1994 Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (0, 1, D:1) a +0 short sword (19, -10, D:1) a +0 leather armour (19, 4, D:1) a +0 robe (29, 15, D:1) a +0 short sword (30, -19, D:1) a +0 spear (40, 24, D:1) a +0 whip (47, 7, D:1) a +0 spear (52, 11, D:1) a +0 dagger a +0 dagger (54, 28, D:1) a +0 club (55, -1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 21 sling bullets (2, -9, D:2) a +0 hand axe (3, 10, D:2) 16 arrows (14, 7, D:2) a +0 dagger a +0 hunting sling (25, 23, D:2) 18 arrows (36, -1, D:2) a +0 dagger (38, -9, D:2) 11 arrows (42, 2, D:2) a +0 hand axe (47, 43, D:2) a +0 spear a +0 animal skin a +1 helmet (48, 43, D:2) a +0 club (52, 23, D:2) a +0 short sword Level 3 of the Dungeon (2, 1, D:3) a +0 rapier (7, 21, D:3) a +0 dagger a +0 dagger (10, -6, D:3) a +0 hand axe (11, 29, D:3) a +0 club (14, 20, D:3) a +0 club (20, 16, D:3) a +0 dagger a +0 hunting sling (21, 12, D:3) a +0 dagger (21, 14, D:3) a +0 dagger (22, 15, D:3) a +0 dagger a +0 hunting sling a +0 club (23, -4, D:3) a +0 whip (24, -12, D:3) 14 bolts (24, 15, D:3) a +0 club (25, -4, D:3) a +0 club (25, 23, D:3) a +0 club (28, 27, D:3) a +0 spear (32, -13, D:3) a +0 ring mail a +0 trident (33, -16, D:3) a +0 club (45, -3, D:3) a +0 whip a +0 leather armour (53, 9, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) the +9 mace of the Crushed Seas {vamp, Contam Str+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+3). Contam: It causes magical contamination when unequipped. (11, 13, D:4) a +0 hand axe (18, 15, D:4) a +0 chain mail a +0 trident (20, 13, D:4) 20 bolts (21, -15, D:4) a +0 flail (22, -15, D:4) a +0 scale mail a +0 flail (22, -14, D:4) a +0 mace (23, -14, D:4) a +0 whip (23, 19, D:4) a +0 leather armour a +0 flail (28, 32, D:4) a +0 dagger (35, -7, D:4) a +0 whip (35, -6, D:4) a +0 robe (37, -15, D:4) 17 arrows (38, -4, D:4) a +0 short sword (50, -16, D:4) a +0 leather armour (still there?) a +0 falchion (still there?) (50, 18, D:4) a +0 trident (53, 5, D:4) a +0 dagger (54, 5, D:4) a +0 mace (60, -17, D:4) a +0 hand axe (still there?) a +0 leather armour (still there?) Level 5 of the Dungeon (19, 11, D:5) a +0 morningstar a +0 leather armour (22, -1, D:5) a +0 whip a +0 arbalest a +0 leather armour a +0 short sword a +0 robe a +0 dagger (31, 9, D:5) a +0 arbalest (33, 8, D:5) a +0 club (36, 42, D:5) a book of Necromancy (37, 19, D:5) 9 arrows (41, 13, D:5) a +0 mace (54, 33, D:5) a +0 ring mail a +0 spear (58, 27, D:5) a +0 scale mail a +0 flail (58, 28, D:5) a +0 flail (60, 27, D:5) a +0 club a +0 mace a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (10, 8, D:6) a +0 club (12, -24, D:6) a +0 flail (21, -31, D:6) a +0 hand axe (38, -14, D:6) 8 sling bullets (38, 4, D:6) a +0 spear (38, 10, D:6) a +0 shortbow 20 arrows a +0 halberd (38, 11, D:6) a +0 scythe a +0 robe a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a +0 robe (8, -24, D:7) 26 bolts (16, -20, D:7) a +0 flail a +0 chain mail (22, -10, D:7) a +0 leather armour a +0 club a +0 leather armour a +0 dagger (39, -19, D:7) a +0 dagger (39, -18, D:7) 10 bolts (40, -20, D:7) a +0 scale mail a +0 flail (40, 8, D:7) a +0 hand axe a +0 leather armour a +0 short sword a +0 leather armour a +0 war axe a +0 plate armour (41, -19, D:7) a +0 dagger (41, -3, D:7) a +0 hunting sling (50, 11, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (18, 9, D:8) a +0 whip (19, 9, D:8) a +0 club a +0 chain mail a +0 war axe (21, 27, D:8) a +0 robe a +0 whip of flaming (23, 12, D:8) 16 arrows a +0 shortbow (24, 12, D:8) a +0 animal skin a +1 spear (27, 32, D:8) a +0 leather armour (28, 4, D:8) 22 sling bullets (29, 10, D:8) a +0 halberd (32, 25, D:8) the +1 robe "Riacvakk" {Regen+ Int+5 Dex-3 Stlth-} Int: It affects your intelligence (+5). Dex: It affects your dexterity (-3). Regen: It increases your rate of health regeneration. Stlth: It makes you less stealthy. a +0 robe (33, 24, D:8) 15 arrows (34, 0, D:8) a +0 giant club (38, 36, D:8) a +0 rapier Level 9 of the Dungeon (0, 0, D:9) a +0 short sword (0, 13, D:9) 5 sling bullets (1, -6, D:9) a +0 robe (still there?) a +0 dagger (still there?) (2, 16, D:9) a +0 ring mail (4, -3, D:9) a +0 short sword a +0 short sword a +0 dagger (4, -2, D:9) a +0 club (4, 1, D:9) a +0 dagger (6, -5, D:9) a +0 robe (6, -1, D:9) a +0 short sword (10, 8, D:9) a +0 chain mail a +0 battleaxe (11, 3, D:9) a +0 rapier (24, 1, D:9) 20 sling bullets (28, 7, D:9) a +0 rapier (32, 9, D:9) a +0 ring mail (37, -12, D:9) a +0 short sword (43, -3, D:9) a +0 robe Level 10 of the Dungeon (2, -34, D:10) 17 arrows a +0 shortbow (11, -18, D:10) a +0 falchion (11, 5, D:10) a +0 war axe (24, 5, D:10) 3 scrolls of torment (24, 9, D:10) 28 bolts (29, 4, D:10) a +0 robe a +0 dagger a +0 scale mail a +0 hand axe (30, 4, D:10) a +0 plate armour a +0 trident (37, -13, D:10) a box of beasts (41, 6, D:10) 16 bolts (42, 0, D:10) a +0 buckler Level 11 of the Dungeon [Shop] Qampuis's Distillery a potion of haste (160 gold) a potion of curing (48 gold) a potion of mutation (128 gold) a potion of heal wounds (80 gold) a potion of resistance (160 gold) a potion of curing (48 gold) (0, 0, D:11) a +0 ring mail a +0 spear of freezing (2, 1, D:11) a +0 dagger of venom (2, 3, D:11) a +0 ring mail a +0 hand axe (3, 3, D:11) a +0 robe a +0 dagger (10, 11, D:11) a +0 robe (16, -6, D:11) a +0 hand axe a +0 scale mail (17, 16, D:11) a stone (19, 16, D:11) 20 gold pieces (19, 17, D:11) a +0 shortbow (19, 18, D:11) a +0 leather armour (19, 33, D:11) 14 sling bullets (20, 16, D:11) a +2 vorpal hand crossbow (20, 18, D:11) a +0 dagger (20, 31, D:11) a +0 dagger (21, 16, D:11) 11 gold pieces (21, 17, D:11) 10 gold pieces (21, 18, D:11) the +0 robe of the Other Side {Contam rC+ rN+ Regen+ SInv} rC: It protects you from cold. rN: It protects you from negative energy. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. Regen: It increases your rate of health regeneration. (21, 20, D:11) a stone (22, 21, D:11) 5 stones (28, -2, D:11) a +0 long sword (30, 19, D:11) 23 arrows (32, 11, D:11) a +0 flail a +0 plate armour (33, 12, D:11) a +0 dagger a +0 robe a +0 short sword (34, 11, D:11) a +0 dagger a +0 dagger (34, 12, D:11) a +0 club (34, 23, D:11) a +0 mace a +0 leather armour a +0 dagger a +0 robe a +0 flail a +0 leather armour (35, 9, D:11) a +0 short sword a +0 hand axe a +0 leather armour (35, 10, D:11) a +0 dagger (35, 11, D:11) a +0 dagger a +0 robe (35, 23, D:11) a +0 rapier a +0 robe (36, -8, D:11) 20 sling bullets (36, 8, D:11) a +0 dagger (36, 9, D:11) a +0 mace a +0 short sword (36, 10, D:11) a +0 hand axe a +0 leather armour a +0 shortbow 21 arrows (36, 11, D:11) a +0 dagger (37, 18, D:11) a +0 ring mail (38, -9, D:11) a +0 ring mail (39, 31, D:11) 2 potions of degeneration (40, 9, D:11) a +0 club (46, 25, D:11) a +0 whip a +0 quarterstaff a +0 giant club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 3 scrolls of identify (34, 10, Lair:1) 16 arrows (37, 17, Lair:1) 25 arrows an ice cave (0, 0, IceCv) 2 javelins (2, -3, IceCv) 2 javelins (4, 2, IceCv) a javelin (8, 12, IceCv) a javelin (10, 7, IceCv) a +0 dagger a +0 robe a human corpse (13, 0, IceCv) a javelin (14, -8, IceCv) 2 javelins (14, 12, IceCv) an ugly thing corpse (19, -22, IceCv) 2 silver javelins (19, -20, IceCv) 2 gold pieces (19, -19, IceCv) a +0 buckler (19, -18, IceCv) 29 gold pieces (19, -17, IceCv) 18 gold pieces (20, -19, IceCv) a +0 kite shield of cold resistance (20, -18, IceCv) a +0 mace of freezing (20, -7, IceCv) a +0 chain mail of cold resistance (20, -6, IceCv) a +0 rapier