Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 11932348205325773101 0 123ABC the Magician (level 1, 15/15 HPs) Began as a Djinni Summoner on May 3, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:43 (10 turns). 123ABC the Magician (Djinni Summoner) Turns: 10, Time: 00:00:43 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 b - Call Imp Summ 26% N/A 7% 2 c - Call Canine Familiar Summ 13% N/A 13% 3 d - Eringya's Surprising Summ 13% N/A 41% 4 e - Summon Seismosaurus Summ/Erth 13% N/A 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, 123ABC the Djinni Summoner. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 6 gold pieces. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Summon Small Mammal, Call Imp, Call Canine Familiar, Eringya's Surprising Crocodile, Summon Seismosaurus Egg. You need no library to learn spells. Casting: Summon Small Mammal (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A quokka appears in a puff of smoke. HP restored. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ## #### ..# #.. #.# #.# #.# ####.# ##.## ##..r@# ##.#.###.##..# #$#.#.#.###..# #.<.#.## #..# #.#.#.#.# #..# ##.#.###.##..# ##.## #....# #.# ##..# #.# .. You could see a friendly quokka (summoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 123ABC the Djinni Summoner began the quest for the Orb. 0 | D:1 | 123ABC set off with the following spells memorised: Summon | Small Mammal, Call Imp, Call Canine Familiar, Eringya's | Surprising Crocodile, Summon Seismosaurus Egg. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 10 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_loops_ring, nicolae_hexahallways Action || total ---------------------------++------- Cast: Summon Small Mamm || 1