101zpm Level 1 of the Dungeon (19, 6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (7, -14, D:2) a +0 short sword (8, -34, D:2) a +0 kite shield (9, 0, D:2) a +0 mace (18, -9, D:2) a +0 whip (25, -3, D:2) a staff of death (28, 5, D:2) a +2 dagger of speed (29, -8, D:2) a +0 club (43, -42, D:2) a +0 dagger (44, -18, D:2) a +2 hat (55, -21, D:2) a +0 club (62, -27, D:2) the +3 chain mail of Hopscotch {rN+ MP+9 Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rN: It protects you from negative energy. MP: It affects your magic capacity (+9). Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 hunting sling 6 stones (9, 19, D:3) a +2 whip of electrocution (19, 17, D:3) a +0 club (20, -5, D:3) 27 stones (22, 19, D:3) 5 javelins (24, 17, D:3) a +0 mace (40, 5, D:3) a +4 vorpal falchion a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 18 stones (3, 29, D:5) 21 stones (6, 17, D:5) 19 bolts (12, 12, D:5) 25 stones (16, -8, D:5) an adder corpse (skeletalised by now) (17, 25, D:5) 7 sling bullets (40, 36, D:5) a +0 hand axe (40, 37, D:5) a +0 falchion a +0 chain mail (45, 33, D:5) a +0 whip