Dungeon Crawl Stone Soup version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 5049715274734779431 257 1stPlace the Ducker (level 6, -13/45 HPs) Began as a Djinni Fire Elementalist on Sept 22, 2024. Mangled by a wight ... wielding a +3 great sword (17 damage) ... on level 4 of the Dungeon. The game lasted 00:01:39 (1793 turns). 1stPlace the Ducker (Djinni Fire Elementalist) Turns: 1793, Time: 00:01:40 Health: -13/45 AC: 2 Str: 7 XL: 6 Next: 39% Gold: 142 EV: 12 Int: 19 God: SH: 0 Dex: 13 rFire + + + (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . e - scarf {+Inv} rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ l - ring of protection from fire HPRegen 0.27/turn (no ring) %: infuse magic (-14 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Invisibility You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 142 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 leather armour e - a scarf of invisibility (worn) Jewellery l - a ring of protection from fire (left hand) Scrolls b - a scroll of enchant weapon {unknown} d - 2 scrolls of poison {unknown} f - a scroll of torment {unknown} h - a scroll of vulnerability {unknown} i - a scroll of noise {unknown} j - a scroll of blinking {unknown} m - a scroll of identify {unknown} Potions g - a potion of enlightenment {unknown} k - a potion of heal wounds {unknown} Skills: + Level 2.6 Fighting + Level 2.6 Armour + Level 3.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 72% 2x1d7 3% 1 b - Scorch Fire 36% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 36% 2d13 9% 3 d - Inner Flame Hex/Fire 18% N/A 9% 3 e - Flame Wave Conj/Fire 18% 2d7 28% 4 f - Soul Splinter Necr 72% N/A 3% 1 g - Searing Ray Conj 36% 2d5 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You destroy the wight! (Press . to intensify the flame waves.) The wight misses you. x2 Your Fighting skill increases to level 2! Your Armour skill increases to level 2! A wave of flame ripples out! The flame wave engulfs the wight. The wight is severely damaged. The flame wave engulfs the wight but does no damage. The wight is severely damaged. The flame wave engulfs the wight but does no damage. The wight hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The wight barely misses you. x2 A wave of flame ripples out! The flame wave engulfs the wight but does no damage. The wight is severely damaged. The flame wave engulfs the wight! You destroy the wight! The flame wave engulfs the wight. The wight is moderately damaged. * * * LOW HITPOINT WARNING * * * You finish channelling waves of flame. The wight barely misses you. The wight hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You have reached level 6! Casting: Flame Wave (quite dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. You destroy the wight! * * * LOW HITPOINT WARNING * * * The wight barely misses you. Unknown command. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is heavily damaged. The wight's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The wight hits you with a +3 great sword! You die... #).... #.!... #.!... #.....### .......# #..†.# #####.))z############### ......!@................ #####....#############.# #....# #.# ###### #.# #.# #####.# #...... #...... #(..... You could see a wight (combustible). Vanquished Creatures 3 wights (D:4) A bombardier beetle (D:4) 2 adders 4 orcs (D:4) 2 bats 2 endoplasms A giant cockroach (D:1) 8 goblins 2 hobgoblins 7 jackals A kobold (D:2) A quokka (D:1) 4 ball pythons A frilled lizard (D:1) 3 rats 42 creatures vanquished. Vanquished Creatures (others) 169 foxfires 169 creatures vanquished. Grand Total: 211 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1stPlace the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | 1stPlace set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 127 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 408 | D:2 | Reached skill level 1 in Fighting 408 | D:2 | Reached skill level 1 in Armour 408 | D:2 | Reached XP level 3. HP: 25/27 MP: 0/0 408 | D:2 | Learned a level 1 spell: Soul Splinter 684 | D:2 | Identified the +1 hand axe of Hetz {venom, rCorr Str+2 | Int+2 Dex+4} 948 | D:2 | Found a faded altar of an unknown god. 1212 | D:3 | Reached XP level 4. HP: 28/32 MP: 0/0 1738 | D:4 | Reached XP level 5. HP: 32/38 MP: 0/0 1738 | D:4 | Learned a level 2 spell: Searing Ray 1792 | D:4 | Reached XP level 6. HP: 7/45 MP: 0/0 1793 | D:4 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic, minivault_26 D:2: layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse D:3: layout_basic, mainiacjoe_overflow_six_doors_small D:4: layout_basic, nicolae_ru_the_path_less_chosen Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.6 Armour | 1 2 | 2.6 Dodging | 3 | 3.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Foxfire | 80 | 30 || 110 Scorch | 6 | 13 || 19 Flame Wave | | 1 || 1 Armour: Robe | 2 | 5 || 7 Dodge: Dodged | 3 | 9 || 12