Dungeon Crawl Stone Soup version 0.33-a0-734-gd2b01e6f85 (webtiles) character file. Game seed: 17955476397222042853 170 27runes the Firebug (level 5, 38/54 HPs) Began as an Oni Fire Elementalist on Jan 15, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:05:26 (1341 turns). 27runes the Firebug (Oni Fire Elementalist) Turns: 1341, Time: 00:05:27 Health: 38/54 AC: 3 Str: 14 XL: 5 Next: 51% Magic: 0/8 EV: 8 Int: 16 God: Gold: 30 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . m - +0 flail rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr + (no amulet) SInv . c - ring of poison resistance {rP+} Will ..... h - ring of resist corrosion Stlth + HPRegen 0.29/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons m - a +0 flail (weapon) (You found it on level 1 of the Dungeon) Missiles k - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery c - a ring of poison resistance (worn) {rP+} (You found it on level 1 of the Dungeon) h - a ring of resist corrosion (worn) (You found it on level 1 of the Dungeon) Scrolls g - a scroll of revelation {unknown} i - a scroll of torment {unknown} Potions e - 3 potions of ambrosia f - a potion of moonshine {!q} j - a potion of attraction {!q} l - a potion of curing {@q1, !d} Skills: - Level 4.0 Fighting + Level 1.0 Throwing - Level 1.7 Dodging - Level 1.4 Stealth - Level 2.4 Spellcasting - Level 2.0 Conjurations - Level 4.0 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 44% 2x1d6 6% 1 b - Scorch Fire 28% 2d6 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 8% N/A 26% 3 Volatile Blastmotes Fire/Tloc 16% 2d11 26% 3 Ensorcelled Hibernation Hex/Ice 2% N/A 30% 2 Flame Wave Conj/Fire 11% 2d6 50% 4 Passwall Erth 1% N/A 52% 3 Swiftness Air 1% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History m - a +0 flail Search for what [Enter for "..", or ? for help]? . As you read the scroll of identify {@r1}, it crumbles to dust. l - a potion of curing Search for what [Enter for "."]? . Done exploring. There is an open door here. There is an open door here. There is a stone staircase leading down here. Okay, then. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. A ball python comes into view. A ball python is nearby! You conjure some foxfire! The ball python hisses angrily. You now have 4/5 mp. Casting: Foxfire (safe; 7% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The foxfire hits the ball python. You kill the ball python! Your foxfire dissipates. A kobold comes into view. It is wielding a +0 club. MP restored: 5 Casting: Foxfire (safe; 7% risk of failure) Flames lash the kobold. You kill the kobold! You now have 3/5 mp. Things that are here: a +0 club; 3 stones; a kobold corpse A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! You hear a shout! MP restored: 5 Unknown command. Casting: Scorch (safe; 9% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You conjure some foxfire! You now have 4/5 mp. Casting: Foxfire (safe; 7% risk of failure) Flames lash the kobold. You kill the kobold! You now have 2/5 mp. Your foxfire dissipates. x2 Sigmund the Dreaded comes into view. He is wielding a +0 scythe. m - a +0 flail (weapon) Sigmund casts a spell at you. You resist with significant effort. You conjure some foxfire! Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear a shout! You now have 1/5 mp. The foxfire hits something. The foxfire hits something but does no damage. You conjure some foxfire! You now have 0/5 mp. Found a stone staircase leading up. The foxfire hits something. x2 You savour every drop. Magic courses through your body. Something hits you but does no damage. MP restored: 5 Casting: Foxfire (safe; 7% risk of failure) You conjure some foxfire! A kobold comes into view. It is wielding a +0 quarterstaff. The foxfire hits something. x2; Something hits you. You take 3 damage, and have 21/24 hp. Casting: Foxfire (safe; 7% risk of failure) You conjure some foxfire! Something hits you but does no damage. You now have 4/5 mp. Casting: Foxfire (safe; 7% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The foxfire hits something. The foxfire hits something but does no damage. Casting: Foxfire (safe; 7% risk of failure) You conjure some foxfire! Something hits you. You take 5 damage, and have 16/24 hp. MASSIVE DAMAGE!! You now have 3/5 mp. Casting: Foxfire (safe; 7% risk of failure) Flames lash the kobold. You kill the kobold! The foxfire hits something. x2; Something completely misses you. You now have 1/5 mp. Casting: Scorch (safe; 9% risk of failure) You conjure some foxfire! You now have 0/5 mp. The foxfire hits something. x2 Reactivating autopickup. You feel a bit more experienced. Training target 4.0 for Fire Magic reached! Your Fire Magic skill increases to level 4! You need to enable at least one skill for training. Training target 4.0 for Fighting reached! Your Fighting skill gained 4 levels and is now at level 4! You need to enable at least one skill for training. Your Throwing skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel stronger. x3; You have reached level 4! You have reached level 5! You regained 22 hp, and now have 38/54 hp. # #####.# #.# #.##.#.#.#.# #.# #.# #.##.#.#.#... #.# #.# #.##.#.#.. ..# #.# #.##.....> ..# ..# #.####.#.## .# #.# #.# #.# #.. #ยง######< #@.$).... ######### There were no monsters in sight! Vanquished Creatures Sigmund (D:2) A dart slug (D:1) 2 ball pythons (D:1 D:2) 2 hobgoblins (D:1) 5 quokkas (D:1) 3 bats (D:1) 4 kobolds (D:2) A rat (D:1) 19 creatures vanquished. Vanquished Creatures (others) A rat (D:1) 1 creature vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 27runes the Oni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 7 | D:1 | Reached skill level 1 in Conjurations 138 | D:1 | Reached XP level 2. HP: 24/24 MP: 1/5 537 | D:1 | Learned a level 2 spell: Scorch 1324 | D:2 | Noticed Sigmund 1340 | D:2 | Killed Sigmund 1341 | D:2 | Reached skill level 1 in Throwing 1341 | D:2 | Reached XP level 3. HP: 27/39 MP: 0/6 1341 | D:2 | Reached XP level 4. HP: 33/48 MP: 0/7 1341 | D:2 | Reached XP level 5. HP: 38/54 MP: 0/8 1341 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic D:2: layout_loops_ring, minivault_11, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 2 | 2.0 Fire Magic | 4 | 4.0 Fighting | 4 | 4.0 Throwing | 1 | 1.0 Dodging | | 1.7 Stealth | | 1.4 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 17 | || 17 Cast: Foxfire | 31 | || 31 Scorch | 3 | || 3 Use: Scroll | 4 | || 4 Potion | 1 | || 1 Armour: Robe | 17 | || 17 Dodge: Dodged | 16 | || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1339 | 1107 | 232 | 130 | 781 | 2 | 669.5 | Dungeon | 1339 | 1107 | 232 | 130 | 781 | 2 | 669.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1190 daAuts D:2: 149 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic D:2: layout_loops_ring, minivault_11, uniq_sigmund Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1339 | 1107 | 232 | 130 | 781 | 2 | 669.5 | Dungeon | 1339 | 1107 | 232 | 130 | 781 | 2 | 669.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1190 daAuts D:2: 149 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 122.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 122.0 +-------+-------+-------+-------+-------+----------------------