1100001001 the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. (unseen) (35, 1, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (36, 1, D) the cursed +0 rapier "Umaqoov" {venom, rF+ MP+9} It poisons the flesh of those it strikes. It protects you from fire. It affects your magic capacity (+9). It has a curse placed upon it. (37, 1, D) a stone of tremors (38, 1, D) a cursed ring of flight (39, 1, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (40, 1, D) a book of Clouds (41, 1, D) an uncursed staff of conjuration (42, 1, D) the Tome of Conjuration and Ice Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Stone Arrow Conjuration/Earth 3 d - Force Lance Conjuration/Translocation 4 e - Ice Form Ice/Transmutation 4 f - Irradiate Conjuration/Transmutation 5 (49, 1, D) the ring of Qoveobed {rC+ EV+3 Int+4 Stlth-} [ring of evasion] It affects your evasion (+3). It affects your intelligence (+4). It protects you from cold. It makes you less stealthy. (50, 1, D) the ring of Mysticism {rPois rF+ rC+} [ring of protection from fire] It protects you from fire. It protects you from cold. It protects you from poison. (51, 1, D) a +2 robe (52, 1, D) an uncursed ring of wizardry (53, 1, D) the +10 long sword of the Puffin {slice, rC+++ rN+ MP+9 Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It renders you almost immune to cold. It protects you from negative energy. It affects your magic capacity (+9). (54, 1, D) a +2 antimagic flail (55, 1, D) an uncursed ring of stealth (61, 1, D) a +5 flail of draining (62, 1, D) a +2 eveningstar of protection (63, 1, D) a +3 short sword of holy wrath (67, 1, D) the +9 battleaxe of Slime {antimagic, Int+6} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+6). (68, 1, D) a +1 arbalest of flaming (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (36, 2, D) a +4 rod of clouds (11/11) (37, 2, D) a book of Dreams (38, 2, D) a +1 hunting sling of freezing (39, 2, D) a sack of spiders (40, 2, D) a +4 ring mail of fire resistance (41, 2, D) a +0 scythe of pain (42, 2, D) the cursed +1 spear of Qoetej {flame, rPois rC+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from cold. It protects you from poison. It has a curse placed upon it. Dithmenos disapproves of the use of such an item. (49, 2, D) an uncursed staff of summoning (50, 2, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. Dithmenos disapproves of the use of such an item. (51, 2, D) a +4 chain mail of fire resistance (52, 2, D) the cursed +0 mace of Joscheanyr {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It has a curse placed upon it. (53, 2, D) an uncursed ring of magical power (54, 2, D) an uncursed amulet of warding (55, 2, D) a manual of Summonings (61, 2, D) a +0 shortbow 8 arrows (73, 2, D) a +1 leather armour of fire resistance (75, 2, D) a +0 whip (still there?) an uncursed staff of cold (still there?) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (69, 3, D) a +0 club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (36, 4, D) an arrow (67, 4, D) a +0 dagger (unseen) (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (37, 5, D) a stone (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 hand crossbow of flaming (63, 9, D) an uncursed ring of ice (70, 9, D) a +2 short sword of speed (71, 9, D) a +1 lajatang of venom (72, 9, D) a crystal ball of energy (70, 10, D) a plain deck of wonders (72, 10, D) a +2 long sword of slicing (49, 13, D) a +2 halberd of freezing (50, 13, D) Odaj's Collected Works on Ice Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Simulacrum Ice/Necromancy 6 (51, 13, D) a +2 dagger of freezing (52, 13, D) the ring of the Lily {+Fly rElec rF++ MP+9 Int-5} [ring of magical power] It affects your intelligence (-5). It greatly protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). It lets you fly. (53, 13, D) a +1 morningstar of protection (54, 13, D) the +2 halberd of Nicu Xyryst {holy, rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. (55, 13, D) the +7 longbow of the Little People {venom, MR+ Str+3} It poisons the ammo it fires. It affects your strength (+3). It affects your resistance to hostile enchantments. (50, 14, D) a lantern of shadows (51, 14, D) a +2 glaive of venom (52, 14, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (53, 14, D) a sack of spiders (54, 14, D) a +6 dagger of protection (55, 14, D) a box of beasts (61, 17, D) an uncursed staff of cold (62, 17, D) an uncursed staff of conjuration (63, 17, D) a +1 quarterstaff of protection (64, 17, D) a +0 war axe of venom (72, 17, D) an uncursed staff of wizardry (73, 17, D) a +2 robe of cold resistance (62, 18, D) the Compendium of the Traveller Spells Type Level a - Teleport Other Translocation 3 b - Passage of Golubria Translocation 4 c - Summon Forest Summoning/Translocation 5 (63, 18, D) a +2 ring mail of fire resistance (64, 18, D) a scroll of brand weapon (71, 18, D) an uncursed amulet of rage (72, 18, D) an uncursed staff of power (73, 18, D) a +2 ice dragon armour (49, 25, D) a +0 short sword a lantern of shadows (50, 25, D) a +0 giant club a cursed ring of protection from fire (51, 25, D) a +0 giant spiked club a +1 falchion of protection (52, 25, D) a +0 dire flail a +0 chain mail a +1 antimagic war axe an orc corpse (53, 25, D) the amulet of Lulecum {Stasis rN++} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It greatly protects you from negative energy. (54, 25, D) an uncursed staff of summoning (55, 25, D) an uncursed staff of earth (50, 26, D) 5 large rocks {=f} (51, 26, D) a +2 plate armour of cold resistance (52, 26, D) a +0 mace a +0 ring mail a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of magical power] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It affects your magic capacity (+9). (53, 26, D) an uncursed staff of summoning (54, 26, D) the cursed +1 chain mail "Pemuruj" {rC+ Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). It protects you from cold. It has a curse placed upon it. a hobgoblin corpse an orc corpse (54, 27, D) a +0 flail (unseen) (61, 27, D) a plain deck of changes (62, 27, D) a +0 cloak a +0 robe (63, 27, D) the ring of Fasuc {rPois Dex+2} [ring of poison resistance] It affects your dexterity (+2). It protects you from poison. (64, 27, D) the cursed +1 rapier of Ijiybrui {antimagic, *Confuse rF+ Int+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+3). It protects you from fire. It may confuse you when you take damage. It has a curse placed upon it. (71, 27, D) a manual of Spellcasting (72, 27, D) a +2 pearl dragon armour (73, 27, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (62, 28, D) a +0 battleaxe of flaming (63, 28, D) an uncursed staff of conjuration {!a} (64, 28, D) an uncursed staff of death (71, 28, D) an uncursed staff of poison (72, 28, D) a +1 vampiric lajatang (73, 28, D) the ring "Fufum" {+Fly rN+ Str+2 Int-4 SInv} [ring of flight] It affects your strength (+2). It affects your intelligence (-4). It protects you from negative energy. It lets you see invisible. It lets you fly. (49, 37, D) a +6 long sword of electrocution (50, 37, D) a Fen Folio (51, 37, D) a +3 leather armour of fire resistance (52, 37, D) a +1 mace of protection (53, 37, D) a +2 spear of venom (54, 37, D) a +3 ring of intelligence (59, 37, D) an uncursed ring of invisibility (60, 37, D) a book of the Earth (61, 37, D) a +0 dagger (still there?) a book of Power (still there?) (62, 37, D) a lamp of fire (63, 37, D) the Compendium of Assistive Enchantment Spells Type Level a - Corona Hexes 1 b - Swiftness Charms/Air 2 c - Spectral Weapon Hexes/Charms 3 d - Ring of Flames Charms/Fire 7 e - Darkness Hexes 7 (69, 37, D) a +2 hand crossbow of flaming (70, 37, D) a +2 vampiric lajatang (71, 37, D) an uncursed ring of magical power (72, 37, D) a book of Hinderance (73, 37, D) a +2 chain mail of poison resistance (49, 38, D) a lamp of fire (50, 38, D) a +0 dagger of venom (51, 38, D) a disc of storms (52, 38, D) a +4 hand crossbow of velocity (53, 38, D) a disc of storms (59, 38, D) an uncursed staff of energy (60, 38, D) the +1 blowgun of Cruel Justice {speed, +Fly Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It lets you fly. (61, 38, D) a disc of storms (62, 38, D) a +0 short sword a +2 glaive of pain (63, 38, D) Zegac's Witchery, Part Four Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Leda's Liquefaction Hexes/Earth 4 c - Cause Fear Hexes 4 d - Control Undead Necromancy 4 e - Summon Lightning Spire Summoning/Air 4 f - Petrify Transmutation/Earth 4 (70, 38, D) a +3 flail of protection (71, 38, D) a plain deck of wonders (72, 38, D) a crystal ball of energy (73, 38, D) an uncursed staff of power (62, 39, D) a +0 short sword (unseen) (51, 40, D) a bolt