101zpm Level 1 of the Dungeon (0, 0, D:1) a +0 mace 22 stones (5, -30, D:1) a +0 dagger 3 stones (9, -17, D:1) a +0 club 4 stones a +0 club (9, -13, D:1) a +0 leather armour (15, -37, D:1) a +0 leather armour (15, -29, D:1) a +0 falchion (16, -2, D:1) a +0 club (18, -37, D:1) a +0 dagger (24, 9, D:1) 18 stones (43, -3, D:1) a +0 short sword (44, -3, D:1) a +0 dagger (54, -15, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 falchion (2, -6, D:2) a +0 leather armour (2, -5, D:2) a +0 club (6, -7, D:2) a +0 hand axe (12, -10, D:2) a +0 spear of flaming (13, 5, D:2) 20 stones (18, 1, D:2) 20 stones (28, 6, D:2) a +0 mace (37, -20, D:2) a +0 spear (37, -8, D:2) 21 stones Level 3 of the Dungeon [Shop] Doajewk's Weapon Emporium a +0 dire flail (40 gold) a +0 mace (30 gold) a +1 great mace of distortion (232 gold) the +6 great sword "Dragon's Tongue" {freeze, MP+9} (676 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. MP: It affects your magic capacity (+9). a +0 spear (30 gold) the +10 scimitar of the Kissing Dragonfly {vorpal, *Corrode rPois rF+++ Int-2} (924 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (-2). rF: It renders you almost immune to fire. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. 24 stones (24 gold) [Shop] Qorireamib's One-of-a-Kind Rings a +6 ring of slaying (1581 gold) the ring "Fucwefeu" {rElec rC+ Str+4} (521 gold) [ring of protection from cold] Str: It affects your strength (+4). rC: It protects you from cold. rElec: It insulates you from electricity. the ring "Ixtotix" {*Slow rF+ Str+8 Int+6 Dex+3} (990 gold) [ring of intelligence] Str: It affects your strength (+8). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+3). rF: It protects you from fire. *Slow: It may slow you when you take damage. a +8 ring of dexterity (1115 gold) the ring "Acam" {Fire MP+9 Str+3} (629 gold) [ring of fire] It enhances your fire magic. Str: It affects your strength (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). (2, 5, D:3) a +0 club (6, 38, D:3) a +0 club (14, 39, D:3) a +0 dagger (35, 50, D:3) a +0 dagger (39, 62, D:3) a +0 hunting sling (40, 57, D:3) a +0 dagger (44, 13, D:3) a +0 club (46, 24, D:3) a +2 dagger of venom (53, 15, D:3) a +0 dagger (59, 29, D:3) a +0 short sword (62, 24, D:3) a +0 ring mail Level 4 of the Dungeon (5, 9, D:4) a +0 quarterstaff (10, 4, D:4) 9 stones (15, 8, D:4) 24 stones (20, -12, D:4) 22 stones (31, 9, D:4) a +0 mace (33, 20, D:4) a +0 robe (35, 10, D:4) a +0 plate armour (38, 8, D:4) a +0 dagger (38, 9, D:4) a +0 flail (42, 7, D:4) 13 stones Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (4, -2, D:5) a +0 quarterstaff (5, -5, D:5) a +0 war axe (21, -20, D:5) a +0 robe (29, 3, D:5) a ring of see invisible (31, -3, D:5) 20 stones Level 6 of the Dungeon (8, 11, D:6) a +0 scale mail (9, 6, D:6) a +0 ring mail (35, 26, D:6) a +0 arbalest (44, -1, D:6) a +0 short sword (46, 8, D:6) a +0 long sword a +0 robe (51, 21, D:6) a +0 war axe Level 7 of the Dungeon (0, 0, D:7) a scroll of vulnerability