1994 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger of protection (12, -12, D:1) a +0 whip (18, 6, D:1) a +0 mace (35, -2, D:1) a +2 dagger of freezing (39, 4, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Xabeulya's Jewellery Shoppe an amulet of magic regeneration (330 gold) a ring of ice (275 gold) a ring of positive energy (220 gold) a ring of ice (275 gold) a ring of magical power (220 gold) (0, 0, D:2) a +0 whip of freezing (2, 1, D:2) a +0 short sword (3, 0, D:2) a +0 spear a +0 club (8, -3, D:2) 22 stones (9, 10, D:2) 15 stones (10, 4, D:2) a +0 hat of stealth (17, -3, D:2) a +0 spear (17, -2, D:2) a +0 club (21, -1, D:2) a +0 club 3 stones (24, 16, D:2) a +0 ring mail (25, -8, D:2) a ring of protection from fire a ring of magical power (28, 27, D:2) a +1 dagger of speed (41, 8, D:2) 10 bolts Level 3 of the Dungeon (4, -14, D:3) a +0 dagger a +0 hunting sling 10 stones (8, -10, D:3) a +0 quarterstaff (10, -3, D:3) a +1 dagger of venom (13, -10, D:3) a +0 falchion a +0 leather armour (15, -5, D:3) 20 stones (27, -39, D:3) a +0 club (33, -8, D:3) a +0 robe (44, -38, D:3) a +0 club Level 4 of the Dungeon [Shop] Vihiril's Book Shop a book of Burglary (392 gold) a book of Callings (280 gold) a book of Cantrips (168 gold) a book of Displacement (336 gold) a book of Dreams (196 gold) a book of Flames (420 gold) a book of Spectacle (448 gold) a book of Conjurations (280 gold) (0, 0, D:4) a +0 dagger a +1 robe of willpower (0, 1, D:4) a +1 rapier of holy wrath a +0 ring mail (7, 15, D:4) 20 stones (7, 16, D:4) a scroll of noise (7, 17, D:4) 16 stones (8, 16, D:4) 26 stones (10, 27, D:4) a +0 rapier (25, -32, D:4) a +0 chain mail (26, 20, D:4) a +0 hand axe (37, 14, D:4) 31 sling bullets (47, -15, D:4) a +0 robe (48, -27, D:4) a +0 ring mail (52, -16, D:4) 20 sling bullets (53, -1, D:4) a +0 flail (53, 4, D:4) the +9 hunting sling of Incongruity {freeze, Contam rC++} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It greatly protects you from cold. Contam: It causes magical contamination when unequipped. (66, -31, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (5, 13, D:5) a +0 giant club (6, 13, D:5) a +0 mace (8, 14, D:5) a +0 giant spiked club (9, 8, D:5) a +0 rapier (11, 11, D:5) 19 sling bullets (12, -6, D:5) a +0 spear (13, -27, D:5) a +0 mace (16, -24, D:5) a scroll of enchant armour (18, -3, D:5) a +0 giant spiked club (20, -20, D:5) 15 stones (21, -8, D:5) 24 stones (27, -23, D:5) a +0 scale mail (32, -19, D:5) a +2 leather armour of poison resistance (38, -28, D:5) 26 arrows (39, -21, D:5) 28 sling bullets (41, -9, D:5) a +0 mace (41, -8, D:5) a +0 mace (44, -17, D:5) a +0 trident (45, -21, D:5) a +0 leather armour Level 6 of the Dungeon (11, 34, D:6) 9 stones (13, 30, D:6) 23 bolts (16, 50, D:6) 29 bolts (17, 12, D:6) a +0 robe (42, -7, D:6) a +0 dagger (43, 29, D:6) a +0 whip a +0 short sword (44, 28, D:6) a +0 dagger (44, 30, D:6) a +0 club 8 poisoned darts a +0 whip (45, 18, D:6) a +0 falchion (46, 28, D:6) a +0 short sword (47, -4, D:6) a +0 dagger (47, 0, D:6) a +0 chain mail a +0 glaive (47, 8, D:6) +0 ice dragon scales (47, 17, D:6) a +0 hand axe (48, 3, D:6) a +0 flail (48, 4, D:6) a +0 dagger (49, 12, D:6) a +0 club (54, 14, D:6) a +0 hunting sling (63, 30, D:6) a +0 short sword 2 stones a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 short sword a +0 leather armour (20, -29, D:7) a +0 club (21, -32, D:7) a +0 flail (22, -4, D:7) a +0 dagger (25, -31, D:7) 14 arrows (25, -4, D:7) a +0 dagger (still there?) a +0 robe (still there?) (26, -4, D:7) a +0 shortbow (still there?) 9 arrows (still there?) a +0 robe (still there?) (27, -38, D:7) a +0 short sword (27, -27, D:7) 19 arrows (33, 2, D:7) a +0 robe (35, 0, D:7) 16 arrows (38, -4, D:7) 25 stones (39, -3, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) 21 arrows a +0 shortbow (0, 1, D:8) a +0 spear (6, 26, D:8) a +0 whip (14, 26, D:8) 13 arrows (17, 20, D:8) 18 sling bullets (23, 22, D:8) 28 stones (26, 25, D:8) 10 bolts (29, 30, D:8) a +0 mace (41, 9, D:8) a +0 ring mail a +0 whip (42, -8, D:8) a +0 leather armour (42, 9, D:8) a +0 robe a +0 dagger (44, 9, D:8) a +0 flail a +0 short sword (45, 8, D:8) a +0 robe a +0 dagger (46, -8, D:8) 17 stones (52, 37, D:8) a +0 hunting sling (53, 1, D:8) 5 poisoned darts Level 9 of the Dungeon (0, 0, D:9) a +0 robe a +1 dire flail (2, 2, D:9) a +0 robe a +3 scimitar (3, -2, D:9) a +0 robe a +0 spear (3, 7, D:9) a +0 club 20 stones (4, 6, D:9) a +0 robe a +0 hand axe a +0 robe a +2 falchion of flaming (6, -20, D:9) a +0 pair of boots (7, 3, D:9) a staff of death (8, -20, D:9) a +0 buckler (8, -18, D:9) a +0 scale mail (8, -7, D:9) a +2 buckler of fire resistance (12, -27, D:9) a +0 dagger (13, -27, D:9) a +0 whip (14, -28, D:9) a +0 club a +0 plate armour a +0 long sword (14, -26, D:9) a +1 vorpal hand axe (15, -7, D:9) a +0 ring mail a +0 club (17, -9, D:9) a +0 plate armour a +0 trident (19, -7, D:9) a +0 robe a +0 dagger (22, 3, D:9) 12 bolts (25, -6, D:9) a +0 robe (29, 4, D:9) a +0 dagger (38, -22, D:9) a +0 scale mail (41, -15, D:9) 9 gold pieces Level 10 of the Dungeon (0, 0, D:10) a +0 robe (10, 5, D:10) the +6 trident of Pyromania {speed, rN+ Str+4} Attacks with this weapon are significantly faster. Str: It affects your strength (+4). rN: It protects you from negative energy. (17, -3, D:10) 22 bolts (25, 15, D:10) a +0 robe a +0 dagger (29, -6, D:10) 20 stones (29, -3, D:10) a scroll of noise a +0 robe a +0 giant spiked club (33, -7, D:10) a book of the Wilderness (35, -9, D:10) a +0 pair of gloves (35, -8, D:10) a +0 leather armour (35, 24, D:10) a +0 scimitar (40, -12, D:10) 14 arrows a +0 shortbow (45, -9, D:10) a +0 giant club a +0 giant club (46, 7, D:10) a +0 hand axe a +0 short sword a +0 robe a +0 dagger (47, -6, D:10) a +0 falchion (48, -10, D:10) a +0 leather armour a +0 flail Level 11 of the Dungeon (15, -16, D:11) 19 bolts (20, 19, D:11) a +0 short sword (20, 20, D:11) a +0 plate armour a +0 halberd (23, 3, D:11) a +0 falchion (25, 28, D:11) a +0 club (37, 23, D:11) a +0 dagger a +0 ring mail (43, 17, D:11) a +1 vorpal mace a +0 club (43, 18, D:11) a +0 hand axe a +0 club (44, -12, D:11) 5 atropa-tipped darts (44, 16, D:11) a +0 club (45, 14, D:11) a +0 dagger a boomerang a +3 short sword a +0 flail a +0 chain mail a +0 trident a +0 club a +0 club (46, 14, D:11) a +0 club (48, 11, D:11) a +3 dagger (56, 30, D:11) 2 atropa-tipped darts (62, 4, D:11) 3 large rocks the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 17 bolts (9, 7, Lair:1) a scroll of enchant armour (17, -14, Lair:1) a +0 cloak (35, -24, Lair:1) a +0 falchion (38, 32, Lair:1) a +0 leather armour (39, -20, Lair:1) 13 sling bullets (40, -1, Lair:1) 18 stones (41, -26, Lair:1) a +0 glaive (57, 7, Lair:1) 20 stones (62, 6, Lair:1) a +0 leather armour (70, 3, Lair:1) a +0 war axe Level 2 of the Lair of Beasts (0, 0, Lair:2) 17 bolts (2, -5, Lair:2) a +0 rapier (4, -6, Lair:2) a +1 vorpal war axe (11, 31, Lair:2) a +0 robe (13, 0, Lair:2) 7 poisoned darts (13, 31, Lair:2) a +0 pair of boots (26, 8, Lair:2) a +2 kite shield (31, 19, Lair:2) 24 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) 18 stones (still there?) 28 stones (still there?) 25 arrows (still there?) 9 gold pieces (still there?) 11 gold pieces (still there?) a potion of might (still there?) a ring of willpower (still there?) a +0 cloak (still there?) (10, -9, Lair:3) a polar bear corpse (skeletalised by now) (16, -20, Lair:3) a +0 trident a merfolk corpse (skeletalised by now) (17, -23, Lair:3) a +0 trident (20, -20, Lair:3) a +0 trident a throwing net (23, -3, Lair:3) 20 bolts (26, -33, Lair:3) 17 arrows (26, -4, Lair:3) a +0 chain mail (36, -1, Lair:3) a +0 plate armour (49, -39, Lair:3) 15 stones