123456 Level 1 of the Dungeon (0, 0, D:1) 18 poisoned needles (1, 8, D:1) a cursed -3 whip (3, 1, D:1) a +0 spear (5, 4, D:1) a +0 club (13, -23, D:1) a +0 animal skin (18, 33, D:1) a +0 dagger (28, 15, D:1) a +0 whip a stone (29, 13, D:1) a stone (30, 14, D:1) a stone (36, 28, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (11, -13, D:2) a +0 club (12, -9, D:2) a +0 club (15, -16, D:2) 11 poisoned needles (20, -15, D:2) 8 stones (26, -31, D:2) a stone (27, -33, D:2) a +0 hunting sling 37 stones (29, -10, D:2) a cursed -1 short sword (29, -9, D:2) a +0 club (37, -6, D:2) 19 stones Level 3 of the Dungeon (0, 0, D:3) a +0 trident (0, 1, D:3) a +0 trident (1, 1, D:3) a +2 dagger of holy wrath a +0 robe (1, 2, D:3) a +0 club (15, 12, D:3) a +0 dagger a +0 robe (15, 13, D:3) a +0 ring mail a +0 club a +0 leather armour (18, 8, D:3) a +0 ring mail (27, 14, D:3) a +0 dagger (31, -9, D:3) 11 stones (34, 8, D:3) a +0 short sword (44, 0, D:3) 20 stones (46, 17, D:3) a +0 whip Level 4 of the Dungeon [Shop] Utott's Antique Weapon Shop a +0 flail (94 gold) the +8 trident of the Octopus King {venom, rElec rPois MR+} (1836 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. the +11 long sword of the Puffin {slice, rC+} (2003 gold) It inflicts extra damage upon your enemies. It protects you from cold. the +9 quarterstaff of Crusades {pain, rPois rN+ Stlth+} (1976 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It protects you from negative energy. It makes you more stealthy. a +0 short sword (81 gold) the +3 fustibalus of Quick Death {flame, rC++ Str+4 Dex-4 SInv} (1908 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (-4). It greatly protects you from cold. It lets you see invisible. the +8 morningstar "Arcanum" {antimagic, Dex+4} (1819 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). a cursed -1 hand axe (2 gold) a +0 rapier (108 gold) a +0 dagger (54 gold) a +3 short sword of draining (604 gold) the +0 sword of Power (2160 gold) (1, -29, D:4) a +0 dagger a +0 chain mail (4, -31, D:4) a +0 chain mail (36, -37, D:4) a +0 giant club (43, -48, D:4) 15 stones (43, -42, D:4) a +0 dagger a +0 robe (44, -46, D:4) a potion of ambrosia a potion of berserk rage a scroll of amnesia a scroll of random uselessness 3 potions of degeneration a -1 ring mail a +0 club a +0 flail Level 5 of the Dungeon (1, -24, D:5) a +0 quarterstaff (2, 0, D:5) 16 gold pieces (3, -1, D:5) 14 gold pieces (3, 0, D:5) 17 gold pieces (3, 1, D:5) 15 gold pieces (4, -1, D:5) 5 gold pieces (4, 0, D:5) 20 gold pieces (4, 1, D:5) 4 gold pieces (15, -26, D:5) a +0 rapier (26, -23, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 long sword (2, -19, D:6) a +0 whip a +0 whip (3, -20, D:6) a +0 halberd (7, -11, D:6) a +0 ring mail (7, -10, D:6) 17 gold pieces (12, -22, D:6) a bullfrog skeleton (14, -23, D:6) an adder skeleton (19, -10, D:6) a jackal skeleton a jackal skeleton (35, -26, D:6) 14 gold pieces (35, -24, D:6) a +0 hand axe (unseen)