Dungeon Crawl Stone Soup version 0.33-a0-53-g9043e79ccf (webtiles) character file. Game seed: 16449085909805931970 1425 100Rads the Ducker (level 9, -13/62 HPs) Began as a Djinni Conjurer on Sept 9, 2024. Mangled by paps's ghost (17 damage) ... on level 5 of the Dungeon. The game lasted 00:10:35 (5026 turns). 100Rads the Ducker (Djinni Conjurer) Turns: 5026, Time: 00:10:35 Health: -13/62 AC: 3 Str: 6 XL: 9 Next: 3% Gold: 148 EV: 12 Int: 24 God: SH: 4 Dex: 12 rFire + + . l - +0 long sword rCold . . . k - +0 buckler rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ j - ring of protection from cold HPRegen 0.30/turn (no ring) %: infuse magic (-14 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 243 gold pieces. You spent 95 gold pieces at shops. Inventory: Hand Weapons l - a +0 long sword (weapon) Armour a - a +1 robe (worn) k - a +0 buckler (worn) n - the +3 ring mail of Oroq Dikh {Str+3 Int+3} (You found it on level 3 of the Dungeon) Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Jewellery j - a ring of protection from cold (left hand) Wands b - a wand of polymorph (9) Scrolls h - a scroll of revelation m - a scroll of fog o - a scroll of immolation p - 7 scrolls of noise r - 3 scrolls of vulnerability {unknown} t - a scroll of torment {unknown} v - a scroll of blinking {unknown} w - a scroll of identify Potions c - 2 potions of haste d - a potion of magic {unknown} e - 4 potions of curing f - a potion of resistance {unknown} g - a potion of lignification {unknown} i - 2 potions of attraction q - a potion of brilliance {unknown} s - 2 potions of enlightenment {unknown} u - 2 potions of heal wounds {unknown} Skills: + Level 4.1 Fighting + Level 6.2 Dodging - Level 4.0 Stealth + Level 4.1 Shields + Level 5.2 Spellcasting + Level 5.2 Conjurations + Level 5.2 Hexes + Level 5.2 Summonings + Level 5.2 Necromancy + Level 5.2 Translocations + Level 5.2 Fire Magic + Level 5.2 Ice Magic + Level 5.2 Air Magic + Level 5.2 Earth Magic + Level 5.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 2% 2 c - Fulminant Prism Conj/Alch 15% 3d10 16% 4 d - Iskenderun's Mystic Conj/Tloc 31% 2d8 (+2d4 16% 4 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 f - Call Imp Summ 62% N/A 2% 2 g - Jinxbite Hex 62% N/A 2% 2 h - Animate Dead Necr 31% N/A 16% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Fedhas Shops: D:3 ? D:4 * Annotations: D:5 paps's ghost, amateur TrGl Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp hits paps's ghost from afar with a -1 spear. Paps's ghost closely misses you. Your cerulean imp closely misses paps's ghost. Your cerulean imp completely misses paps's ghost. Paps's ghost closely misses your cerulean imp. Your cerulean imp completely misses paps's ghost. Paps's ghost barely misses your cerulean imp. Your cerulean imp hits paps's ghost with a -1 spear. Your cerulean imp misses paps's ghost. Your cerulean imp hits paps's ghost with a -1 spear. You see here a +0 dagger. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - paps's ghost Aim: paps's ghost, wielding a weapon of flaming (moderately damaged, ally target, 66% to hit) The searing ray hits paps's ghost. Paps's ghost is moderately damaged. (Press . to maintain the ray.) Your cerulean imp hits paps's ghost from afar with a -1 spear. The searing ray hits paps's ghost. Paps's ghost is heavily damaged. * * * LOW HITPOINT WARNING * * * The searing ray misses paps's ghost. * * * LOW HITPOINT WARNING * * * Paps's ghost hits you! * * * LOW HITPOINT WARNING * * * Paps's ghost burns you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp says, "I truckle to your service, my magnificent and awesome voivode!" * * * LOW HITPOINT WARNING * * * Your cerulean imp disappears in a puff of smoke! Paps's ghost hits you! You die... ............#..#..#............# .)..........#ß!'..............## PPPPPP......#..#..............# PPPPPP...#######.............## ....PP...# #.................# §...PP...# #......§......#..### ≈≈..PP...# #.........##.......# .≈..PP...# #.....W...##.......# .≈..PP)..###....@....##.......# .≈............(.......+.......# ...............5......#.......# .......+..............#.......# .......#.............)........# ...........####...............# ...........####........######## ..........###.........(...# ..#....######.............# You could see paps's ghost (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures 2 water moccasins (D:5) 4 ogres (D:5) 4 scorpions 2 orc priests (D:4) A jelly (D:5) Jessica (D:2) 4 orc wizards 4 gnolls 5 adders 2 dart slugs 2 ribbon worms (D:2) 11 orcs 3 bats 8 endoplasms 4 giant cockroaches 11 goblins 12 hobgoblins 4 jackals (D:1) 10 kobolds 4 quokkas 4 ball pythons 5 frilled lizards 4 rats 111 creatures vanquished. Vanquished Creatures (collateral kills) Sigmund (D:3) A hound (D:4) Terence (D:3) A gnoll (D:4) 4 creatures vanquished. Grand Total: 115 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 100Rads the Djinni Conjurer began the quest for the Orb. 0 | D:1 | 100Rads set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 63 | D:1 | Found a faded altar of an unknown god. 173 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 448 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 448 | D:1 | Learned a level 1 spell: Kiss of Death 798 | D:1 | Reached skill level 3 in Dodging 892 | D:1 | Reached XP level 4. HP: 29/31 MP: 0/0 1289 | D:2 | Noticed Jessica 1293 | D:2 | Killed Jessica 1369 | D:2 | Reached XP level 5. HP: 27/35 MP: 0/0 1369 | D:2 | Learned a level 2 spell: Call Imp 2044 | D:2 | Identified the +12 sling "Q" {chaos, +Blink rC+ rN+ Int+2} 2357 | D:3 | Identified the +3 ring mail of Oroq Dikh {Str+3 Int+3} 2477 | D:3 | Found Gyineimp's Magic Scroll Boutique. 2499 | D:3 | Bought a scroll of summoning for 95 gold pieces 2624 | D:3 | Noticed Terence 2624 | D:3 | Noticed Sigmund 2640 | D:3 | Killed Terence 2641 | D:3 | Reached skill level 4 in Dodging 2641 | D:3 | Reached XP level 6. HP: 39/41 MP: 0/0 2655 | D:3 | Killed Sigmund 2656 | D:3 | Reached skill level 1 in Fighting 2656 | D:3 | Reached skill level 1 in Shields 2656 | D:3 | Reached XP level 7. HP: 47/47 MP: 0/0 2656 | D:3 | Learned a level 2 spell: Jinxbite 3429 | D:4 | Found Goq Idub's Neck Hole. 3539 | D:4 | Reached skill level 5 in Dodging 3915 | D:4 | Reached XP level 8. HP: 45/55 MP: 0/0 4054 | D:5 | Entered Level 5 of the Dungeon 4055 | D:5 | Found a blossoming altar of Fedhas. 4197 | D:5 | Found a runed translucent door. 4331 | D:5 | Noticed paps's ghost (amateur TrGl) 4355 | D:5 | Reached skill level 5 in Spellcasting 4355 | D:5 | Reached skill level 5 in Conjurations 4355 | D:5 | Reached skill level 5 in Hexes 4355 | D:5 | Reached skill level 5 in Summonings 4355 | D:5 | Reached skill level 5 in Necromancy 4355 | D:5 | Reached skill level 5 in Translocations 4355 | D:5 | Reached skill level 5 in Fire Magic 4355 | D:5 | Reached skill level 5 in Ice Magic 4355 | D:5 | Reached skill level 5 in Air Magic 4355 | D:5 | Reached skill level 5 in Earth Magic 4355 | D:5 | Reached skill level 5 in Alchemy 4585 | D:5 | Reached skill level 6 in Dodging 4690 | D:5 | Reached XP level 9. HP: 56/62 MP: 0/0 4690 | D:5 | Learned a level 4 spell: Animate Dead 5026 | D:5 | Mangled by paps's ghost Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_corners, shapermc_ecumenical_altar_mp_vishouse D:2: minmay_diamond_boxcup, layout_basic, uniq_jessica D:3: layout_basic, serial_shops, shop_scrolls, uniq_sigmund, uniq_terence D:4: layout_loops_ring, mainiacjoe_overflow_alcove_4, nicolae_shop_sticking_my_neck_out D:5: layout_basic, mainiacjoe_overflow_chevrons, gammafunk_ghost_grave, chequers_arboretum Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 2 3 4 | 4.0 Dodging | 3 4 5 6 | 6.2 Spellcasting | 4 5 | 5.2 Conjurations | 4 5 | 5.2 Hexes | 4 5 | 5.2 Summonings | 4 5 | 5.2 Necromancy | 4 5 | 5.2 Translocations | 4 5 | 5.2 Fire Magic | 4 5 | 5.2 Ice Magic | 4 5 | 5.2 Air Magic | 4 5 | 5.2 Earth Magic | 4 5 | 5.2 Alchemy | 4 5 | 5.2 Fighting | 1 2 4 | 4.1 Shields | 1 2 4 | 4.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 74 | 93 | 109 || 276 Searing Ray | | 2 | 12 || 14 Call Imp | | 2 | 13 || 15 Use: Scroll | | 15 | || 15 Armour: Robe | 4 | 12 | 25 || 41 Dodge: Dodged | 10 | 8 | 14 || 32 Block: Buckler | | | 7 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5023 | 4880 | 143 | 172 | 4017 | 5 | 1004.6 | Dungeon | 5023 | 4880 | 143 | 172 | 4017 | 5 | 1004.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1169 daAuts D:4: 1159 daAuts D:5: 971 daAuts D:2: 916 daAuts D:3: 806 daAuts