101zpm Level 1 of the Dungeon (12, -39, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club Level 3 of the Dungeon [Shop] Luimuokarr's Antique Weapon Emporium the +8 quarterstaff of Turmoil {pain, Dex+3} (1392 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Your inability to study Necromancy prevents you from drawing on the full power of this weapon. Dex: It affects your dexterity (+3). a +0 whip (55 gold) the +4 glaive of the Depths {vorpal, Int+6} (1084 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+6). the +12 trident of Ypnuoc {holy, rPois Int+3 Stlth+} (1905 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+3). rPois: It protects you from poison. Stlth: It makes you more stealthy. a +0 trident (77 gold) the +10 hunting sling "Giantslayer" {flame, rN+} (1405 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. rN: It protects you from negative energy. (4, 30, D:3) a +0 whip (13, 4, D:3) 14 stones (31, 6, D:3) a +0 cloak (31, 15, D:3) 8 gold pieces (31, 16, D:3) a scroll of enchant weapon (34, 19, D:3) a +0 hand axe (35, 18, D:3) a +0 spear (40, 40, D:3) a +0 short sword a kobold corpse (skeletalised by now) (45, 28, D:3) a +0 mace