Dungeon Crawl Stone Soup version 0.28.0-49-g6dfe1f597d (webtiles) character file. Game seed: 3785514196066494549 25 101zpm the Magician (level 3, -2/25 HPs) Began as a Djinni Fire Elementalist on May 13, 2022. Engulfed by a cloud of flame (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:19 (1048 turns). 101zpm the Magician (Djinni Fire Elementalist) Turns: 1048, Time: 00:01:19 Health: -2/25 AC: 2 Str: 7 XL: 3 Next: 17% Gold: 42 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of magic mapping {unknown} Potions b - a potion of curing {unknown} d - a potion of ambrosia {unknown} f - a potion of mutation {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 7% 2 c - Conjure Flame Conj/Fire 14% 6-21 13% 3 d - Inner Flame Hex/Fire 14% N/A 13% 3 e - Flame Wave Conj/Fire 14% 2d6 41% 4 f - Animate Skeleton Necr 28% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your foxfire dissipates! Your foxfire dissipates! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... The dead are walking! You swap places. You see here 21 arrows. Casting: Animate Skeleton (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... The dead are walking! You swap places. Your hobgoblin skeleton crumbles into dust! Your hobgoblin skeleton crumbles into dust! An endoplasm comes into view. Casting: Animate Skeleton (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (13% risk of failure)! Continue anyway? Okay, then. Casting: Inner Flame (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (13% risk of failure)! Continue anyway? Aiming: Inner Flame (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target, f - endoplasm Aim: an endoplasm (asleep, chance to affect: 81%) The endoplasm quivers. The endoplasm is filled with an inner flame. Casting: Inner Flame (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm explodes! The fiery explosion engulfs you! You resist. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are engulfed in blazing flames. You resist. You die... #..........#.)##.###.#....... #........####...>....#....... #....##### #####...#....... #.... # ##.###...##...... ..... #. #...####.###....# .. ##...## #.# ####.# #. #..#..###.#### #.# #§#§###.#......# #.( #.§@# #........# #.. ##.## ##.......# #.. #. #.......# #.. ## ######### #.# #.# #.# #. There were no monsters in sight! Vanquished Creatures A ball python (D:1) 5 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A kobold (D:1) A quokka (D:1) A frilled lizard (D:1) 4 rats (D:1) 22 creatures vanquished. Vanquished Creatures (others) 111 foxfires (D:1) 111 creatures vanquished. Grand Total: 133 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 101zpm the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 47 | D:1 | Reached XP level 2. HP: 4/21 MP: 0/0 480 | D:1 | Reached skill level 3 in Spellcasting 643 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 643 | D:1 | Learned a level 1 spell: Animate Skeleton 1048 | D:1 | Engulfed by a cloud of flame Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_rooms, hellmonk_ecumenical_altar_inner_sanctum, serial_curves, eino_curves_03, eino_curves_02 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Dodging | | 2.3 Stealth | | 1.6 Action || total -------------------------++------- Cast: Foxfire || 62 Animate Skeleton || 2 Inner Flame || 1 Scorch || 1