1stPlace Level 1 of the Dungeon (0, 0, D:1) a gnoll skeleton (0, 4, D:1) a goblin skeleton (5, 0, D:1) a kobold skeleton (15, 5, D:1) a book of Dreams (16, 12, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 6 stones (4, 7, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) 4 stones (4, 29, D:3) a +0 club a +0 leather armour (11, 52, D:3) a +0 short sword a kobold skeleton (12, 50, D:3) 5 stones a +0 club (14, -2, D:3) a ball python corpse (skeletalised by now) (15, 52, D:3) a +0 ring mail (22, 16, D:3) a +0 ring mail (33, 40, D:3) 5 stones (39, 7, D:3) a +0 dagger (47, 13, D:3) a ball python skeleton (47, 30, D:3) a frilled lizard corpse (skeletalised by now) (48, -5, D:3) a rat corpse (skeletalised by now) (57, 2, D:3) a +0 robe a jackal corpse (skeletalised by now) (57, 3, D:3) a jackal corpse (skeletalised by now) (59, 38, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 battleaxe (0, 4, D:4) a +3 ring mail of cold resistance (1, -10, D:4) a ball python skeleton (5, -7, D:4) a +0 flail a +0 scale mail an orc skeleton (6, -7, D:4) a +0 dagger a +0 chain mail (6, -6, D:4) a +0 hand axe an orc skeleton (6, -3, D:4) a +0 whip (8, -10, D:4) a +0 ring mail (8, -6, D:4) a +0 giant club (16, -33, D:4) 5 stones (20, -24, D:4) a jackal skeleton (20, -21, D:4) a jackal skeleton (21, -16, D:4) a potion of attraction (21, -14, D:4) a scroll of noise (21, 0, D:4) a book of Flames (26, -8, D:4) a +0 long sword (32, -28, D:4) a hobgoblin skeleton (36, -15, D:4) an adder corpse (skeletalised by now) (37, -16, D:4) a ball python corpse (skeletalised by now) (40, -36, D:4) 2 stones (43, -13, D:4) a +0 plate armour (43, -12, D:4) 7 stones (44, -36, D:4) a +0 sling (44, -18, D:4) a +0 giant spiked club (44, -16, D:4) a quokka skeleton (45, -17, D:4) a +0 whip a +0 leather armour (54, -11, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) 16 gold pieces (1, 9, D:5) the amulet of the Enemy {Spirit Harm} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. (unseen) (8, 3, D:5) a book of Callings (10, 4, D:5) a +0 leather armour