Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 1206313131802060200 20 101zpm the Magician (level 3, -4/25 HPs) Began as a Djinni Ice Elementalist on Apr 26, 2022. Slain by Natasha (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:27 (1707 turns). 101zpm the Magician (Djinni Ice Elementalist) Turns: 1707, Time: 00:02:27 Health: -4/25 AC: 2 Str: 7 XL: 3 Next: 0% Gold: 18 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - the amulet "Marae" {Spirit Harm rC+ Str-5 Dex+3} (You found it on level 2 of the Dungeon) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (-5). Dex: It affects your dexterity (+3). rC: It protects you from cold. Harm: It increases damage dealt and taken. g - an amulet of faith Scrolls b - a scroll of identify {unknown} f - a scroll of torment {unknown} Potions c - 2 potions of attraction {unknown} e - 2 potions of resistance {unknown} h - 2 potions of lignification {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 3% 1 b - Frozen Ramparts Ice 34% 1d5 10% 3 c - Ozocubu's Armour Ice 17% N/A 10% 3 d - Hailstorm Conj/Ice 17% 3d6 30% 4 e - Sting Tmut/Pois 68% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You feel yourself slow down. The crimson imp barely misses you. Natasha barely misses you. Natasha casts a spell. You hit the crimson imp. The crimson imp is lightly wounded. The crimson imp hits you. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp blinks! Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Natasha Aim: Natasha (translocational energy, lightly wounded) You freeze Natasha. Natasha is moderately wounded. Natasha claws you. * * * LOW HITPOINT WARNING * * * Natasha closely misses you. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Natasha Aim: Natasha (moderately wounded) You freeze Natasha. Natasha is moderately wounded. * * * LOW HITPOINT WARNING * * * Natasha barely misses you. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Natasha Aim: Natasha (moderately wounded) You freeze Natasha! Natasha is severely wounded. * * * LOW HITPOINT WARNING * * * The crimson imp disappears in a puff of smoke! Natasha casts a spell. Natasha drinks a potion. Natasha is healed! Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Natasha Aim: Natasha (moderately wounded) You freeze Natasha! Natasha is severely wounded. * * * LOW HITPOINT WARNING * * * Natasha claws you. You die... #...# #.# #...# #.# #...####### #.# #####.........# #.# #...........#.## #.# ...............# #†# #...........#.)# #.# ###.#...#.###..###.###.# #.#...........@h5§...# #.#...#.########...### #.#...#.# ###.# #.##>##.# .# ###.......# .# ........### # #..##...######### #.......#.......# ..........#####.# You could see Natasha and a shadow imp (summoned). Vanquished Creatures A dart slug (D:1) A ball python (D:1) 2 goblins (D:1) 2 hobgoblins 3 jackals (D:1) 3 kobolds A quokka (D:2) 2 rats (D:2) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 101zpm the Djinni Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D:1 | Noticed a swamp drake 6 | D:1 | Noticed a hog 6 | D:1 | Noticed an iguana 7 | D:1 | Noticed a killer bee 171 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 1020 | D:1 | Found a faded altar of an unknown god. 1402 | D:2 | Identified the amulet "Marae" {Spirit Harm rC+ Str-5 Dex+3} 1693 | D:2 | Noticed Natasha 1695 | D:2 | Noticed a crimson imp 1696 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 1696 | D:2 | Learned a level 1 spell: Sting 1707 | D:2 | Slain by Natasha Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_loops_corners, chequers_ecumenical_altar_lobes D:2: layout_loops_cross, minmay_misc_feat_chi, minmay_misc_feat_encased, uniq_natasha Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Freeze || 30 Armor: Robe || 3 Dodge: Dodged || 19