Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 17451695319785227607 33 101zpm the Magician (level 3, -5/25 HPs) Began as a Djinni Fire Elementalist on May 2, 2022. Slain by a river rat (7 damage) ... in a sewer. The game lasted 00:01:37 (392 turns). 101zpm the Magician (Djinni Fire Elementalist) Turns: 392, Time: 00:01:37 Health: -5/25 AC: 2 Str: 7 XL: 3 Next: 47% Gold: 0 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.4 Dodging + Level 1.7 Stealth + Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 6% 2 c - Conjure Flame Conj/Fire 14% 6-21 13% 3 d - Inner Flame Hex/Fire 14% N/A 13% 3 e - Flame Wave Conj/Fire 14% 2d6 38% 4 f - Sting Tmut/Pois 56% 1d5 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Flames lash the river rat. The river rat is heavily wounded. The river rat's fire resistance burns away. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the river rat. The river rat is severely wounded. The river rat's fire resistance burns away. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. The river rat barely misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the river rat. The river rat is burned terribly! You kill the river rat! Unknown command. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. The river rat is no longer more vulnerable to fire. The rat closely misses you. The river rat bites you. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the river rat. The river rat is severely wounded. The river rat's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The rat barely misses you. The river rat closely misses you. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You hit the rat. The rat is heavily wounded. The rat bites you but does no damage. The river rat bites you! You die... ############### ≈....rr@r.†.... ############### You could see a river rat (combustible) and 2 rats. Vanquished Creatures An adder (D:4) 2 river rats A dart slug (D:4) A quokka (D:4) 2 rats 7 creatures vanquished. Vanquished Creatures (others) 41 foxfires 41 creatures vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 101zpm the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 19 | D:2 | You are sucked into a shaft and drop 2 floors! 72 | D:4 | Reached XP level 2. HP: 11/21 MP: 0/0 84 | D:4 | Reached skill level 3 in Spellcasting 100 | D:4 | Reached XP level 3. HP: 9/25 MP: 0/0 100 | D:4 | Learned a level 1 spell: Sting 314 | D:4 | Found a glowing drain. 383 | Sewer | Entered a sewer 392 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_loops_cross, serial_bayou_lagoon_a, hangedman_abyss_or_decor_stabs, bh_walls_and_bars D:2: layout_loops_ring, chequers_serial_rivers_micro_c D:4: layout_gridville, nicolae_overflow_squiral, lemuel_doored_altar, gup_sewer_entry_bubbles Sewer: sewer_kobolds Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Dodging | | 2.4 Stealth | | 1.7 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Foxfire || 22 Scorch || 4 Armor: Robe || 2 Dodge: Dodged || 4