Dungeon Crawl Stone Soup version 0.29-a0-410-g9596d59a08 (webtiles) character file. Game seed: 6394590821979643877 21 101zpm the Magician (level 3, -7/25 HPs) Began as a Djinni Fire Elementalist on May 14, 2022. Mangled by an ogre ... wielding a +0 giant club (26 damage) ... on level 3 of the Dungeon. The game lasted 00:01:22 (841 turns). 101zpm the Magician (Djinni Fire Elementalist) Turns: 841, Time: 00:01:24 Health: -7/25 AC: 2 Str: 7 XL: 3 Next: 5% Gold: 51 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 51 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Skills: + Level 2.4 Dodging + Level 1.7 Stealth + Level 3.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Conjure Flame Conj/Fire 13% 6-21 14% 3 d - Inner Flame Hex/Fire 13% N/A 14% 3 e - Flame Wave Conj/Fire 13% 2d6 43% 4 f - Summon Small Mammal Summ 52% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure some foxfire! The foxfire hits the adder. You kill the adder! Your Spellcasting skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'f'. You conjure some foxfire! Your foxfire dissipates! x2 Your foxfire dissipates! x3 Your foxfire dissipates! x2 You now have 45 gold pieces (gained 21). You now have 51 gold pieces (gained 6). An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! An ogre is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway? Okay, then. Casting: Conjure Flame (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway? The fire begins to smoulder! The ogre smothers the flame. Casting: Conjure Flame (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway? Aiming: Inner Flame (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target, f - ogre Aim: an ogre, wielding a +0 giant club (chance to affect: 66%) The ogre is filled with an inner flame. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.# #.# #.# #######.###.##.# ................ .######.###.##.# #.# #.# #.# #.# #@# #O# ............# #.............. #######.####### ### You could see an ogre (inner flame). Vanquished Creatures An adder (D:3) A dart slug (D:1) An orc (D:3) 4 jackals (D:3) A quokka (D:1) A bat (D:1) 9 creatures vanquished. Vanquished Creatures (others) 60 foxfires 60 creatures vanquished. Grand Total: 69 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 101zpm the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 527 | D:3 | Reached XP level 2. HP: 17/21 MP: 0/0 730 | D:3 | Reached skill level 3 in Spellcasting 730 | D:3 | Reached XP level 3. HP: 19/25 MP: 0/0 730 | D:3 | Learned a level 1 spell: Summon Small Mammal 838 | D:3 | Noticed an ogre 841 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_small_3, chequers_serial_rivers_marsh, chequers_serial_rivers_small_3, shapermc_ecumenical_altar_pompeii, nrook_campfire, amcnicky_mini_pool_small D:2: minmay_wonky_spiral, layout_basic, small_statue_intersection, minmay_pentomino_w4 D:3: layout_basic, nicolae_overflow_crystal_walls Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Dodging | | 2.4 Stealth | | 1.7 Action || total -------------------------++------- Cast: Foxfire || 36 Conjure Flame || 1 Inner Flame || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 840 | 840 | 0 | 0 | 772 | 3 | 280.0 | Dungeon | 840 | 840 | 0 | 0 | 772 | 3 | 280.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 457 daAuts D:3: 378 daAuts D:2: 4 daAuts