101zpm Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (still there?) 4 stones (still there?) a potion of flight (still there?) (3, 24, D:1) a +0 robe (6, 21, D:1) 7 gold pieces (12, 0, D:1) a ring of poison resistance (13, 15, D:1) 3 datura-tipped darts (20, -17, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -2, D:2) 25 stones (5, -7, D:2) a +0 flail (20, -13, D:2) a +0 club (39, -21, D:2) a +0 club (39, -18, D:2) 4 boomerangs Level 3 of the Dungeon (0, 0, D:3) a +0 robe (13, -6, D:3) 20 stones (15, -26, D:3) a +0 club (17, -48, D:3) a +0 hand axe (17, -37, D:3) a +0 ring mail (25, -40, D:3) 16 arrows (25, -36, D:3) a +0 whip a stone (27, -8, D:3) a +0 dagger a stone (28, -43, D:3) a +0 dagger (39, -4, D:3) a +0 dagger (47, 6, D:3) a +0 dagger (50, -5, D:3) a ring of flight (62, -47, D:3) 18 stones Level 4 of the Dungeon [Shop] Fosmilil's Armour Shop a +0 leather armour (22 gold) a +1 helmet of intelligence (181 gold) a +0 helmet (49 gold) the +1 leather armour of the Desert {Will+ SInv} (261 gold) SInv: It lets you see invisible. Will: It increases your willpower. a +1 pair of boots (126 gold) an orb of light (176 gold) a +0 pair of boots (49 gold) a +0 ring mail (44 gold) a +0 leather armour (22 gold) (0, 0, D:4) 16 arrows (2, 21, D:4) a +0 club (2, 38, D:4) 17 stones (6, 16, D:4) a +0 robe a +0 dagger (7, 7, D:4) a +0 pair of boots (7, 12, D:4) a ring of magical power (7, 14, D:4) a +0 robe a +0 dagger (8, 15, D:4) a +0 flail (8, 17, D:4) a +0 short sword a +0 club (11, 15, D:4) a +0 halberd a +0 hunting sling (13, 15, D:4) a +2 scimitar of electrocution a +0 leather armour (13, 16, D:4) a +0 halberd (16, 29, D:4) a +0 robe (18, 18, D:4) a +0 spear (19, 17, D:4) a +0 spear (20, 20, D:4) 12 sling bullets (28, 13, D:4) a +0 chain mail (32, 51, D:4) a +0 dagger (34, 18, D:4) 32 sling bullets (55, 17, D:4) a +0 short sword (58, 34, D:4) a +0 scale mail (59, 3, D:4) a +0 ring mail (61, -3, D:4) 20 stones (66, 39, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 robe (9, -2, D:5) a +0 hand axe (10, 23, D:5) a +0 ring mail (15, -2, D:5) 21 arrows (17, 5, D:5) a +4 hunting sling (17, 6, D:5) a +0 arbalest (20, 27, D:5) a book of Hexes (30, 15, D:5) a +0 short sword a curare-tipped dart (30, 16, D:5) a +0 short sword 4 poisoned darts (30, 32, D:5) 18 bolts (31, 15, D:5) a +0 dagger a +0 robe (31, 16, D:5) a +0 whip 5 stones (32, 15, D:5) a +0 dagger a +0 robe (32, 17, D:5) a +0 short sword (33, 17, D:5) a +0 dagger 2 stones (33, 18, D:5) a +0 dagger 7 poisoned darts (33, 39, D:5) a +0 falchion (34, 31, D:5) a +0 leather armour (45, -12, D:5) a +0 barding Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (1, -21, D:6) a book of Touch (1, -18, D:6) +0 steam dragon scales (10, 2, D:6) 3 boomerangs (11, 1, D:6) a +0 club (17, 13, D:6) a +0 ring mail (20, -16, D:6) a +0 quarterstaff (21, 7, D:6) a +3 dagger a +0 leather armour (22, -9, D:6) a +0 giant club (24, 7, D:6) a +0 hand axe a +0 plate armour (26, -8, D:6) 18 stones a +0 robe a +2 dagger of electrocution (26, -6, D:6) a +0 robe a +2 dire flail (27, -8, D:6) a +0 robe a +3 mace (32, -13, D:6) 11 bolts (32, -12, D:6) 12 arrows (32, 10, D:6) 10 arrows (38, -3, D:6) 19 arrows Level 7 of the Dungeon (13, 20, D:7) 27 sling bullets (22, -4, D:7) a +0 plate armour (22, 21, D:7) the +6 dagger of the Morning {flame, Contam rC+++ Int+2 SInv} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). rC: It renders you almost immune to cold. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. (28, 24, D:7) 12 sling bullets (38, -13, D:7) 15 stones (41, 5, D:7) a +0 falchion (41, 9, D:7) a +0 morningstar a +0 robe (43, 8, D:7) a +5 war axe a +0 robe (44, 8, D:7) a +0 short sword a +0 robe Level 8 of the Dungeon (9, 12, D:8) a book of Hexes (15, -5, D:8) a +0 long sword (15, 0, D:8) a +0 hand axe (15, 2, D:8) a +0 club (16, 3, D:8) a +0 dagger (16, 5, D:8) a +0 whip (16, 10, D:8) a +0 club (17, -1, D:8) a +0 flail (17, 1, D:8) a +0 short sword (17, 3, D:8) a +0 dagger 6 poisoned darts (17, 5, D:8) a +0 dagger 8 poisoned darts (18, -2, D:8) 23 arrows (20, 5, D:8) a +0 flail of protection (20, 15, D:8) a +0 club (22, 4, D:8) a +0 club 3 stones (29, 3, D:8) a +0 scale mail (31, 8, D:8) a +0 robe (49, 2, D:8) 22 bolts Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (9, -13, D:9) a +0 whip a +0 leather armour (13, -19, D:9) a +0 whip a +0 leather armour (14, -19, D:9) a +0 morningstar a +0 plate armour (17, 19, D:9) +0 acid dragon scales (18, 3, D:9) a +0 rapier (22, 4, D:9) a +0 helmet (28, -4, D:9) a +0 robe (34, -6, D:9) a +0 quarterstaff (34, -2, D:9) a +0 shortbow 24 arrows (36, -1, D:9) a +0 club (36, 0, D:9) a +0 spear a +0 ring mail (36, 1, D:9) a +0 spear of venom (36, 2, D:9) a +0 spear (37, -1, D:9) a +0 spear (37, 2, D:9) a +0 chain mail (38, -15, D:9) a +0 short sword a +0 hand crossbow 14 bolts (38, -14, D:9) a +0 dagger a stone (38, -13, D:9) a +0 dagger (38, -12, D:9) a +0 dagger (39, -14, D:9) a +0 dagger 5 stones (40, -14, D:9) a +0 whip a +0 hand crossbow 27 bolts (40, -13, D:9) a +0 dagger a curare-tipped dart 6 arrows (42, -17, D:9) a +0 chain mail Level 10 of the Dungeon (15, -13, D:10) a +0 falchion (22, -6, D:10) a +0 leather armour (32, -27, D:10) a tin of tremorstones (2/2) the Ecumenical Temple