Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 3036299911875694029 65 1stPlace the Magician (level 4, -3/32 HPs) Began as a Djinni Fire Elementalist on Sept 4, 2024. Slain by an ogre ... wielding a +0 giant spiked club (27 damage) ... on level 4 of the Dungeon. The game lasted 00:01:46 (685 turns). 1stPlace the Magician (Djinni Fire Elementalist) Turns: 685, Time: 00:01:46 Health: -3/32 AC: 2 Str: 7 XL: 4 Next: 34% Gold: 89 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + + i - staff of fire rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ j - ring of resist corrosion HPRegen 0.25/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons e - a +3 dagger Armour a - a +0 robe (worn) g - a +0 leather armour Magical Staves i - a staff of fire (weapon) Jewellery j - a ring of resist corrosion (left hand) Scrolls b - a scroll of silence {unknown} c - 2 scrolls of identify {unknown} d - a scroll of fear {unknown} h - a scroll of vulnerability {unknown} Potions f - a potion of brilliance {unknown} Skills: + Level 1.3 Fighting + Level 1.3 Armour + Level 2.8 Dodging - Level 1.5 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 3% 1 b - Scorch Fire 50% 2d7 4% 2 c - Volatile Blastmotes Fire/Tloc 50% 2d14 10% 3 d - Inner Flame Hex/Fire 25% N/A 10% 3 e - Flame Wave Conj/Fire 25% 2d8 32% 4 f - Shock Conj/Air 68% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Your foxfire dissipates! You see here a bombardier beetle corpse. An ogre comes into view. It is wielding a +0 giant spiked club. Found a leather armour. The ogre shouts! The ogre moves out of view. An ogre is nearby! An ogre is nearby! An ogre is nearby! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! An orc comes into view. It is wielding a +0 short sword. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the ogre. The ogre is lightly wounded. The ogre's fire resistance burns away. You hear a shout! The foxfire hits the ogre! The ogre is burned terribly! The ogre is heavily wounded. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target, f - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, more vulnerable to fire, ally target, chance to affect: 80%) You feel a surge of power! The ogre is filled with an inner flame. Unknown command. Your foxfire dissipates! Casting: Inner Flame (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A cloud of volatile blastmotes flares up around you! Run! The ogre is no longer more vulnerable to fire. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... .###.##.## #.#####.#. . #. #.# #.# #.#. #. #. #.# #.# #. #[.##. #.# ## .o#.. #.# .... #.. #.######### #.O@......########## #########........... ############ You could see an ogre (inner flame) and an orc. Vanquished Creatures A bombardier beetle (D:4) 3 ball pythons 3 bats 6 endoplasms 2 goblins (D:2) 4 hobgoblins 3 kobolds A quokka (D:1) A frilled lizard (D:2) 6 rats 30 creatures vanquished. Vanquished Creatures (others) 101 foxfires 101 creatures vanquished. Grand Total: 131 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1stPlace the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | 1stPlace set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 157 | D:2 | Reached XP level 2. HP: 18/22 MP: 0/0 370 | D:2 | Reached XP level 3. HP: 21/26 MP: 0/0 370 | D:2 | Learned a level 1 spell: Shock 542 | D:3 | Reached skill level 1 in Fighting 542 | D:3 | Reached skill level 1 in Armour 624 | D:4 | Reached XP level 4. HP: 24/32 MP: 0/0 679 | D:4 | Noticed an ogre 685 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic, shapermc_ecumenical_altar_venn, minivault_19, minivault_4 D:2: layout_rooms, basic_altar, minmay_pentomino_o4 D:3: layout_loops_ring, mainiacjoe_overflow_paths, lemuel_round_altar, uniq_crazy_yiuf_cottage D:4: layout_loops_ring, cheibriados_altar_1, gammafunk_ghost_necromancy, uniq_eustachio, uniq_duvessa Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.3 Armour | 1 | 1.3 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Foxfire | 70 | 1 || 71 Scorch | 9 | 1 || 10 Inner Flame | | 1 || 1 Volatile Blastmot | | 1 || 1 Armour: Robe | 2 | 1 || 3 Dodge: Dodged | 7 | || 7