1492 the Dungeon (0, 33, D) a +1 dagger of venom (0, 50, D) a crystal ball of energy (unseen) (0, 51, D) an uncursed staff of air (0, 52, D) a +0 leather armour (still there?) a +0 leather armour (still there?) (1, 21, D) a +8 executioner's axe of pain {!w} (1, 32, D) a +6 ring of strength a cursed ring of protection from fire the cursed +1 great mace "Ymmusk" {pain, rElec MR++ MP+9 Dex-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (1, 34, D) a +3 short sword of speed a +0 longbow a +0 leather armour a +0 long sword (1, 50, D) a +1 shortbow of freezing (unseen) (1, 52, D) a +0 cloak of poison resistance the ring "Nusoelom" {rElec rPois rF- Stlth+} [ring of poison resistance] It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It makes you more stealthy. the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. a +4 dagger of venom {!w} a +0 short sword a +0 longbow a +0 leather armour the cursed +0 chain mail of Valour {rPois} It protects you from poison. It has a curse placed upon it. (1, 53, D) a +4 spear of pain (1, 54, D) a +0 leather armour (2, 14, D) Roxanne's Reference Book on Stones Spells Type Level a - Passwall Transmutation/Earth 2 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Iron Shot Conjuration/Earth 6 d - Statue Form Transmutation/Earth 6 a book of Annihilations (2, 33, D) a +3 hand axe of freezing a +0 shortbow a +0 short sword (2, 35, D) a +0 scale mail (2, 51, D) a +0 long sword a +0 rapier a book of Party Tricks (2, 53, D) an uncursed staff of power {!a} a +0 rapier a cursed -3 longbow a +0 leather armour (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 14, D) a cursed staff of air (3, 16, D) a fan of gales (3, 33, D) the Incunabulum of Aerial Ignition Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Airstrike Air 4 c - Tornado Air 9 a +0 scimitar a +0 buckler a lamp of fire (3, 34, D) a +2 short sword of protection (3, 35, D) a +0 dagger a +0 shortbow a +0 leather armour (3, 49, D) a +0 leather armour a +6 dagger of venom (3, 51, D) a +0 longbow an uncursed staff of cold (3, 54, D) a +0 long sword a +0 leather armour a cursed -3 ring of strength a +0 ring mail (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 robe a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed staff of power (4, 32, D) a +1 naga barding of fire resistance (4, 33, D) a +2 scimitar of electrocution (4, 34, D) a +0 rapier a +0 scale mail a cursed amulet of inaccuracy (4, 36, D) a cursed +0 rapier a +0 ring mail (4, 49, D) a book of Fire a +0 long sword (4, 51, D) a +0 dire flail of venom {!w} a +0 leather armour an elf corpse (skeletalised by now) (4, 52, D) a +6 glaive of venom a +0 long sword (4, 53, D) a +0 longbow a +0 dagger a cursed +0 leather armour (4, 54, D) a +0 short sword (4, 56, D) a +0 rapier a +0 rapier a cursed -2 leather armour (5, 15, D) a book of Maledictions (5, 32, D) a Necronomicon (5, 33, D) an uncursed staff of death (5, 34, D) a +0 short sword a -2 shortbow a +0 leather armour a book of Debilitation (5, 35, D) a +0 rapier (5, 36, D) a +0 rapier (5, 51, D) a +0 scale mail of poison resistance a +0 rapier the Catalogue of Intoxication and Summoning Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Alistair's Intoxication Transmutation/Poison 5 (6, 15, D) a book of Changes (6, 16, D) an uncursed staff of wizardry {!a} (6, 32, D) a crystal ball of energy (6, 33, D) a +0 short sword a crystal ball of energy (6, 34, D) a +0 rapier a +0 leather armour an uncursed staff of cold (6, 35, D) a +0 dagger (6, 50, D) a +0 leather armour (6, 51, D) a +0 longbow a +0 leather armour (6, 52, D) a +0 dagger a +1 scale mail of magic resistance (6, 53, D) a +0 leather armour a +0 long sword (6, 57, D) a +1 great sword of pain (7, 13, D) a wand of flame (28) a +6 ring of dexterity the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. the ring of Osuedeb {Str+4 Int+4} [ring of strength] It affects your strength (+4). It affects your intelligence (+4). a +2 amulet of reflection (7, 14, D) a +0 battleaxe of freezing (7, 31, D) 2 scrolls of brand weapon the ring "Zyn Vom" {+Inv Str+4 Int+3 Stlth+} [ring of stealth] It affects your strength (+4). It affects your intelligence (+3). It lets you turn invisible. It makes you more stealthy. (7, 32, D) a cursed -3 long sword {!w} a +0 longbow a +1 dagger of venom {!w} (7, 33, D) a +0 leather armour (7, 34, D) a +0 long sword a phial of floods (7, 39, D) a +0 rapier a +0 rapier a +0 leather armour (7, 41, D) a +1 war axe of chopping (7, 49, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a manual of Invocations a +0 rapier (7, 51, D) an uncursed staff of conjuration {!a} a fan of gales (7, 52, D) a +0 rapier a +0 executioner's axe of flaming (7, 54, D) a cursed -2 short sword a +0 buckler of cold resistance a +0 rapier a +0 rapier a +0 chain mail a +2 dire flail of protection (7, 55, D) a +0 dagger a +0 ring mail (8, 14, D) a +5 long sword of holy wrath (8, 16, D) an uncursed staff of fire (8, 32, D) a crystal ball of energy a +2 ring mail of poison resistance (8, 34, D) an uncursed staff of cold (8, 50, D) a +0 rapier a +0 rapier (8, 53, D) a +0 short sword of holy wrath a +0 leather armour a +0 war axe of freezing a +1 short sword of protection an elf corpse (skeletalised by now) (8, 55, D) a +0 short sword a +0 short sword a +0 leather armour a +2 ring of dexterity a +0 hand axe of flaming a +0 battleaxe of chopping (9, 14, D) a +1 falchion of holy wrath (9, 16, D) a book of Beasts (9, 18, D) 2 large rocks of returning (9, 20, D) an uncursed staff of conjuration {!a} a +3 leather armour of cold resistance (9, 32, D) a +0 long sword a +0 leather armour a +2 ring of strength an uncursed staff of power {!a} a +1 leather armour of magic resistance a +0 dagger (9, 39, D) a +0 scimitar (9, 51, D) a +0 longbow a +0 leather armour an uncursed ring of positive energy (9, 53, D) an uncursed ring of stealth a +0 short sword a +0 dagger a +0 longbow a +0 leather armour (9, 56, D) a +1 short sword of venom (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy {!a} a crystal ball of energy (10, 14, D) a cursed amulet of the acrobat (10, 16, D) a +0 dagger (10, 26, D) a +3 demon whip of venom a +0 chain mail of cold resistance an uncursed ring of flight (10, 33, D) a cursed -2 rapier a cursed -2 rapier a +0 leather armour a book of Changes (10, 34, D) a +0 long sword a +2 buckler a +0 short sword (10, 36, D) a +0 scimitar (10, 50, D) a +0 vampiric long sword (10, 52, D) a +4 battleaxe of flaming a phial of floods (10, 53, D) a +0 chain mail a +0 short sword a +0 longbow a +0 short sword a +0 leather armour (10, 55, D) a +0 shortbow (11, 14, D) an uncursed ring of ice (11, 15, D) a +2 halberd of protection (11, 16, D) the +5 morningstar of Arriehy {crush, rF+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It lets you see invisible. the +2 helmet of the Poles {rF+ rN++ Str+4} It affects your strength (+4). It protects you from fire. It greatly protects you from negative energy. the cursed +1 demon blade of Uxumy {vamp, Str+5 Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+5). It affects your dexterity (+4). It has a curse placed upon it. a +0 cloak a +1 quarterstaff of protection (11, 32, D) a +0 long sword (11, 33, D) a +0 rapier a +2 shortbow of freezing (11, 34, D) a +0 shortbow a +3 battleaxe of electrocution a +0 chain mail a +0 long sword (11, 36, D) a +0 rapier (11, 50, D) a +0 rapier a +0 long sword (11, 51, D) a book of Summonings (11, 53, D) a cursed -3 short sword (11, 54, D) a +0 long sword (12, 4, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. 1000 bolts 1000 sling bullets the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +0 hand axe (12, 14, D) a +0 hand crossbow of freezing (12, 15, D) a +4 quarterstaff of chaos {!w} a +0 cloak an uncursed staff of summoning {!a} (12, 16, D) a +2 demon trident of electrocution (12, 17, D) a +2 flail of venom {!w} a +0 chain mail (12, 34, D) a cursed staff of fire a +0 leather armour a +0 long sword a book of Dreams (12, 35, D) a +0 shortbow (12, 51, D) a book of Callings (12, 52, D) a +2 demon blade of venom (12, 53, D) a +0 battleaxe of chopping (13, 32, D) an uncursed staff of death a +0 leather armour (13, 33, D) a phial of floods (13, 34, D) an uncursed staff of conjuration (13, 51, D) an uncursed staff of earth (13, 52, D) an uncursed staff of power (13, 53, D) a +0 scimitar a +0 shortbow a +0 leather armour (14, 33, D) a +0 longbow +0 fire dragon scales (14, 50, D) the +1 helmet of Cezeb {+Blink Stlth+} It lets you blink. It makes you more stealthy. (14, 51, D) a +1 plate armour of poison resistance (14, 52, D) a +2 ring mail of poison resistance (17, 32, D) a +3 ring mail of fire resistance (18, 34, D) a +0 hand axe (18, 48, D) Sif Muna's Guide on Fetching Lightness Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Discord Hexes 8 d - Tornado Air 9 (18, 50, D) a +0 short sword of freezing (19, 0, D) a +0 ring mail of magic resistance (19, 16, D) a phial of floods (19, 35, D) a +0 animal skin (unseen) (19, 48, D) the cursed +1 robe of Foabalis {Str+4} It affects your strength (+4). It has a curse placed upon it. the cursed +2 falchion of Pain and Death {pain, Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you more stealthy. It has a curse placed upon it. (19, 49, D) a +2 scythe of slicing (19, 50, D) a +8 quick blade (20, 1, D) a +2 war axe of draining (still there?) a +0 dagger (still there?) (20, 3, D) a +0 falchion (unseen) (20, 16, D) a +3 shortbow of freezing (20, 33, D) the +1 helmet of Aseetiy {rPois Int+3 Dex+3} It affects your intelligence (+3). It affects your dexterity (+3). It protects you from poison. an uncursed ring of protection from cold a +6 ring of strength a +5 quick blade {!w} a +0 robe a +0 buckler the +4 ring mail of Articulation {rElec MR+ Str-3} It affects your strength (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. (20, 48, D) an uncursed staff of energy (20, 49, D) a +2 naga barding of flying (20, 50, D) 4 large rocks the +2 helmet of the Lonely Spirits {rF++ rC+ Dex+3} It affects your dexterity (+3). It greatly protects you from fire. It protects you from cold. (21, 1, D) a +2 mace of holy wrath (21, 16, D) a book of Burglary (21, 17, D) the +5 flail of the Sun {crush, +Rage rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you go berserk. (21, 18, D) a +2 great sword of slicing (still there?) a fan of gales (still there?) (21, 32, D) a +4 ring mail of magic resistance (21, 33, D) a lightning rod (4/4) (21, 35, D) a +0 robe a +0 robe (21, 37, D) a +2 demon whip of venom a cursed +0 robe a +0 buckler a cursed ring of attention (21, 47, D) a lamp of fire (21, 51, D) an iron dragon corpse (skeletalised by now) (21, 52, D) quicksilver dragon scales (22, 0, D) a +0 troll leather armour {Purgy} (22, 1, D) a +1 battleaxe of chopping (still there?) a +5 great mace of holy wrath (still there?) (22, 3, D) an uncursed staff of earth (unseen) (22, 16, D) a +3 flail of venom (22, 33, D) a +1 dagger of freezing (22, 48, D) a +2 pair of boots of stealth (22, 49, D) 4 large rocks a crystal ball of energy (23, 0, D) an uncursed ring of poison resistance (23, 1, D) an uncursed staff of air (23, 2, D) a +2 short sword of venom (unseen) (23, 32, D) a book of Unlife (23, 33, D) a +2 rapier of speed {!w} a cursed +0 robe a +0 buckler an uncursed staff of cold (23, 34, D) a +0 rapier a +1 flail of protection a +0 animal skin a +0 robe (23, 35, D) a +0 robe a +1 rapier of venom (23, 37, D) a +0 buckler (23, 48, D) a +1 flail of holy wrath a lamp of fire (23, 54, D) a quicksilver dragon corpse (skeletalised by now) (24, 16, D) an uncursed staff of earth (24, 18, D) a +1 hand crossbow of flaming (24, 32, D) the +5 hand axe "Beselen" {drain, Dex+8} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+8). the +1 triple crossbow of Responsibility {velocity, Int+5} Any bolt fired from it inflicts extra damage. It affects your intelligence (+5). a +0 cloak of poison resistance the +8 scimitar "Utwaif" {freeze, rC- Dex+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It makes you vulnerable to cold. It makes you more stealthy. a +4 ring of strength (24, 37, D) a +4 rapier of speed a +0 robe a +0 buckler an uncursed ring of protection from cold (24, 48, D) 3 large rocks a cursed staff of power {!a} (24, 49, D) an uncursed staff of fire a book of Maledictions (24, 50, D) the ring "Ecomiux" {SInv Stlth+} [ring of see invisible] It lets you see invisible. It makes you more stealthy. 5 large rocks (25, 1, D) a +4 scimitar of flaming (unseen) (25, 2, D) a +4 demon trident of venom (unseen) (25, 3, D) a +0 scythe of protection (unseen) (25, 5, D) a +0 chain mail (unseen) (25, 17, D) a cursed staff of power {!a} a phial of floods (25, 19, D) a +0 quarterstaff of protection (25, 20, D) the cursed +0 flail "Zutaz" {freeze, +Rage MR+ Str+2 Int-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (-4). It affects your resistance to hostile enchantments. It lets you go berserk. It has a curse placed upon it. (25, 32, D) a +0 crystal plate armour an uncursed staff of death (25, 38, D) a +3 morningstar of distortion {!w} a +0 animal skin (25, 48, D) an uncursed staff of power {!a} (25, 49, D) a book of Frost (25, 52, D) a large rock (26, 0, D) a +4 shortbow of freezing (26, 15, D) a book of Battle (26, 16, D) a +2 bardiche of flaming (26, 21, D) a +0 spear of flaming (26, 32, D) a +0 quarterstaff a book of Air (26, 38, D) a +0 robe an uncursed staff of fire a +0 animal skin (26, 48, D) a +2 chain mail of magic resistance (26, 49, D) the -4 hat "Mivev" {rElec rCorr Dex+5 SInv} It affects your dexterity (+5). It insulates you from electricity. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. the ring of Elypletu {*Slow rElec Int+6 SInv} [ring of see invisible] It affects your intelligence (+6). It insulates you from electricity. It lets you see invisible. It may slow you when you take damage. 2 large rocks a phial of floods (26, 50, D) a +0 morningstar a +2 rapier of venom (26, 51, D) a large rock (26, 53, D) a large rock (27, 0, D) a +2 dagger of freezing a +1 hand axe of distortion {!w} (27, 15, D) a +0 halberd of freezing (27, 16, D) a +1 shield of poison resistance (27, 17, D) a +1 large shield of reflection an uncursed staff of poison (27, 21, D) a +2 robe of fire resistance (27, 32, D) a +0 animal skin (27, 33, D) a cursed -3 quarterstaff a +0 robe a +0 robe a +0 hand axe a +0 robe a +3 lajatang of electrocution a +0 robe a cursed +0 animal skin a +0 antimagic hand axe {!w} an uncursed staff of earth (27, 40, D) a +2 robe of fire resistance an uncursed amulet of the gourmand (27, 49, D) 6 large rocks a +3 leather armour of positive energy an uncursed staff of cold (27, 50, D) a +1 vampiric trident {!w} (27, 52, D) an iron dragon corpse (skeletalised by now) (27, 55, D) a large rock (27, 56, D) a large rock (28, 0, D) a lightning rod (4/4) (28, 15, D) a +3 plate armour of cold resistance (28, 32, D) the Catalogue of Transmutation and Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Lightning Bolt Conjuration/Air 5 d - Silence Hexes/Air 5 e - Statue Form Transmutation/Earth 6 (28, 39, D) a +0 quarterstaff (28, 48, D) a manual of Ice Magic a +0 mace a lightning rod (4/4) (29, -1, D) a fan of gales (29, 1, D) a +4 trident of piercing (29, 32, D) the +1 glaive "Xirgh" {venom, *Drain Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). It causes draining when unequipped. (29, 33, D) a +2 rapier of electrocution a +3 shortbow a +0 robe a +0 animal skin a +0 buckler the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. a +2 buckler of reflection (29, 48, D) quicksilver dragon scales a +5 falchion of holy wrath a quicksilver dragon corpse (skeletalised by now) (29, 49, D) an uncursed staff of earth (30, 36, D) a +0 flail (30, 48, D) a manual of Maces & Flails (30, 50, D) a +1 falchion of venom a +4 hand axe of flaming (31, 48, D) a manual of Summonings (31, 50, D) the +2 pair of boots "Gym Atiwki" {rN+} It protects you from negative energy. a cursed -2 ring of dexterity a +2 chain mail of cold resistance a book of Fire an iron dragon corpse (skeletalised by now) (31, 53, D) a +1 cloak of invisibility quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (32, 48, D) the -1 pair of gloves of the Kangaroo {rN+} It protects you from negative energy. the +7 plate armour "Nymmirgh" {MR+} It affects your resistance to hostile enchantments. (32, 49, D) a book of Summonings (33, 48, D) an uncursed staff of conjuration {!a} (33, 50, D) 5 large rocks (34, 28, D) a +2 mace of crushing (34, 48, D) an uncursed staff of wizardry {!a} (35, 0, D) a +0 dagger of venom (35, 1, D) a +0 broad axe of chopping (35, 28, D) a +1 great mace of draining (35, 29, D) a +1 mace of protection (35, 49, D) the +6 dagger of True Grit {elec, MR+ Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (36, 13, D) an uncursed staff of summoning (unseen) (36, 15, D) a +1 hunting sling of freezing (36, 28, D) an uncursed ring of ice (36, 29, D) an uncursed staff of death (37, -1, D) a +1 arbalest of flaming (37, 14, D) an uncursed staff of air (37, 28, D) a +3 scale mail of fire resistance (37, 29, D) an uncursed staff of cold (38, 14, D) an uncursed staff of air a +8 giant club (38, 15, D) an uncursed ring of resist corrosion (38, 29, D) an uncursed amulet of regeneration (38, 48, D) an uncursed staff of cold (38, 49, D) a book of Spatial Translocations (38, 50, D) a book of Air (39, -1, D) a +1 ring of evasion the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. the +11 spear "Jaasosh" {flame, rElec rF- rN++ Int-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It makes you vulnerable to fire. It insulates you from electricity. It greatly protects you from negative energy. the +7 war axe of Balance {protect, rPois} It protects the one who uses it against injury (+AC on strike). It protects you from poison. the +3 morningstar "Nailas" {crush, rElec rF+ Int-5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It protects you from fire. It insulates you from electricity. (39, 14, D) a +5 dagger of venom (39, 15, D) an uncursed staff of death (39, 28, D) the +7 broad axe "Hydra's Undoing" {speed, *Corrode Str+4 Int+7} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+7). It may corrode you when you take damage. the +1 leather armour "Atiurang" {rF+ rN+} It protects you from fire. It protects you from negative energy. the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. a +3 ring of evasion (39, 29, D) an uncursed staff of conjuration (39, 49, D) a +0 leather armour (39, 50, D) a +0 long sword a crystal ball of energy (40, 14, D) a book of Conjurations (40, 15, D) an uncursed staff of wizardry (40, 28, D) an uncursed staff of air (40, 30, D) a +2 leather armour of poison resistance (40, 31, D) a +0 long sword (40, 47, D) the Almanac of Bewitching Attacks Spells Type Level a - Searing Ray Conjuration 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Throw Icicle Conjuration/Ice 4 d - Metabolic Englaciation Hexes/Ice 5 e - Darkness Hexes 6 (40, 48, D) a book of Conjurations (40, 49, D) a fan of gales (40, 50, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. a +7 glaive of protection {!w} a Fen Folio an elf corpse (40, 51, D) a +0 leather armour a +0 longbow a +0 dagger (40, 52, D) a +0 rapier (41, 2, D) an uncursed staff of air (41, 15, D) a cursed ring of fire (41, 48, D) an uncursed staff of cold a book of Beasts (41, 50, D) a +0 long sword a +0 leather armour of cold resistance (42, 0, D) an uncursed staff of summoning {!a} (42, 1, D) an uncursed staff of conjuration {!a} a +0 great sword of holy wrath (42, 15, D) an uncursed staff of summoning (42, 29, D) a +1 hunting sling of flaming (42, 47, D) a book of the Tempests (42, 50, D) a +0 short sword a +0 short sword an elf corpse (42, 52, D) a +0 leather armour a +0 rapier an uncursed staff of air a +0 rapier a +0 rapier a +0 leather armour an elf corpse an elf corpse (43, 14, D) a +0 plate armour of magic resistance (43, 15, D) the cursed +0 great sword of the Enchanted Forest {slice, rF+} It inflicts extra damage upon your enemies. It protects you from fire. It has a curse placed upon it. a +1 pair of boots of running (43, 47, D) the Tome of the World Spells Type Level a - Confusing Touch Hexes 1 b - Static Discharge Conjuration/Air 3 c - Lightning Bolt Conjuration/Air 5 d - Metabolic Englaciation Hexes/Ice 5 e - Freezing Cloud Conjuration/Ice/Air 6 a +0 long sword a +0 ring mail an elf corpse (43, 49, D) a cursed -1 longbow a +0 leather armour a +0 arbalest of flaming a +1 ring mail of fire resistance a cursed amulet of inaccuracy a +0 leather armour a cursed -1 short sword {!w} a +4 falchion of venom an elf corpse (44, 29, D) a +4 blowgun (44, 47, D) a +0 short sword (45, 48, D) a +0 dagger a +0 leather armour a +0 long sword a +0 long sword of holy wrath {!w} an uncursed staff of death an elf corpse (45, 50, D) the +2 scimitar "Loitong" {slice, *Noise +Inv Str+6 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+6). It lets you turn invisible. It may make noises in combat. It makes you more stealthy. the cursed +0 dagger of the Inquisitive Allies {vamp, rElec rC- Str+6 Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+6). It affects your dexterity (+3). It makes you vulnerable to cold. It insulates you from electricity. It has a curse placed upon it. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 short sword of Vizyon {pierce, rF- Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It makes you vulnerable to fire. a +0 rapier a +0 rapier a +0 leather armour a +4 flail of crushing a +0 long sword a +0 dagger an elf corpse an elf corpse (45, 51, D) a +0 rapier a +0 rapier a +1 leather armour of poison resistance the amulet "Winuum" {Gourm rElec rC+++ Int-3 Dex-4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (-3). It affects your dexterity (-4). It renders you almost immune to cold. It insulates you from electricity. an uncursed staff of death a +0 shortbow a +0 leather armour a book of Annihilations an elf corpse an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (45, 54, D) a +0 rapier a +0 rapier a +0 longbow a +0 leather armour a +3 hand axe of pain an elf corpse (skeletalised by now) (45, 56, D) a +2 mace of distortion (46, 48, D) a +0 ring mail a +0 rapier (47, 48, D) an uncursed staff of air a +0 dagger (47, 51, D) a +0 rapier an elf corpse (47, 52, D) a +2 plate armour of fire resistance a +0 dagger an elf corpse (47, 53, D) a +0 leather armour a +0 short sword a +0 short sword a +0 leather armour an elf corpse (47, 54, D) a +0 rapier a +0 leather armour a +0 rapier (47, 55, D) a +1 dire flail of holy wrath (47, 56, D) a +1 war axe of freezing (48, 49, D) a +0 ring mail (48, 50, D) a +1 quarterstaff of protection a +0 leather armour a +0 ring mail a +0 scimitar a +4 plate armour of cold resistance a +2 hunting sling of velocity Kikubaaqudgha's Tome of Black Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Vampiric Draining Necromancy 3 d - Bolt of Draining Conjuration/Necromancy 5 e - Dispel Undead Necromancy 5 f - Borgnjor's Vile Clutch Necromancy/Earth 5 an elf corpse (48, 52, D) a +0 rapier a +0 rapier a +0 leather armour a cursed -2 long sword a +0 leather armour an elf corpse (49, 1, D) a lamp of fire an uncursed staff of poison (49, 12, D) the cursed +1 rapier "1492's Death" {pierce, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. It has a curse placed upon it. an uncursed staff of death (49, 23, D) a book of Transfigurations (49, 36, D) a +2 mace of draining (unseen) (49, 48, D) a +0 short sword (49, 49, D) an uncursed staff of cold a +0 leather armour Qiem's Incunabulum of Lethal Earth Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Animate Dead Necromancy 4 d - Petrify Transmutation/Earth 4 (49, 50, D) a +0 scale mail a +0 leather armour a +0 long sword a +0 short sword a +0 leather armour a lamp of fire (49, 52, D) a +4 battleaxe of chopping a +0 ring mail (50, 0, D) an uncursed staff of death (50, 12, D) an uncursed amulet of harm (50, 25, D) a cursed staff of wizardry {!a} a +5 hunting sling of flaming (50, 27, D) an uncursed ring of see invisible an uncursed staff of conjuration {!a} an uncursed ring of wizardry (50, 36, D) a crystal ball of energy (50, 37, D) a +0 trident a +0 chain mail (50, 38, D) a +0 long sword (unseen) (50, 48, D) a +0 long sword an uncursed staff of earth (50, 49, D) a +0 dagger (50, 50, D) the Handbook of the Supportive Birds Spells Type Level a - Shock Conjuration/Air 1 b - Call Imp Summoning 2 c - Static Discharge Conjuration/Air 3 d - Lightning Bolt Conjuration/Air 5 e - Tornado Air 9 a book of Spatial Translocations (51, 0, D) an uncursed amulet of the gourmand (51, 13, D) an uncursed staff of cold (51, 35, D) the +1 falchion of the Four Realms {drain, rPois Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from poison. (51, 36, D) a +2 dagger of venom a +0 robe a +5 ring of dexterity (51, 37, D) a cursed -2 giant club a +2 antimagic hand axe (51, 39, D) a +2 great mace (unseen) (51, 40, D) a +0 great sword a +0 chain mail a +5 ring of strength (51, 49, D) a +1 chain mail of cold resistance a cursed -1 rapier a +3 leather armour of cold resistance a +0 dagger (51, 51, D) a +0 long sword a +6 rapier of holy wrath a +0 shortbow a +0 hand axe of chopping an elf corpse an elf corpse (51, 52, D) a +0 longbow a +0 leather armour a +0 dagger a +0 shortbow a +0 leather armour an elf corpse an elf corpse (52, -1, D) a cursed ring of attention (52, 1, D) the Guide on the Compass and the Glacier Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Blink Translocation 2 c - Portal Projectile Hexes/Translocation 3 d - Recall Summoning/Translocation 3 e - Throw Icicle Conjuration/Ice 4 f - Ozocubu's Refrigeration Ice 6 (52, 12, D) a +0 ring mail of fire resistance (52, 13, D) a book of Party Tricks (52, 23, D) a +2 plate armour of magic resistance (52, 38, D) a +0 halberd a +0 plate armour (52, 39, D) a +0 dire flail (unseen) (52, 48, D) a +3 hunting sling of velocity (52, 49, D) a book of Alchemy an uncursed staff of air an elf corpse (53, 12, D) an uncursed staff of power {!a} (53, 13, D) a phial of floods (53, 27, D) an uncursed staff of summoning {!a} (53, 37, D) an uncursed staff of summoning {!a} (53, 48, D) a -1 short sword (53, 50, D) a phial of floods (53, 51, D) a book of Misfortune a +0 leather armour (54, 0, D) the +1 ring mail of the Crown {rN+ Int+3 Dex+2} It affects your intelligence (+3). It affects your dexterity (+2). It protects you from negative energy. a +0 hat of magic resistance (54, 1, D) the Compendium of Mutagenic Necromancy Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Blade Hands Transmutation 5 e - Simulacrum Ice/Necromancy 6 (54, 13, D) a +1 scale mail of magic resistance (54, 24, D) an uncursed ring of see invisible (54, 38, D) a +0 giant club (unseen) (54, 49, D) a +0 rapier (54, 50, D) a +2 mace of draining a +0 leather armour a +0 scimitar an elf corpse (55, 0, D) a book of Death (55, 12, D) an uncursed ring of stealth (55, 13, D) a +4 mace of protection (55, 24, D) the ring "Ceywn" {*Slow +Inv rN+ Str+4 Slay+5} [ring of positive energy] It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from negative energy. It lets you turn invisible. It may slow you when you take damage. (58, 38, D) a crystal ball of energy (58, 41, D) a +2 battleaxe of draining a +2 shortbow of velocity a +0 plate armour (58, 47, D) a crystal ball of energy (58, 48, D) a book of Transfigurations (58, 49, D) the +7 pearl dragon scales of Catud {-Tele +Inv rN+ rCorr Stlth+} It protects you from negative energy. It lets you turn invisible. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (59, 36, D) an uncursed staff of summoning (59, 47, D) an uncursed staff of conjuration (60, 37, D) a +4 shortbow of velocity (60, 38, D) a +0 dagger a +0 robe (60, 48, D) a +3 blowgun (60, 49, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. the cursed +0 ring mail "Hiaqargh" {rPois rF++ rCorr Int-3} It affects your intelligence (-3). It greatly protects you from fire. It protects you from poison. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (61, 0, D) a +1 shortbow of freezing (61, 8, D) a +2 chain mail of magic resistance (61, 9, D) a +0 long sword (unseen) (61, 11, D) a +0 short sword (unseen) (61, 16, D) an uncursed staff of poison (61, 26, D) a +2 glaive of chopping (61, 37, D) a +0 trident a +0 plate armour of poison resistance (61, 42, D) a +0 robe (61, 44, D) a +1 antimagic lajatang (unseen) (61, 49, D) an uncursed staff of fire (61, 50, D) a redback corpse (62, 0, D) the +5 demon whip of Makhleb's Castigation {slash, rC+} It inflicts extra damage upon your enemies. It protects you from cold. the +5 hand axe of a Billion Songs {venom, +Blink Str+3 Dex+6} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+6). It lets you blink. (62, 2, D) a cursed -1 flail (62, 4, D) a +0 dagger a +0 robe (62, 9, D) a +0 rapier (still there?) a book of Maledictions (still there?) (62, 16, D) the Reference Book on Bewitchment Spells Type Level a - Metabolic Englaciation Hexes/Ice 5 b - Invisibility Hexes 6 c - Discord Hexes 8 (62, 17, D) a +5 blowgun (62, 26, D) a +0 rapier (62, 28, D) a +1 glaive of venom a +0 chain mail a +1 dire flail of draining (62, 38, D) a +0 halberd (62, 48, D) a +1 broad axe of electrocution a redback corpse (62, 49, D) a crystal ball of energy (62, 51, D) an orb spider corpse (62, 53, D) a demonic crawler corpse (63, 0, D) an uncursed ring of flight (63, 2, D) a +0 leather armour (63, 3, D) a +0 hand axe (63, 8, D) an uncursed staff of air (63, 9, D) a +0 scimitar (unseen) (63, 16, D) a crystal ball of energy (63, 17, D) an uncursed ring of positive energy (63, 26, D) an uncursed amulet of rage (63, 27, D) the +7 shortbow of Hevu {flame, *Corrode rElec Int+6 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It insulates you from electricity. It may corrode you when you take damage. It makes you more stealthy. (63, 28, D) a +0 long sword (63, 29, D) a +0 rapier a +4 dire flail of crushing (63, 48, D) a +2 rapier of electrocution (63, 50, D) a +3 scimitar of holy wrath (63, 52, D) a wolf spider corpse (64, 16, D) a +2 ring mail of cold resistance (64, 17, D) a lightning rod (4/4) (64, 26, D) a +0 dagger (64, 27, D) a +4 shortbow a +0 war axe of chopping a +0 leather armour the Guide on Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Summon Lightning Spire Summoning/Air 4 e - Lightning Bolt Conjuration/Air 5 (64, 46, D) a Necronomicon (64, 47, D) a +0 ring mail of cold resistance (64, 50, D) a +1 dagger of venom a tarantella corpse (64, 51, D) a hornet corpse (64, 52, D) a jumping spider corpse (65, 28, D) a +0 short sword a +0 longbow a +0 leather armour (65, 40, D) a +0 bardiche (unseen) (65, 48, D) a Grand Grimoire a lightning rod (4/4) a fan of gales a jumping spider corpse (65, 49, D) a +2 helmet of see invisible the ring of Coffis {rN+ Int+2 Dex-2 SInv} [ring of positive energy] It affects your intelligence (+2). It affects your dexterity (-2). It protects you from negative energy. It lets you see invisible. a fan of gales an emperor scorpion corpse a wolf spider corpse (66, 51, D) a +4 quarterstaff of protection (67, 0, D) a +1 leather armour of fire resistance (67, 48, D) the Guide on Shape Shifting and Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Irradiate Conjuration/Transmutation 5 f - Blade Hands Transmutation 5 an uncursed staff of conjuration {!a} an uncursed staff of summoning {!a} a redback corpse (67, 52, D) a redback corpse (68, 0, D) a +2 robe of positive energy (68, 47, D) the amulet "Janil" {+Rage rElec rN+++ MP+9 Int-4} [amulet of rage] It affects your intelligence (-4). It insulates you from electricity. It renders you almost immune to negative energy. It affects your magic capacity (+9). It lets you go berserk. the +1 leather armour of Trog's Brutal Revenge {*Contam rN+ Str+2} It affects your strength (+2). It protects you from negative energy. It causes magical contamination when unequipped. the ring of Kueghati {rF+ Int+3 Slay+2 Stlth+} [ring of intelligence] It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you more stealthy. the ring of Sif Muna's Reproof {+Fly rF+ rC+ rN+ Dex+2} [ring of positive energy] It affects your dexterity (+2). It protects you from fire. It protects you from cold. It protects you from negative energy. It lets you fly. the ring of Foum {Wiz rF- Dex+6} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+6). It makes you vulnerable to fire. a +2 flail of protection (68, 48, D) a crystal ball of energy a hornet corpse (68, 49, D) a fan of gales a +2 plate armour of magic resistance a +5 vampiric lajatang {!w} (69, 0, D) a book of Frost (unseen) (69, 36, D) an uncursed ring of positive energy (69, 47, D) a +1 dagger of draining (69, 48, D) a +2 glaive of venom a tarantella corpse a ghost moth corpse (69, 49, D) a hornet corpse (69, 51, D) the Grimoire of Icy Heat Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Conjure Flame Conjuration/Fire 3 c - Throw Icicle Conjuration/Ice 4 d - Fireball Conjuration/Fire 5 (70, 8, D) an uncursed staff of wizardry {!a} (70, 27, D) a +0 dagger a +0 robe (70, 36, D) a +2 robe of cold resistance (70, 37, D) an uncursed ring of magical power (70, 47, D) a lamp of fire (70, 53, D) an emperor scorpion corpse (70, 62, D) the +6 shortbow of Aminatun {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. the +7 long sword of Obsession {slice, +Blink Str+6 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (+2). It lets you blink. the +2 short sword of the Endless March {protect, rPois rC+} It protects the one who uses it against injury (+AC on strike). It protects you from cold. It protects you from poison. (71, 7, D) the +5 spear "Jellybane" {pierce, rF++ rC+ Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It greatly protects you from fire. It protects you from cold. a scroll of brand weapon 4 scrolls of amnesia (71, 8, D) a book of Death (71, 17, D) a +0 shield (71, 26, D) a +2 robe of fire resistance (71, 27, D) a +0 robe (71, 37, D) a book of Fire (71, 47, D) a book of Air (71, 48, D) the Tome of Vitriolic Air Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Lightning Bolt Conjuration/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 a book of the Dragon an orb spider corpse (71, 49, D) an uncursed staff of conjuration (71, 50, D) a hornet corpse (72, 9, D) a +1 mace of protection (72, 16, D) a manual of Crossbows a +1 rapier of flaming (72, 17, D) a +1 rapier of venom (72, 26, D) a +1 morningstar of protection a +0 robe of cold resistance a +0 trident of venom (72, 27, D) a +0 giant spiked club a +0 robe a +1 leather armour of magic resistance (72, 29, D) a +0 short sword a +0 ring mail (72, 36, D) an uncursed staff of conjuration {!a} (72, 37, D) a book of Flames (72, 51, D) a ghost moth corpse a hornet corpse a wolf spider corpse (73, 1, D) a book of Geomancy (73, 16, D) a +4 blowgun (73, 23, D) a +0 great mace a cursed +0 plate armour (73, 26, D) a book of Misfortune (73, 27, D) a +1 scimitar of electrocution (73, 37, D) a lightning rod (4/4) (73, 47, D) an uncursed amulet of rage (73, 49, D) a +4 bardiche of flaming (74, 21, D) a +0 spear a +0 robe (74, 22, D) a +0 battleaxe a +0 plate armour (74, 23, D) a +0 war axe (unseen) (74, 47, D) an uncursed staff of conjuration (74, 48, D) a +2 robe of positive energy (75, 1, D) the +6 war axe of Ashenzari's Favour {freeze, rN+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from negative energy. a +5 lajatang (75, 22, D) a +0 great sword (unseen) (75, 47, D) a +2 scale mail of fire resistance (75, 48, D) a cursed +4 ring of protection (75, 49, D) a +1 ring of evasion a demonic crawler corpse (75, 51, D) an orb spider corpse