Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 8048624987783141527 74 101zpm the Magician (level 4, -8/31 HPs) Began as a Djinni Fire Elementalist on May 4, 2022. Mangled by Terence ... wielding a +0 morningstar (14 damage) ... on level 2 of the Dungeon. The game lasted 00:03:01 (3044 turns). 101zpm the Magician (Djinni Fire Elementalist) Turns: 3044, Time: 00:03:03 Health: -8/31 AC: 2 Str: 7 XL: 4 Next: 54% Gold: 51 EV: 12 Int: 19 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant weapon {unknown} c - a scroll of fear {unknown} d - a scroll of immolation {unknown} e - 4 scrolls of identify {unknown} f - a scroll of vulnerability {unknown} i - a scroll of amnesia {unknown} Potions g - 2 potions of mutation {unknown} h - a potion of curing j - a potion of might {unknown} Skills: + Level 2.3 Dodging + Level 1.9 Stealth + Level 0.1 Unarmed Combat + Level 3.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 68% 2x1d7 3% 1 b - Scorch Fire 34% 2d6 4% 2 c - Conjure Flame Conj/Fire 17% 6-21 10% 3 d - Inner Flame Hex/Fire 17% N/A 10% 3 e - Flame Wave Conj/Fire 17% 2d6 30% 4 f - Animate Skeleton Necr 34% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Inner Flame (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target, f - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 chain mail (wisps of flame, ally target, chance to affect: 78%) Terence barely resists. Your foxfire dissipates! The foxfire hits Terence but does no damage. Casting: Inner Flame (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is lightly wounded. Terence's fire resistance burns away. The foxfire hits Terence but does no damage. Terence is lightly wounded. Your magical contamination has completely faded away. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is burned terribly! Terence is heavily wounded. Terence barely misses you. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is heavily wounded. Terence barely misses you. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is heavily wounded. An endoplasm comes into view. Terence hits you with a +0 morningstar. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 morningstar! You die... ........................ .. .............###.....### .. ###..........# #........ .. #..........# #........ # ...(........###........ # ...^................### # ...###.###.........# .. .. .. #..v......# .. #...@v....# ### .. #....@####..... .. ######J........ .. #.###..... .. #...§....# . #......... #........ #........ ......... You could see Terence (combustible, ally target) and an endoplasm. Vanquished Creatures Natasha (D:2) An adder (D:2) A dart slug (D:1) 3 endoplasms A giant cockroach (D:1) 5 goblins 2 hobgoblins 4 kobolds (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) 6 bats 7 frilled lizards 4 rats 41 creatures vanquished. Vanquished Creatures (others) 288 foxfires 288 creatures vanquished. Grand Total: 329 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 101zpm the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 174 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 951 | D:1 | Reached skill level 3 in Spellcasting 1326 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 1326 | D:1 | Learned a level 1 spell: Animate Skeleton 2539 | D:2 | Found a faded altar of an unknown god. 2592 | D:2 | Noticed Natasha 2611 | D:2 | Killed Natasha 2612 | D:2 | Reached XP level 4. HP: 24/31 MP: 0/0 3029 | D:2 | Noticed Terence 3044 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic, serial_park_tiny_1 D:2: layout_basic, hellmonk_ecumenical_altar_arch_garden, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.7 Dodging | | 2.3 Stealth | | 1.9 Unarmed Combat | | 0.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 13 | || 13 Cast: Foxfire | 133 | 34 || 167 Scorch | | 5 || 5 Inner Flame | | 1 || 1 Armor: Skin | 4 | || 4 Dodge: Dodged | 7 | 2 || 9