1100001001 the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a lantern of shadows (62, 1, D) an uncursed ring of positive energy (67, 1, D) an uncursed ring of stealth (68, 1, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a +0 dagger (75, 2, D) Roluckom's Incunabulum of Enhancements and Black Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Repel Missiles Charms/Air 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Haste Charms 6 f - Death Channel Necromancy 6 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 battleaxe (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a book of Clouds (62, 9, D) the +8 short sword of Olig Dae {vamp, Dex+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+2). (63, 9, D) a plain deck of changes (70, 9, D) the +0 plate armour "Amer" {+Fly MR++ Regen+} It affects your resistance to hostile enchantments. It lets you fly. It increases your rate of regeneration. (71, 9, D) the cursed +0 buckler of a Hundred Beds {+Blink Int+3 Dex+3} It affects your intelligence (+3). It affects your dexterity (+3). It lets you blink. It has a curse placed upon it. (72, 9, D) the +8 war axe "Wuxzonun" {drain, rF+ Dex+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from fire. It makes you more stealthy. (62, 10, D) a +3 ring of evasion (70, 10, D) a +4 ring of slaying (72, 10, D) a +0 short sword (71, 11, D) a +1 demon trident of venom (unseen) (70, 12, D) a +0 rapier (72, 12, D) a +0 short sword (70, 13, D) a +0 long sword (unseen) (62, 17, D) an uncursed ring of magical power (63, 17, D) a +2 hand crossbow of velocity (64, 17, D) a +4 mace of draining (71, 17, D) a +2 spear of venom (62, 18, D) an uncursed staff of air (63, 18, D) a plain deck of defence (64, 18, D) a +2 quarterstaff of protection (71, 18, D) the cursed +1 swamp dragon armour of Nosav {-Tele +Fly rPois Dex+5} It affects your dexterity (+5). It protects you from poison. It lets you fly. It prevents most forms of teleportation. It has a curse placed upon it. (72, 18, D) a lantern of shadows (73, 18, D) an uncursed staff of earth (65, 22, D) a +0 trident a +0 robe a naga corpse (71, 22, D) a +0 dagger (unseen) (66, 23, D) an adder corpse (67, 23, D) a water moccasin corpse (still there?) a black mamba corpse (still there?) (71, 23, D) a +0 shortbow 17 arrows a +0 leather armour a +0 long sword of flaming an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (66, 24, D) a black mamba corpse (70, 24, D) an arrow (71, 24, D) a +0 short sword (still there?) a +0 short sword (still there?) (72, 24, D) an arrow (63, 27, D) the amulet "Zyimuu" {Stasis *Confuse rN+ MR+} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It protects you from negative energy. It affects your resistance to hostile enchantments. It may confuse you when you take damage. (65, 27, D) an uncursed ring of wizardry (71, 27, D) a +0 scale mail a +0 war axe (72, 27, D) an uncursed ring of ice (73, 27, D) a +0 executioner's axe of chopping (62, 28, D) an uncursed staff of fire (63, 28, D) a plain deck of summoning (64, 28, D) a +0 scimitar (71, 28, D) an uncursed ring of protection from cold (72, 28, D) an uncursed staff of air (73, 28, D) a +0 robe of fire resistance (59, 32, D) a +0 glaive (unseen) (59, 33, D) a ball python corpse an adder corpse (69, 33, D) a tarantella corpse a tarantella corpse (60, 34, D) a +4 whip of electrocution (70, 34, D) a scorpion corpse (still there?) a jumping spider corpse (still there?) (59, 37, D) a +0 dagger of protection (60, 37, D) the amulet of Amorality {Gourm rN+ Int+4 Slay+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. (61, 37, D) a +1 spear of venom (62, 37, D) a book of Changes (63, 37, D) a box of beasts (69, 37, D) a +4 ring of evasion (70, 37, D) a +0 club (71, 37, D) a +0 long sword (72, 37, D) a +0 plate armour of poison resistance (73, 37, D) a +0 dagger (49, 38, D) the +8 shortbow "Iceob" {velocity, +Fly rF+ rN++ Dex+4} Any arrow fired from it inflicts extra damage. It affects your dexterity (+4). It protects you from fire. It greatly protects you from negative energy. It lets you fly. (50, 38, D) a plain deck of defence (51, 38, D) a +2 plate armour of magic resistance (52, 38, D) an uncursed staff of conjuration (53, 38, D) a crystal ball of energy (59, 38, D) a +1 long sword of electrocution (60, 38, D) Daczaal's Disquisition on Evil Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Animate Dead Necromancy 4 e - Control Undead Necromancy 4 f - Cigotuvi's Embrace Necromancy 5 (61, 38, D) a +2 cloak of magic resistance (62, 38, D) a +2 short sword of venom (63, 38, D) a book of Maledictions (70, 38, D) a +3 leather armour of cold resistance (67, 42, D) a +0 scythe a +0 robe the human corpse of Sigmund (68, 42, D) a +1 quarterstaff of protection a +0 robe the human corpse of Jessica (67, 43, D) a +1 scimitar of flaming a +0 robe a +0 dire flail a +3 greatsling of flaming a +1 ring mail of fire resistance (69, 43, D) a +0 giant spiked club a +0 robe (68, 44, D) an uncursed staff of conjuration {!a} a +0 robe a +0 short sword a cursed +0 leather armour the elf corpse of Dowan (69, 44, D) a +2 scimitar of electrocution a +0 robe a +3 quarterstaff of chaos the orc corpse of Blork the orc the gnoll corpse of Crazy Yiuf (58, 45, D) a +0 morningstar (unseen)