1994 Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -27, D:1) a +0 club a +0 animal skin a +0 helmet (2, -13, D:1) 11 bolts (5, -19, D:1) a +0 spear (14, -17, D:1) a +0 flail (20, -7, D:1) a +0 centaur barding (21, 8, D:1) a +0 club (26, -19, D:1) a +0 club (28, -10, D:1) a +0 club (29, -25, D:1) a +0 club (30, -26, D:1) 26 bolts (32, -21, D:1) a +0 club (39, -35, D:1) a +0 ring mail (40, -17, D:1) a +0 club (44, -35, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 0, D:2) a +0 club (5, -9, D:2) a +0 club (5, 18, D:2) a +0 chain mail (5, 34, D:2) a +0 club (8, 2, D:2) a cursed +0 club (11, 2, D:2) a +0 club a +0 club a +0 club (28, 27, D:2) a +0 spear (37, 5, D:2) a +0 flail (41, 2, D:2) a +0 club (42, -3, D:2) a +0 flail a +0 leather armour (43, 2, D:2) a +0 flail (60, 2, D:2) a +0 flail (61, 2, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (4, -32, D:3) a +0 club (7, 11, D:3) a +0 ring mail (10, -25, D:3) a scarf of harm (11, -24, D:3) a +1 leather armour of magic resistance a +0 club (13, -33, D:3) a cursed -2 dagger (16, -26, D:3) a +0 whip (17, -26, D:3) a +0 club (19, 4, D:3) a +0 ring mail (20, -22, D:3) a +0 club a +0 war axe a +0 chain mail a +0 short sword a +0 ring mail (41, -17, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 club (3, -22, D:4) a +0 robe a +2 whip of electrocution (5, -9, D:4) a +0 leather armour (6, 2, D:4) a +0 robe (26, -36, D:4) a +0 club a +0 flail a +0 whip a +0 leather armour (27, -36, D:4) a +0 flail 5 boomerangs Level 5 of the Dungeon (0, 0, D:5) a +0 long sword (19, 22, D:5) 8 javelins (25, -5, D:5) a +0 helmet (40, 18, D:5) a +0 flail (40, 20, D:5) a +0 robe a +0 dagger Level 6 of the Dungeon (0, 0, D:6) the cursed +1 ring mail "Micyetit" {rC+ Regen+ Int+6 Dex+2} It affects your intelligence (+6). It affects your dexterity (+2). It protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. (6, 4, D:6) a +0 shortbow (10, 19, D:6) a +0 robe (11, -13, D:6) a +0 flail (15, -11, D:6) 20 sling bullets (17, -2, D:6) a +0 hand crossbow (22, -16, D:6) a +0 leather armour (25, 5, D:6) 2 potions of degeneration (31, -10, D:6) a +0 dagger a +0 chain mail (32, -10, D:6) a +0 giant club a +0 mace a +0 flail a +0 whip (36, 35, D:6) a +0 chain mail (38, -5, D:6) a +0 leather armour (40, -8, D:6) a +0 cloak (56, -17, D:6) a +0 quarterstaff (57, -13, D:6) a +0 hand axe (57, -12, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) 12 bolts (3, -3, D:7) a +1 dagger of venom (3, -1, D:7) 19 gold pieces (3, 0, D:7) 9 stones (23, 18, D:7) a bullfrog skeleton (24, 12, D:7) First Steps in Rites and Rhymes Spells Type Level Known a - Infusion Charms 1 no b - Pain Necromancy 1 no c - Summon Butterflies Summoning 1 no d - Summon Small Mammal Summoning 1 no e - Apportation Translocation 1 no (unseen) (27, 18, D:7) an adder skeleton (30, 39, D:7) a +0 scale mail (32, 12, D:7) a box of beasts (unseen) (34, 15, D:7) a +0 short sword