101zpm Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 7, D:1) a +0 hunting sling (14, -30, D:1) a +0 dagger (23, -31, D:1) 14 stones (24, -30, D:1) a +0 chain mail (28, -34, D:1) a +0 short sword (38, -7, D:1) a +0 dagger (41, -1, D:1) 14 stones (50, -32, D:1) 20 stones (51, -8, D:1) 21 bolts (56, -44, D:1) a +0 club (60, -36, D:1) an Everburning Encyclopedia (65, -47, D:1) a +0 trident Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 0, D:2) a +0 robe (1, 5, D:2) a +0 club (19, 15, D:2) 9 gold pieces (20, 5, D:2) a +0 halberd (still there?) a gnoll corpse (still there?) (29, 26, D:2) a +0 mace (30, 21, D:2) 3 gold pieces (33, 23, D:2) 12 gold pieces (58, 2, D:2) a +0 short sword 4 stones Level 3 of the Dungeon [Shop] Tesauf Haera's Weapon Shoppe a +0 flail (49 gold) a +0 trident (49 gold) a +0 spear (42 gold) a +0 shortbow of freezing (103 gold) a +0 quarterstaff (56 gold) 14 arrows (39 gold) a +0 trident (49 gold) the +1 quick blade of Growth {pain, rCorr Int+7} (977 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Your inability to study Necromancy prevents you from drawing on the full power of this weapon. Int: It affects your intelligence (+7). rCorr: It protects you from acid and corrosion. 18 stones (25 gold) a +0 short sword (42 gold) a +0 scimitar (56 gold) a +0 war axe (49 gold) (0, 0, D:3) a +0 flail an orc corpse (7, 5, D:3) a +0 dagger (11, -20, D:3) a +0 scale mail a +0 dagger (11, -4, D:3) 13 bolts (20, -7, D:3) a +0 robe (21, -12, D:3) a +0 dagger (22, -21, D:3) a book of Displacement (22, 6, D:3) a +0 mace a +0 leather armour a +0 mace (23, 6, D:3) 19 stones a +0 dagger (23, 7, D:3) a +0 falchion of holy wrath (29, 9, D:3) a +0 dagger (31, 9, D:3) a human corpse (skeletalised by now) (32, -6, D:3) a +0 spear a goblin corpse (skeletalised by now) (33, 4, D:3) a +0 spear