101zpm Level 1 of the Dungeon (2, -33, D:1) a book of Misfortune (14, -51, D:1) a +0 dagger (18, -41, D:1) a +0 club (18, -15, D:1) a +0 whip (52, -28, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (8, -28, D:2) a +0 ring mail (13, 4, D:2) a +0 club (22, -21, D:2) a +0 club (30, 1, D:2) a +0 scale mail (32, -15, D:2) 17 bolts (33, 6, D:2) 34 bolts (35, 4, D:2) a +0 dagger (37, 8, D:2) a +0 whip (46, -21, D:2) 6 boomerangs (46, -1, D:2) a +1 vorpal hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, 21, D:3) 4 stones a +0 club (7, 7, D:3) a +0 dagger (10, -1, D:3) a +0 morningstar (10, 19, D:3) a +0 whip (11, -1, D:3) a +0 club a +0 falchion a +0 leather armour (12, -1, D:3) a +0 hand axe a +0 hand axe 12 stones a +0 ring mail (13, 19, D:3) a +0 quarterstaff (15, -3, D:3) a +0 short sword 2 stones (18, 0, D:3) a +0 club (20, -3, D:3) a +0 scale mail (23, 17, D:3) a book of Necromancy (26, 10, D:3) a +0 flail a +0 hunting sling a +0 scale mail (27, 7, D:3) a +0 trident Level 4 of the Dungeon [Shop] Kutemm's Book Emporium a book of Air (242 gold) a book of Flames (330 gold) a book of Conjurations (220 gold) a book of the Hunter (286 gold) a book of Armaments (396 gold) a Necronomicon (616 gold) a book of Callings (220 gold) a book of Minor Magic (198 gold) a book of Lightning (396 gold) (0, 0, D:4) a +0 dagger (3, -5, D:4) 23 stones (12, 8, D:4) a +3 scale mail (27, -26, D:4) 5 gold pieces (27, -25, D:4) 19 gold pieces (38, 2, D:4) 15 stones (45, -31, D:4) a +0 club (66, -26, D:4) a book of Air Level 5 of the Dungeon (0, 0, D:5) 20 stones (0, 8, D:5) a +0 arbalest (3, 4, D:5) an amulet of guardian spirit (6, -15, D:5) a +0 chain mail (12, -5, D:5) a +0 giant spiked club a +0 giant spiked club (13, -15, D:5) a +0 giant spiked club (24, -1, D:5) a +0 dagger (still there?) 7 poisoned darts (still there?) (26, -27, D:5) 29 arrows (33, 6, D:5) a +0 war axe (52, -1, D:5) a +0 hand axe Level 6 of the Dungeon [Shop] Gokevir's General Store the amulet "Foshemm" {Acrobat Fragile rC+++ Str+4 Slay-4} (812 gold) [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rC: It renders you almost immune to cold. Fragile: It will be destroyed if unequipped. a +0 flail (49 gold) 13 arrows (36 gold) a scroll of identify (28 gold) a +0 trident (49 gold) a scroll of identify (28 gold) 11 arrows (30 gold) 5 poisoned darts (28 gold) (0, 0, D:6) 25 stones (1, -39, D:6) a +0 short sword a +0 dagger a +0 dagger (2, -39, D:6) 22 arrows a +0 shortbow (3, -40, D:6) a +0 dagger (3, -39, D:6) a +0 club (5, -43, D:6) a +0 spear (6, -41, D:6) a book of Debilitation (10, -36, D:6) a +0 club (10, -34, D:6) a +0 flail a +0 spear a +0 flail (18, -34, D:6) a +0 rapier (27, -5, D:6) a +0 hand axe (30, -10, D:6) 24 bolts (43, -21, D:6) a +0 dagger a +0 leather armour (44, -23, D:6) 4 poisoned darts (45, -22, D:6) a +0 fustibalus (50, -26, D:6) a book of the Spheres (52, -36, D:6) 11 stones (64, -15, D:6) +0 fire dragon scales Level 7 of the Dungeon (0, 0, D:7) a +0 robe (1, 0, D:7) a book of Vapours (12, 20, D:7) 8 stones (13, 9, D:7) a +0 short sword a +0 leather armour a +0 flail (14, 9, D:7) a +0 dagger a +0 robe (15, 10, D:7) a +0 flail a +0 leather armour (16, 11, D:7) a +0 dagger a +0 robe (18, -6, D:7) a +0 leather armour (24, -28, D:7) a ring of magical power (60, -5, D:7) a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (0, 1, D:8) a +0 club (1, 0, D:8) a +0 short sword 5 poisoned darts (4, -23, D:8) a +0 short sword (4, -19, D:8) +0 steam dragon scales (unseen) (7, -22, D:8) a potion of degeneration (8, -21, D:8) a +0 ring mail (8, 19, D:8) a boomerang (11, 19, D:8) 2 boomerangs (unseen) (11, 20, D:8) a boomerang (12, 19, D:8) a boomerang (unseen) (13, 17, D:8) 2 potions of curing (15, 17, D:8) 12 stones the Ecumenical Temple a bailey (0, 0, Bailey) a +1 mace of distortion (still there?) a +0 leather armour (still there?) a potion of haste (still there?) (1, -7, Bailey) a +0 hand axe a +0 leather armour (2, -7, Bailey) a +0 broad axe a +0 ring mail (3, -7, Bailey) a +0 war axe a +0 chain mail (5, -7, Bailey) a +0 hand axe a +0 ring mail (10, -4, Bailey) a +0 war axe (10, 4, Bailey) a +0 war axe (14, -2, Bailey) a boomerang (14, 2, Bailey) 2 boomerangs (16, -2, Bailey) a +0 hand axe a +0 ring mail a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour 4 boomerangs (16, 2, Bailey) 2 boomerangs (17, -1, Bailey) a +0 hand axe a +0 leather armour a boomerang (17, 0, Bailey) a +0 war axe a +0 leather armour (17, 1, Bailey) 2 boomerangs a +0 hand axe a +0 leather armour (18, -1, Bailey) 3 boomerangs (18, 0, Bailey) a +0 hand axe a +0 leather armour (18, 1, Bailey) a +0 hand axe a +0 leather armour (19, 0, Bailey) a +0 war axe a +3 leather armour a +0 war axe a +0 chain mail