1994 Level 1 of the Dungeon (0, 0, D:1) a +0 pair of boots (22, 5, D:1) a +0 leather armour (26, -13, D:1) a +0 scale mail (33, -5, D:1) a +0 club (34, -30, D:1) 29 arrows (35, -31, D:1) a cursed -1 short sword (39, -31, D:1) a +0 club (40, -28, D:1) a +0 whip (40, -4, D:1) a +0 club (42, -16, D:1) a +0 club (43, 1, D:1) a +0 short sword (55, -32, D:1) 18 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 trident (0, 6, D:2) a +0 club (12, 42, D:2) a +0 dagger (19, 6, D:2) a +0 club (34, 39, D:2) a +0 trident (39, 5, D:2) 24 bolts (47, 43, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 9, D:3) a +0 club (7, -1, D:3) a +0 ring mail (11, 2, D:3) a +0 club (16, 27, D:3) a +0 whip (27, 26, D:3) a +0 club (31, 28, D:3) a +0 club (31, 29, D:3) a +0 club (32, 9, D:3) a +0 dagger (42, 2, D:3) a +0 leather armour Level 4 of the Dungeon (24, 14, D:4) a -2 pair of gloves (34, 26, D:4) a +0 leather armour (35, 14, D:4) a +0 short sword a +0 mace (36, 13, D:4) a +0 scale mail a +0 dagger (36, 14, D:4) a +0 spear a +0 ring mail (38, -2, D:4) the +6 short sword of Income {elec, MR++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. (40, -6, D:4) a +0 whip a +0 chain mail (43, 11, D:4) a +0 robe (43, 13, D:4) a +0 ring mail a +0 flail (48, 29, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (4, -29, D:5) an arrow (5, -28, D:5) an arrow (6, -23, D:5) a +0 robe (6, -10, D:5) an adder corpse (skeletalised by now) (7, -27, D:5) 18 arrows a +0 shortbow (8, -26, D:5) a +0 chain mail (9, -26, D:5) a +0 robe (13, -1, D:5) a +0 pair of boots Level 8 of the Dungeon (1, 14, D:8) 19 arrows (2, 6, D:8) a cursed +0 war axe a +0 robe (3, 11, D:8) 8 gold pieces (4, 7, D:8) a +0 dagger (6, 0, D:8) 12 gold pieces