112233 Level 1 of the Dungeon (0, 0, D:1) a +0 club (17, -9, D:1) a +0 trident (22, 14, D:1) a +0 leather armour (30, 21, D:1) 7 stones (31, -8, D:1) a +0 leather armour (32, -1, D:1) a +0 whip (36, -3, D:1) a +0 leather armour (36, 27, D:1) a +0 ring mail (46, -10, D:1) 6 stones (50, -3, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -18, D:2) 3 stones (3, -8, D:2) 3 poisoned darts (8, 26, D:2) a +0 rapier (11, 22, D:2) a +0 dagger (26, -2, D:2) a +0 quarterstaff (27, -10, D:2) a +0 hand axe (36, 14, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (6, -6, D:3) a +0 scale mail (7, -4, D:3) a staff of earth (10, -3, D:3) a staff of earth a +0 robe (12, -30, D:3) a +0 robe a +0 dagger a +0 ring mail a +0 whip (12, -29, D:3) a +0 robe a +2 dagger of venom (12, -10, D:3) a +0 leather armour a +0 mace (13, -31, D:3) a +0 whip a +0 falchion (14, -30, D:3) a +0 dagger (15, -21, D:3) a +0 leather armour (16, -14, D:3) a +0 club (20, -13, D:3) a +0 club (21, -18, D:3) a +0 chain mail a +0 flail (21, -14, D:3) a +0 leather armour a +0 club (33, -21, D:3) 4 stones (36, -1, D:3) 6 stones (37, -18, D:3) a +0 dagger (37, -8, D:3) a +0 dagger (39, -29, D:3) a +0 dagger (41, -38, D:3) a +0 quarterstaff (41, -30, D:3) 5 atropa-tipped darts (41, -11, D:3) a +0 spear (43, -35, D:3) a +0 leather armour (44, -13, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 antimagic dagger a stone (2, -3, D:4) a +0 club (4, 3, D:4) a +0 spear (5, 3, D:4) a +0 spear (11, 4, D:4) a +0 halberd (12, -17, D:4) a +0 hand axe a +0 spear (13, -19, D:4) a +0 spear (14, -24, D:4) a +0 flail (15, -25, D:4) a +0 flail a +0 leather armour a +0 club (15, -18, D:4) a +0 flail (19, -23, D:4) the +1 leather armour of Pufuohyc {rPois rC+ rN+ Int-4} Int: It affects your intelligence (-4). rC: It protects you from cold. rPois: It protects you from poison. rN: It protects you from negative energy. (23, -7, D:4) a +0 sling (24, -7, D:4) a +0 whip (27, -13, D:4) a +0 club (32, 5, D:4) a +0 spear (44, -12, D:4) a +0 dagger (50, -13, D:4) a +0 club (51, -18, D:4) 6 poisoned darts (51, -13, D:4) a +0 club (51, -11, D:4) a +0 club (51, -3, D:4) a +0 short sword (52, -12, D:4) a +0 club a +0 leather armour (52, 11, D:4) a +0 falchion (59, 15, D:4) a +0 falchion (62, -1, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) a +1 halberd of protection (still there?) a +0 club (still there?) (0, 1, D:5) a +2 chain mail of fire resistance (still there?) a +1 mace of draining (still there?) (1, 0, D:5) a +0 chain mail a +1 long sword of protection (1, 2, D:5) a +0 flail (2, 0, D:5) a +0 club (2, 2, D:5) a +0 leather armour a +0 club a +0 whip (13, 11, D:5) a +0 whip (14, 10, D:5) a +0 shortbow (18, -2, D:5) a +0 giant club (20, 1, D:5) a +0 hand axe (20, 19, D:5) 2 stones (34, 19, D:5) a +0 spear (35, 18, D:5) a +0 halberd (35, 26, D:5) 4 stones (38, 24, D:5) a +0 leather armour (39, 27, D:5) a +0 hand axe (45, 30, D:5) a +0 flail a +0 ring mail (50, 38, D:5) 3 poisoned darts (53, 47, D:5) a +0 trident of protection (63, 45, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 mace (19, -20, D:6) 4 stones (22, -21, D:6) a +0 robe (22, 15, D:6) a +0 giant club (22, 17, D:6) a +0 robe (23, 16, D:6) a +0 hand axe (30, 17, D:6) a +0 trident (31, 25, D:6) 5 stones (31, 28, D:6) a +0 shortbow (41, 18, D:6) a +0 scale mail (42, 5, D:6) a +0 robe a +0 dagger a +1 vorpal hand axe a +0 falchion (43, 5, D:6) a +0 short sword a +0 club a +0 whip a +0 dagger a +0 robe a +0 dagger a +0 club a +0 club (45, 6, D:6) a +0 whip (47, -4, D:6) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (47, -2, D:6) a +0 hand axe (58, 3, D:6) a +0 scimitar Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (5, -24, D:7) 2 javelins (10, -31, D:7) 6 stones (11, -3, D:7) a throwing net a +0 whip a +0 spear a +0 club (12, -6, D:7) a +0 robe a +0 club (13, -7, D:7) a +0 club (15, -7, D:7) a throwing net (18, -48, D:7) a +0 hand axe (18, -47, D:7) a +0 spear (20, -54, D:7) a +0 club a +0 halberd (21, -54, D:7) a +0 spear (31, -30, D:7) 3 stones (33, -16, D:7) a +0 trident (36, -6, D:7) a +0 ring mail (46, -29, D:7) 3 stones (47, -15, D:7) a +1 short sword of flaming a +0 short sword a +0 club 2 stones (48, -15, D:7) a +0 club a +0 dagger 4 stones a +0 short sword a curare-tipped dart (49, -15, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) a +0 robe a +3 falchion (1, 0, D:8) a +0 robe (still there?) a +0 robe (still there?) a +0 falchion of electrocution (still there?) (11, 4, D:8) the +5 sling of Wariness {flame, Contam rF+ Str+3 Dex+6} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+3). Dex: It affects your dexterity (+6). rF: It protects you from fire. Contam: It causes magical contamination when unequipped. (12, 6, D:8) a +0 falchion (12, 22, D:8) +0 steam dragon scales (14, 16, D:8) 2 stones (16, 26, D:8) a +0 flail a +0 club (17, 26, D:8) a +0 spear a +0 robe (20, 21, D:8) a +0 club (20, 25, D:8) a +0 ring mail a +0 whip (21, 14, D:8) a +0 mace (35, 13, D:8) a +0 hand axe (36, 11, D:8) a +3 chain mail of fire resistance (36, 18, D:8) a +0 halberd (36, 24, D:8) a +0 falchion (37, 9, D:8) a +0 spear (37, 10, D:8) a +0 whip (37, 11, D:8) a +0 spear (37, 19, D:8) a +2 war axe of freezing a +0 ring mail a +0 short sword a +0 short sword (38, 10, D:8) a +0 spear (38, 12, D:8) a +0 spear (38, 15, D:8) a +0 robe a +0 dagger (38, 18, D:8) a +0 short sword (39, 11, D:8) a +0 spear (41, -9, D:8) 5 stones (41, 20, D:8) a +1 dagger of freezing a +0 cloak the human corpse of Maurice (skeletalised by now) (43, 23, D:8) a +3 ring mail (47, 17, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) 6 gold pieces (1, -2, D:9) a +1 trident of freezing (unseen) (5, -5, D:9) 11 gold pieces (8, -8, D:9) a +2 trident of freezing (still there?) a +0 robe (still there?) (11, -18, D:9) a +0 long sword (15, -7, D:9) a +0 shortbow 36 gold pieces a centaur corpse (15, 8, D:9) a +0 falchion a +0 long sword a +0 chain mail (16, 9, D:9) a +0 flail a +0 ring mail (18, 17, D:9) a throwing net (25, 8, D:9) 5 large rocks Level 10 of the Dungeon (0, 0, D:10) a +0 club 5 stones (1, -1, D:10) a +0 dagger 2 stones a +0 short sword 6 poisoned darts a +0 short sword a curare-tipped dart a +0 dagger a +0 whip a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (1, 0, D:10) a +0 dagger (2, 0, D:10) a +0 falchion a +0 ring mail of poison resistance (6, -4, D:10) a +2 cloak (43, -1, D:10) the +0 pair of boots "Otwal" {rElec Str+7} Str: It affects your strength (+7). rElec: It insulates you from electricity. (unseen)