Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 14027801229497115098 32 101zpm the Magician (level 3, 0/25 HPs) Began as a Djinni Hedge Wizard on Apr 20, 2022. Slain by Terence ... wielding a +1 flail of protection (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:41 (1777 turns). 101zpm the Magician (Djinni Hedge Wizard) Turns: 1777, Time: 00:02:42 Health: 0/25 AC: 2 Str: 9 XL: 3 Next: 45% Gold: 21 EV: 12 Int: 17 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of brand weapon {unknown} f - a scroll of teleportation {unknown} g - a scroll of enchant armour {unknown} i - a scroll of identify {unknown} Potions e - a potion of degeneration {unknown} h - a potion of curing {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc 26% N/A 8% 2 c - Call Imp Summ 13% N/A 8% 2 d - Slow Hex 52% N/A 4% 1 e - Conjure Flame Conj/Fire 13% 6-21 14% 3 f - Mephitic Cloud Conj/Pois/Air 13% N/A 14% 3 g - Sting Tmut/Pois 52% 1d5 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The bat hits you but does no damage. The bat closely misses you. Your crimson imp closely misses the bat. The quokka misses your crimson imp. The bat closely misses you. You barely miss the bat. The bat is heavily wounded. The bat misses you. The bat closely misses your crimson imp. Your crimson imp hits the bat. The bat dies! The quokka closely misses your crimson imp. You hit the ball python but do no damage. The quokka misses your crimson imp. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python barely misses you. Your crimson imp closely misses the ball python. You hit the ball python. The ball python is severely wounded. The ball python closely misses you. The ball python grabs you. The ball python constricts you. The quokka misses your crimson imp. Your crimson imp hits the ball python. The ball python dies! The quokka misses your crimson imp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 flail of protection and wearing a +2 chain mail of fire resistance (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. * * * LOW HITPOINT WARNING * * * Your crimson imp completely misses Terence. Terence barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway? You miscast Conjure Flame. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Your crimson imp closely misses Terence. Terence hits you with a +1 flail of protection. You die... ....... ....... ....... ....... ....... ########## ....... #........##5...... #........@@r...... #........##....... #........# ....... ########+# .....$. S...... ....... ....... ###.... You could see Terence (ally target), a quokka and a friendly crimson imp (summoned). Vanquished Creatures An adder (D:2) An endoplasm (D:2) 2 goblins (D:1) 3 hobgoblins 2 quokkas A ball python (D:2) 5 bats 5 frilled lizards A kobold (D:1) 2 rats (D:1) 23 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:2) A ball python (D:2) 2 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 101zpm the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 413 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 822 | D:1 | Found a faded altar of an unknown god. 1330 | D:2 | Reached skill level 3 in Spellcasting 1330 | D:2 | Reached XP level 3. HP: 15/25 MP: 0/0 1330 | D:2 | Learned a level 1 spell: Sting 1478 | D:2 | Noticed an ogre 1500 | D:2 | Noticed Natasha 1760 | D:2 | Noticed Terence 1777 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_basic, basic_altar, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Dodging | | 2.5 Stealth | | 1.9 Action || total -------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 53 Slow || 3 Call Imp || 1 Armor: Robe || 1 Dodge: Dodged || 13