100Rads Level 1 of the Dungeon (0, 0, D:1) a bat skeleton a jackal skeleton a jackal skeleton (0, 1, D:1) a bat skeleton (0, 2, D:1) a jackal skeleton (1, 0, D:1) a +0 whip a kobold skeleton (1, 2, D:1) a +0 dagger (2, -2, D:1) a bat skeleton (2, 11, D:1) a +0 dagger (3, 10, D:1) a +0 dagger (7, 16, D:1) a ball python corpse (skeletalised by now) (8, 15, D:1) a bat corpse (skeletalised by now) (11, -8, D:1) a +0 whip (15, -9, D:1) a +0 club (15, -8, D:1) a +0 club a kobold skeleton (19, 15, D:1) a bat skeleton (20, 14, D:1) a +0 club a goblin skeleton (23, 14, D:1) a +0 dagger a +0 dagger a goblin skeleton a jackal skeleton a jackal skeleton a goblin skeleton (25, -13, D:1) 8 stones (25, 15, D:1) a +0 club (31, 15, D:1) 7 stones (38, 17, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Yfumnueth's Weapon Shop a +0 mace (30 gold) 5 javelins (150 gold) a +0 dagger (20 gold) a +3 orcbow of freezing (233 gold) a +0 short sword (30 gold) 4 poisoned darts (24 gold) a stone (1 gold) 2 boomerangs (40 gold) (0, 0, D:2) a potion of degeneration (16, -8, D:2) a +0 dagger 5 stones a kobold corpse (skeletalised by now) a rat corpse (skeletalised by now) (22, -49, D:2) a +2 dagger of flaming (22, -26, D:2) a +0 club a +0 sling (29, -16, D:2) a +0 buckler (32, -11, D:2) the staff "Efezyus" {rPois Int+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (33, -38, D:2) a +0 club (35, -39, D:2) a +0 club (37, -24, D:2) a +0 dagger (47, -19, D:2) a +0 dagger 5 stones (47, -3, D:2) a bat skeleton (49, -19, D:2) a ball python skeleton (57, -46, D:2) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (60, -46, D:2) a +0 whip a +0 short sword a +0 dagger a +0 dagger a stone a kobold corpse (skeletalised by now) (60, -45, D:2) a +0 dagger 6 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (5, -1, D:3) a +0 club (6, -1, D:3) a +0 dagger (10, -15, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (12, -9, D:3) a hobgoblin skeleton (14, 19, D:3) 8 stones a +0 ring mail (16, -12, D:3) a +0 whip an orc skeleton (16, -1, D:3) a +0 hand axe (17, -1, D:3) a +0 falchion an orc corpse (skeletalised by now) (17, 0, D:3) a +0 hand axe a +0 chain mail a +0 flail a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (17, 14, D:3) a bat corpse (skeletalised by now) (21, 1, D:3) a +0 short sword (23, -1, D:3) a scroll of identify (23, 0, D:3) 8 gold pieces (23, 10, D:3) a bat corpse (skeletalised by now) (26, 1, D:3) a staff of conjuration (unseen) (41, 21, D:3) an adder corpse (skeletalised by now) (43, 14, D:3) a potion of degeneration (43, 27, D:3) a +0 dagger a goblin corpse (skeletalised by now) (46, 34, D:3) a rat corpse (skeletalised by now) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (2, 3, D:4) a +0 chain mail (14, 9, D:4) the +7 dagger of Dissolution {drain, ^Contam rN++} rN++: It greatly protects you from negative energy. ^Contam: It causes magical contamination when unequipped. (20, 3, D:4) a +0 dagger a +0 flail (25, 28, D:4) 10 gold pieces