Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 6791882371772923254 101 101zpm the Magician (level 5, 0/36 HPs) Began as a Djinni Fire Elementalist on May 5, 2022. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:08 (944 turns). 101zpm the Magician (Djinni Fire Elementalist) Turns: 944, Time: 00:03:09 Health: 0/36 AC: 2 Str: 7 XL: 5 Next: 4% Gold: 39 EV: 13 Int: 19 God: SH: 0 Dex: 13 rFire + + . SeeInvis . c - +0 spear (vamp) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons c - a +0 vampiric spear (weapon) Armour a - a +0 robe (worn) Potions b - a potion of flight {unknown} Skills: + Level 0.5 Fighting + Level 3.3 Dodging + Level 2.0 Stealth + Level 3.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 32% 2d6 5% 2 c - Conjure Flame Conj/Fire 16% 6-21 11% 3 d - Inner Flame Hex/Fire 16% N/A 11% 3 e - Flame Wave Conj/Fire 16% 2d6 34% 4 f - Shock Conj/Air 64% 1d7 3% 1 g - Call Imp Summ 16% N/A 5% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History c - a +0 vampiric spear You feel a sense of dread. c - a +0 vampiric spear (weapon) You are too injured to fight recklessly! You start resting. A rat comes into view. A rat is nearby! Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * Your foxfire dissipates! Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * Your foxfire dissipates! An adder comes into view. Your crimson imp blinks! The foxfire hits the rat. You kill the rat! Your crimson imp blinks! The foxfire hits the adder. The adder is lightly wounded. There is an open door here. Your crimson imp disappears in a puff of smoke! Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The foxfire hits the adder. The adder is heavily wounded. The foxfire hits the adder. The adder is severely wounded. The adder closely misses you. There is an open door here. The adder bites you. You die... ...# ##.##.##.....# ##... #..#...#.....# .....###.##...##....# #....#..#.....#..+##.## #....#..#..)..#.......# #....†...))..÷..####..# #.......'.##.#### # ##..[.S.####.[# #....@<# ##.## #......# #..# #....### ##.## +....# #..# #...## ##.# #...# #.# ##### #.# #.## ###..# You could see an adder. Vanquished Creatures 7 gnolls (D:2) 2 adders (D:2) 4 ball pythons (D:2) An endoplasm (D:2) A giant cockroach (D:2) 2 hobgoblins (D:2) A kobold (D:2) 3 rats (D:2) 21 creatures vanquished. Vanquished Creatures (others) 85 foxfires (D:2) 85 creatures vanquished. Grand Total: 106 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 101zpm the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 391 | D:2 | Reached XP level 2. HP: 11/21 MP: 0/0 530 | D:2 | Reached XP level 3. HP: 16/25 MP: 0/0 530 | D:2 | Learned a level 1 spell: Shock 892 | D:2 | Reached XP level 4. HP: 12/31 MP: 0/0 899 | D:2 | Reached XP level 5. HP: 7/36 MP: 0/0 899 | D:2 | Learned a level 2 spell: Call Imp 941 | D:2 | HP: 1/36 [adder (1)] 944 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic D:2: layout_basic, basic_altar, minmay_unequal Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 | 3.4 Dodging | 3 | 3.3 Stealth | 2 | 2.0 Fighting | | 0.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Foxfire | 43 | 9 || 52 Scorch | 3 | || 3 Inner Flame | 1 | 1 || 2 Call Imp | | 2 || 2 Dodge: Dodged | 8 | 2 || 10