101zpm Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, 2, D:1) a book of Geomancy (7, 8, D:1) 21 stones (15, 8, D:1) 24 bolts (43, -19, D:1) 16 stones Level 2 of the Dungeon (8, 5, D:2) 18 sling bullets (10, -5, D:2) a +0 club (17, 23, D:2) a +0 scale mail (19, 6, D:2) a +0 dagger 3 stones (23, 15, D:2) a +0 hand axe (31, 5, D:2) 21 stones (31, 15, D:2) a +0 hand axe (39, 6, D:2) a +0 club (40, 9, D:2) a +0 dagger Level 3 of the Dungeon (29, -46, D:3) a +0 whip (29, -45, D:3) a +0 flail a +0 whip (35, -12, D:3) a +0 chain mail a +0 hand axe (41, -16, D:3) a +0 pair of boots (46, -30, D:3) a +2 dagger of speed a +0 robe (47, -16, D:3) a +0 scale mail a +0 quarterstaff (47, -13, D:3) a +0 falchion (55, -48, D:3) a quokka corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 2 potions of curing (5, -7, D:4) a potion of might (still there?) a +0 buckler (still there?) (5, -6, D:4) a +0 hand axe (9, -1, D:4) a +0 mace (still there?) an orc corpse (still there?) (10, 7, D:4) a potion of ambrosia