1994 Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 7, D:1) a +0 short sword (10, 21, D:1) a +0 whip (14, -4, D:1) a +0 pair of boots (14, 20, D:1) a +0 leather armour (15, 43, D:1) a +0 helmet (17, 32, D:1) a +0 spear (24, -2, D:1) a +0 chain mail (30, 36, D:1) a +0 club (39, 9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 8 sling bullets (4, 34, D:2) a +0 whip (4, 36, D:2) a +0 dagger (6, 40, D:2) a +1 spectral club a +0 robe (11, 3, D:2) 25 sling bullets (13, 16, D:2) a +0 hand axe (27, 25, D:2) a +0 giant club (37, 17, D:2) a +0 short sword (40, 8, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Coaw Xul's General Store a scroll of enchant armour (105 gold) a staff of conjuration (350 gold) 24 arrows (67 gold) a potion of haste (140 gold) the +3 salamander hide armour {Flames rF++ rC--} (483 gold) It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. rF: It greatly protects you from fire. rC: It makes you very vulnerable to cold. the +5 robe of Night {Dark Will+ SInv} (840 gold) It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. 3 sling bullets (21 gold) a +0 barding (322 gold) 13 stones (18 gold) a +4 ring mail of poison resistance (392 gold) a +0 club (14 gold) (0, 0, D:3) a +0 scale mail (2, -24, D:3) a +0 robe (26, -30, D:3) 14 sling bullets (28, -9, D:3) a +0 club a +0 ring mail (49, -8, D:3) a +0 robe a +0 dagger (49, -7, D:3) a +0 falchion an orc corpse (skeletalised by now) (51, -26, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger an orc corpse (skeletalised by now) (2, 0, D:4) a +0 leather armour a +0 hand axe