1994 Level 1 of the Dungeon (2, 3, D:1) a +0 mace (8, 22, D:1) a +0 club (14, 4, D:1) 21 bolts (17, 13, D:1) a cursed +0 ring mail (19, -4, D:1) a +0 dagger (19, -3, D:1) a +0 club (20, -2, D:1) a +0 club (22, 2, D:1) a +0 leather armour (29, 8, D:1) a +0 club (39, -15, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 scale mail (1, -10, D:2) 6 needles of confusion (2, -9, D:2) a +0 dagger (8, -3, D:2) a +0 quarterstaff (8, -2, D:2) a +0 hand axe (11, 1, D:2) a +0 robe (16, 11, D:2) a +0 centaur barding (27, -37, D:2) a +0 short sword a +0 ring mail (41, -36, D:2) 3 scrolls of enchant weapon (41, -7, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 3, D:3) a +0 leather armour (0, 4, D:3) a +0 scythe a cursed +0 robe (2, 8, D:3) a +0 quarterstaff (8, 7, D:3) a +0 leather armour (10, 1, D:3) a +0 chain mail (11, 1, D:3) a +0 dagger (12, 34, D:3) a +0 war axe a +0 ring mail a +0 short sword a +0 quarterstaff (16, 34, D:3) a +0 dagger a +0 robe a +0 ring mail (17, 16, D:3) a +0 robe (17, 19, D:3) a +0 hand axe a +0 leather armour (28, 30, D:3) a +0 club (42, 1, D:3) a +0 whip (43, 32, D:3) a +0 ring mail a +0 dagger a +0 leather armour (44, -1, D:3) a +1 chain mail of poison resistance a +2 dagger of speed (44, 32, D:3) a +0 dagger a +0 robe (46, -3, D:3) a +0 dagger a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (17, 19, D:4) a +0 dagger a +0 robe a +0 leather armour (18, 19, D:4) a +0 dagger a +0 robe a +0 dagger a cursed +0 robe (19, 35, D:4) a +0 leather armour (26, 30, D:4) a +0 club (39, 17, D:4) a +0 giant spiked club (39, 23, D:4) a +0 leather armour a +0 whip the +0 robe of the Illusory Emperors {rF- Str+5 SInv} It affects your strength (+5). It makes you vulnerable to fire. It lets you see invisible. (40, 23, D:4) a +0 halberd (47, 23, D:4) a +0 mace (53, 25, D:4) a +0 falchion a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 9 bolts (5, -20, D:5) a +0 hand axe a +0 chain mail a +0 hand axe (6, -20, D:5) a +0 whip (14, -14, D:5) a +0 helmet (19, 7, D:5) a +0 halberd (20, -5, D:5) a +0 flail (21, -27, D:5) a +0 giant spiked club (23, -16, D:5) a +0 flail (37, 6, D:5) 2 potions of degeneration Level 6 of the Dungeon (24, -17, D:6) 6 tomahawks (26, -7, D:6) a +0 ring mail (33, 9, D:6) a +0 robe (36, -12, D:6) a +0 morningstar (50, -20, D:6) a cursed -2 whip Level 7 of the Dungeon (8, -6, D:7) a cursed +0 ring mail a +0 leather armour (9, -5, D:7) a +0 dagger a +0 leather armour (9, -4, D:7) a +0 short sword a +0 dagger a +0 leather armour a +0 dagger a +0 robe (10, -3, D:7) a +0 mace (12, 7, D:7) a +0 robe (19, -14, D:7) a +0 trident (28, -22, D:7) a +1 war axe of chopping (28, -21, D:7) a +0 leather armour a +0 flail (28, -20, D:7) a +0 flail a +0 robe (29, -17, D:7) a +0 dagger a +0 shortbow (30, 1, D:7) a cursed +0 spear a +0 robe (30, 2, D:7) a cursed +0 falchion a +0 robe a +3 halberd of freezing a +0 robe (33, -2, D:7) a +0 war axe a +0 giant spiked club (40, -16, D:7) a +0 whip a +0 chain mail (41, -16, D:7) a +0 giant club (41, 6, D:7) a +0 shortbow (49, -15, D:7) a +0 hand axe (53, 13, D:7) a tomahawk (53, 16, D:7) a +3 flail of crushing (53, 17, D:7) a +0 short sword a +2 leather armour of cold resistance (53, 18, D:7) a tomahawk a +0 whip a +0 leather armour a +0 dagger a +0 robe Level 8 of the Dungeon (22, -1, D:8) a cursed -2 robe (24, -4, D:8) a manual of Polearms (29, 17, D:8) a +0 whip (34, -6, D:8) a +0 flail of crushing (35, -4, D:8) a +0 ring mail (36, -5, D:8) a +0 dagger a +0 robe (36, -4, D:8) a +0 flail (42, 41, D:8) a +0 shortbow (45, 28, D:8) a +0 shortbow (45, 40, D:8) a +0 dagger a +0 robe (48, 43, D:8) a +0 flail a +0 whip a +0 club (49, 43, D:8) a +0 battleaxe a +0 chain mail (51, 32, D:8) a potion of degeneration (51, 41, D:8) a potion of degeneration (52, 36, D:8) a +0 short sword (52, 41, D:8) 2 potions of degeneration (54, 29, D:8) a +0 leather armour (58, 35, D:8) a +0 war axe Level 9 of the Dungeon (0, 0, D:9) a cursed -3 war axe (3, -1, D:9) a +0 scimitar a +0 plate armour (3, 19, D:9) a cursed +0 naga barding (4, 23, D:9) a +0 robe (6, -4, D:9) a +0 trident a +0 ring mail (7, 22, D:9) a +0 dagger (7, 34, D:9) a +0 dagger a +0 chain mail (7, 35, D:9) a +0 dagger a +0 robe (8, 35, D:9) a +0 war axe (9, -17, D:9) a +0 robe (9, -12, D:9) a +0 robe (10, -8, D:9) a +0 ring mail (14, -4, D:9) the +9 quarterstaff of Sloth {freeze, rElec rC+ Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It makes you less stealthy. (18, -8, D:9) a crystal ball of energy (23, 9, D:9) a +0 giant spiked club (32, -3, D:9) a cursed -3 dagger (32, 14, D:9) a +0 longbow (32, 21, D:9) a +0 flail a +0 chain mail a +0 dire flail a cursed -1 giant club (32, 24, D:9) a cursed -3 giant club (40, 4, D:9) a +0 whip a +0 dagger (41, 4, D:9) a +0 dagger a scroll of enchant weapon a +0 short sword a +0 hand crossbow (42, 1, D:9) a +0 mace a +0 ring mail (42, 3, D:9) a +0 hand axe a +0 plate armour (42, 11, D:9) a +0 great sword of electrocution a +0 shortbow (42, 33, D:9) a +0 shortbow (43, -1, D:9) a +0 dagger (45, 4, D:9) a +0 glaive (45, 11, D:9) a +0 glaive (46, 5, D:9) a cursed -3 scythe (46, 10, D:9) a +2 short sword of freezing (49, 16, D:9) a +0 robe a +0 dagger a +0 war axe (50, 16, D:9) a +0 plate armour a +0 battleaxe (57, 21, D:9) a +0 giant spiked club (63, -13, D:9) a +2 pair of boots (63, 28, D:9) a +0 ring mail a cursed -3 club (63, 29, D:9) a +0 dagger a +0 leather armour (64, 17, D:9) a +0 dagger a +0 leather armour (64, 25, D:9) a +0 morningstar (64, 28, D:9) a +0 flail (65, 17, D:9) a +0 mace a +0 flail a +0 chain mail a +0 flail a +0 ring mail (66, 17, D:9) a +0 club a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (3, -7, D:10) a scroll of amnesia (5, 5, D:10) a +0 chain mail a +0 long sword (7, 4, D:10) a +0 robe a +0 dagger (9, 11, D:10) a +0 halberd (13, -15, D:10) a +0 quarterstaff of freezing (14, -15, D:10) an uncursed ring of ice (20, -3, D:10) a +0 morningstar (23, 22, D:10) 2 scrolls of amnesia a +1 large shield (30, -22, D:10) a tomahawk (35, -17, D:10) a tomahawk a +0 ring mail (41, 16, D:10) an uncursed ring of teleportation a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 robe a +0 dagger (4, -16, D:11) 30 bolts (9, -8, D:11) a cursed +0 pair of gloves (11, -11, D:11) a +0 battleaxe (18, 23, D:11) 6 needles of frenzy (19, -3, D:11) a +0 robe (21, 22, D:11) a fan of gales (22, -24, D:11) a +0 scale mail (24, -3, D:11) a +0 club (27, -18, D:11) a +0 giant club a +0 giant club (27, 10, D:11) a +0 falchion (28, -8, D:11) a tomahawk (28, -6, D:11) a +0 leather armour (29, -18, D:11) a +0 short sword a +0 ring mail a +0 hand axe a +0 leather armour (29, -6, D:11) a +0 plate armour a +0 dire flail a +0 ring mail a +0 falchion (30, -19, D:11) a +0 flail a +0 leather armour a +0 flail a +0 plate armour a +0 short sword a +0 ring mail (30, -9, D:11) 2 tomahawks a +0 dagger (30, -7, D:11) a +0 short sword (30, -6, D:11) a +0 chain mail a +0 scimitar (37, 1, D:11) a +0 leather armour (48, 2, D:11) a scroll of amnesia (48, 26, D:11) 6 curare-tipped needles the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (31, 11, Lair:1) a +0 longbow (43, -44, Lair:1) a +0 chain mail (49, -36, Lair:1) a +0 mace (60, -26, Lair:1) a +0 war axe Level 2 of the Lair of Beasts (0, 43, Lair:2) a +0 flail (14, 14, Lair:2) a +0 whip (14, 15, Lair:2) an uncursed ring of magical power (18, 36, Lair:2) a +0 demon blade (32, 46, Lair:2) a scroll of enchant weapon (40, 0, Lair:2) a +0 robe (52, 29, Lair:2) a potion of degeneration (53, 29, Lair:2) a scroll of amnesia Level 3 of the Lair of Beasts (8, 14, Lair:3) a +0 robe (16, 22, Lair:3) 8 arrows (17, 16, Lair:3) 13 bolts (18, 12, Lair:3) 14 gold pieces (20, -2, Lair:3) 12 bolts (20, 0, Lair:3) 398 stones 79 poisoned needles 6 scrolls of teleportation a scroll of immolation 6 scrolls of enchant armour a Gauntlet (0, 0, Gauntlet) a +0 chain mail (unseen) (5, -4, Gauntlet) a javelin (5, 0, Gauntlet) 2 javelins (5, 1, Gauntlet) a javelin (5, 2, Gauntlet) a javelin (10, -6, Gauntlet) a javelin (11, -1, Gauntlet) a javelin (12, -1, Gauntlet) a javelin (18, -6, Gauntlet) the +2 pair of boots of Kleptomania {rPois Str+8 Slay-4} It affects your strength (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from poison. (24, 11, Gauntlet) a +1 pair of gloves of strength (25, 11, Gauntlet) a +0 cloak (26, 10, Gauntlet) 38 gold pieces (32, -8, Gauntlet) a hell hog corpse (skeletalised by now) (32, -5, Gauntlet) 6 needles of sleeping (32, 5, Gauntlet) 26 arrows (32, 6, Gauntlet) the amulet of Ziomm {Acrobat rElec} [amulet of the acrobat] It helps you evade while moving and waiting. It insulates you from electricity. (32, 9, Gauntlet) 21 sling bullets (33, -7, Gauntlet) the ring "Figriod" {*Contam rC+++ Str+6 Int-4 SInv} [ring of strength] It affects your strength (+6). It affects your intelligence (-4). It renders you almost immune to cold. It lets you see invisible. It causes magical contamination when unequipped. (46, 3, Gauntlet) a potion of brilliance (46, 8, Gauntlet) a +0 ring mail