1994 Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, 5, D:1) a +0 dagger (32, 29, D:1) 25 bolts (35, 29, D:1) a +0 club (38, 24, D:1) a +0 robe (46, 37, D:1) a +0 robe (51, -4, D:1) a +0 ring mail (52, 2, D:1) a +0 hand axe (52, 8, D:1) a +0 short sword (57, 8, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 mace (2, 0, D:2) a +0 robe (27, -10, D:2) 13 bolts (28, -39, D:2) a +0 dagger a +0 chain mail (30, -44, D:2) 26 arrows Level 3 of the Dungeon (0, 0, D:3) 19 bolts (2, 29, D:3) a +0 club (5, 42, D:3) a +0 dagger (6, 15, D:3) a +0 long sword (17, 10, D:3) a +0 club (23, 34, D:3) a +0 short sword (27, 2, D:3) a +0 short sword (40, 33, D:3) a +0 dagger (42, 29, D:3) a +0 short sword (43, 40, D:3) a +0 robe (46, 47, D:3) a +0 club a +0 leather armour (49, 36, D:3) a +0 dagger (50, 36, D:3) a +0 dagger (52, 34, D:3) a +0 whip a +0 short sword Level 4 of the Dungeon [Shop] Ipav's Antique Weapon Emporium a +3 hand axe of flaming (425 gold) a +0 club (19 gold) a +0 dire flail (76 gold) a +0 battleaxe (123 gold) a +0 trident (66 gold) a +3 spear of piercing (408 gold) a +0 long sword (66 gold) the +8 mithril axe "Arga" {speed, MR+} (1227 gold) Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. Cheibriados disapproves of the use of such an item. a +0 mace (57 gold) the cursed +1 hunting sling "Hocaj" {venom, rElec} (338 gold) It poisons the ammo it fires. It insulates you from electricity. It has a curse placed upon it. (0, 0, D:4) a +1 rapier of electrocution (2, -8, D:4) a +2 scale mail of poison resistance (17, -4, D:4) a +0 leather armour (18, -4, D:4) a +0 mace (18, 5, D:4) a +0 robe a +0 dagger (20, 12, D:4) 25 arrows (45, -14, D:4) a +0 dagger (47, -23, D:4) a cursed +0 chain mail a +0 short sword (48, -17, D:4) a +0 plate armour (51, -14, D:4) a +0 hunting sling (55, 2, D:4) a +0 robe Level 5 of the Dungeon (1, -2, D:5) a +0 ring mail (12, 7, D:5) a +0 giant spiked club (13, 6, D:5) 23 arrows (24, -14, D:5) a stone (unseen) (24, -10, D:5) a +0 spear (still there?) a stone (still there?) (36, -19, D:5) a +0 giant club (39, -22, D:5) a +0 dagger a +0 robe 5 boomerangs a +0 leather armour (40, -22, D:5) a cursed +0 mace a +0 ring mail (53, 27, D:5) a +0 club (54, -9, D:5) a +0 chain mail Level 6 of the Dungeon (0, 8, D:6) a +0 giant spiked club (4, 0, D:6) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. (6, 12, D:6) a +0 short sword (7, 24, D:6) 27 bolts (11, 36, D:6) a cursed +0 war axe (18, 22, D:6) 25 arrows (23, 4, D:6) a potion of berserk rage (23, 29, D:6) a scroll of blinking Level 7 of the Dungeon (0, 0, D:7) a +0 trident (21, 32, D:7) 2 scrolls of random uselessness (22, 13, D:7) a +0 broad axe (23, 13, D:7) a +0 dagger (23, 32, D:7) a +0 hand axe (24, 14, D:7) a +0 quarterstaff (24, 16, D:7) 2 scrolls of teleportation (24, 32, D:7) a +0 short sword a +0 short sword (28, 27, D:7) a +0 short sword (44, 29, D:7) a +0 war axe (45, 1, D:7) a +0 buckler (48, 30, D:7) an arrow a +0 whip a +0 hand axe (49, 30, D:7) 2 arrows (50, 30, D:7) 24 arrows a +0 shortbow a +0 short sword a +0 club a +0 club a +0 hand axe (52, 33, D:7) a +0 short sword (53, 34, D:7) a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) a scroll of identify (1, 1, D:8) a killer bee corpse (1, 25, D:8) a +0 dagger