well as the systems for playing these.
The music can be found here, here and here. All three files can be downloaded as FLACs here.

The music system fades between the main game theme and the filtered one automatically so that the music "amps up" when you're playing. It also aligns a special effect that tells you how much time you've got to the beat except for the first round where it messes up and hits about 0.3 s off. I also ended up making baby noises for the game in my room - I wonder if my neighbour heard me.

I also got the best error message I've seen in a while:
Error message The bad part was that the folders existed. Windows was unable to delete it so I had to write a bash-script to flatten the structure.