1100001001 the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (68, 1, D) a box of beasts (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a Young Poisoner's Handbook (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +3 dagger of flaming (62, 9, D) the +3 dagger of World's End {drain, rN+ Str-2 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your intelligence (+2). It protects you from negative energy. (70, 9, D) a plain deck of summoning (71, 9, D) the ring "Diamurch" {-Tele Int+8 Stlth+} [ring of stealth] It affects your intelligence (+8). It prevents most forms of teleportation. It makes you more stealthy. (72, 9, D) a +0 short sword (62, 10, D) the +5 ring mail of Wasted Space {rPois Regen+} It protects you from poison. It increases your rate of regeneration. (72, 10, D) an uncursed amulet of rage (70, 13, D) the +10 hand axe "Cagycohi" {chop, rElec Int+8 Dex-2} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It affects your dexterity (-2). It insulates you from electricity. (unseen) (71, 13, D) a +0 dagger (unseen) (73, 13, D) a +0 dagger (unseen) (70, 14, D) a +0 hand axe (72, 14, D) a +0 dagger (unseen) (61, 17, D) a +2 ice dragon armour (62, 17, D) a +2 battleaxe of venom (63, 17, D) a +0 flail (64, 17, D) Finiull's Volume of Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 3 c - Ice Form Ice/Transmutation 4 d - Petrify Transmutation/Earth 4 (71, 17, D) a +0 morningstar of draining (72, 17, D) an uncursed staff of conjuration (62, 18, D) an ornate deck of defence (63, 18, D) a book of Party Tricks (64, 18, D) a +0 flail (71, 18, D) a +7 short sword of draining (72, 18, D) a +2 whip of pain (73, 18, D) an uncursed ring of poison resistance (73, 20, D) an inedible chunk of flesh (71, 22, D) a cursed +0 scimitar a cursed +0 robe (72, 22, D) a cursed +0 scimitar a +0 robe (71, 27, D) a +3 leather armour of magic resistance (72, 27, D) a +1 plate armour of magic resistance (73, 27, D) a cursed ring of loudness (71, 28, D) a +0 spear (72, 28, D) a +2 robe of positive energy (71, 33, D) a +0 long sword (unseen) (73, 33, D) a cursed -3 war axe (unseen) (72, 34, D) a bolt (73, 34, D) a +0 great mace (unseen)