10cccordrazine Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 9, D:1) a +0 short sword (7, 6, D:1) a +0 dagger (14, -7, D:1) a +0 club (21, 24, D:1) a +0 club (22, 21, D:1) 20 arrows (23, -17, D:1) a +0 short sword (42, 20, D:1) 16 sling bullets (43, 7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 quarterstaff (19, 21, D:2) a +0 dagger (29, 9, D:2) a +0 dagger (30, 27, D:2) 3 large rocks (46, 18, D:2) a +0 dagger a +0 dagger (47, 18, D:2) a +0 short sword a +0 short sword (54, 10, D:2) a +0 dagger a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -2, D:3) 6 poisoned darts a +0 dagger (2, 8, D:3) a +0 dagger a +0 scale mail (5, 10, D:3) a +0 trident (8, 15, D:3) a +0 club (10, 8, D:3) a +0 hunting sling (19, -14, D:3) a +0 club (23, -13, D:3) a +0 leather armour a +0 whip (51, 10, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Komausew's Weapon Emporium a +1 vorpal scimitar (143 gold) a +0 whip (27 gold) a +2 morningstar of pain (242 gold) 13 bolts (28 gold) a +0 rapier (44 gold) 11 sling bullets (60 gold) a +1 spear of pain (159 gold) the +5 dagger of Xuabin {freeze, *Noise Fly rElec Str-5} (337 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-5). rElec: It insulates you from electricity. Fly: It grants you flight. *Noise: It may make noises in combat. a +0 long sword (38 gold) a +0 war axe (38 gold) (0, 0, D:4) a +0 falchion (4, 13, D:4) a +0 giant club (6, 6, D:4) a +0 dagger (14, 7, D:4) a +0 animal skin a +0 animal skin a +0 animal skin (15, 23, D:4) a +0 chain mail (16, -14, D:4) 19 arrows (16, 6, D:4) a +0 animal skin (18, 7, D:4) a +0 animal skin a +0 animal skin (31, 13, D:4) a +0 giant spiked club (35, -16, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Facreb's General Store a +0 hunting sling (15 gold) a potion of cancellation (80 gold) a scroll of fear (35 gold) a scroll of enchant armour (75 gold) (0, 0, D:5) a +0 robe (1, -18, D:5) a +0 long sword (7, -11, D:5) a +0 giant club (8, 2, D:5) a potion of degeneration (34, -12, D:5) 23 arrows (34, 10, D:5) a +0 long sword (41, -4, D:5) 14 gold pieces (41, 0, D:5) a +0 hand axe (42, 6, D:5) 7 boomerangs (43, -6, D:5) a scroll of brand weapon (43, 2, D:5) 13 gold pieces (43, 10, D:5) a +0 ring mail (43, 26, D:5) the +0 plate armour of the Hidden Vale {rC+ MP+9} rC: It protects you from cold. MP: It affects your magic capacity (+9). (45, -5, D:5) a +0 mace (59, 15, D:5) a +2 pair of boots of rampaging Level 6 of the Dungeon (0, 0, D:6) 25 sling bullets (1, 5, D:6) a +0 leather armour a +0 club (10, 6, D:6) a +0 robe (still there?) a +0 dagger (still there?) (11, -8, D:6) 16 arrows (11, 16, D:6) a +0 club (12, 16, D:6) a +0 flail (12, 25, D:6) a staff of cold (14, -5, D:6) a +0 flail a +0 club a +0 flail a +0 halberd (17, 8, D:6) a +0 leather armour (32, 7, D:6) a +0 whip a +0 robe a +0 dagger (39, -8, D:6) a +0 whip (unseen) (39, -7, D:6) a +0 battleaxe (still there?) a +0 plate armour (still there?) Level 7 of the Dungeon (3, -22, D:7) a +0 dagger (6, -11, D:7) a +0 trident of protection a +0 ring mail (11, -16, D:7) a +0 leather armour a +2 whip of draining (11, -15, D:7) a +0 flail (17, -2, D:7) 19 bolts (19, -21, D:7) 20 arrows (23, -3, D:7) a +0 dagger (30, 2, D:7) a +0 hand axe a +0 plate armour a +0 flail (33, 6, D:7) a +0 flail a +0 leather armour (37, 8, D:7) a +0 whip (39, 8, D:7) a +0 dagger a +0 ring mail (40, -17, D:7) a +0 giant spiked club (43, 7, D:7) a +0 barding (47, -20, D:7) a +0 quarterstaff Level 8 of the Dungeon (0, 0, D:8) a +0 club a +0 short sword (0, 1, D:8) a +0 hand axe (1, 2, D:8) a +0 whip a +0 plate armour a +0 long sword an orc skeleton an orc skeleton (2, 3, D:8) a +0 short sword (3, -8, D:8) a scroll of fear (3, 4, D:8) a +0 dagger a +0 flail (5, 6, D:8) a +0 leather armour a +0 hand axe an orc skeleton the Ecumenical Temple