Dungeon Crawl Stone Soup version 0.33-a0-805-g6b1dbc9ee3 (webtiles) character file. Game seed: 1665993047644669267 1 27runes the Ducker (level 1, 18/18 HPs) Began as a Human Wanderer on Feb 1, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:30 (69 turns). 27runes the Ducker (Human Wanderer) Turns: 69, Time: 00:00:30 Health: 18/18 AC: 5 Str: 13 XL: 1 Next: 20% Magic: 3/3 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . a - +0 club rCold . . . (no offhand) rNeg . . . d - +2 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +2 leather armour (worn) Scrolls c - a scroll of teleportation {!r!d, @r3} e - a scroll of blinking {unknown} Potions b - a potion of attraction {!q} Skills: - Level 3.0 Fighting - Level 4.0 Dodging - Level 2.0 Spellcasting + Level 1.2 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 12% 1d3 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 3% N/A 56% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Welcome, 27runes the Human Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of attraction {!q}, a scroll of teleportation {!r!d, @r3}, a +2 leather armour; and the following spell memorised: Freeze; and the following spells available to memorise: Ozocubu's Armour. Okay, then. There is an escape hatch in the floor here. An endoplasm comes into view. An endoplasm is nearby! You freeze the endoplasm. The endoplasm freezes you. You are frozen. You take 5 damage, and have 13/18 hp. MASSIVE DAMAGE!! You now have 2/3 mp. You freeze the endoplasm. You kill the endoplasm! You now have 1/3 mp. e - a scroll labelled IQINLI AMUNAMP Health restored: 18; MP restored: 3 A hobgoblin comes into view. The hobgoblin shouts! .... ####### ....#### ....... .......# ....... #.....# ....... #.....# ....... ...##.....#####g...... ..##.........@....... ..##......#####+##### ..##............# #.#.............# #.#.#.#.......... #.#.#.#.......... #.#.#.#.......... #.#.#.#[......... #................ You could see a hobgoblin. Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 27runes the Human Wanderer began the quest for the Orb. 0 | D:1 | 27runes set off with the following items: a +0 club, a | potion of attraction {!q}, a scroll of teleportation {!r!d, | @r3}, a +2 leather armour; and the following spell | memorised: Freeze; and the following spells available to | memorise: Ozocubu's Armour. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 69 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_basic Action || total ---------------------------++------- Cast: Freeze || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 69 | 69 | 0 | 0 | 61 | 1 | 69.0 | Dungeon | 69 | 69 | 0 | 0 | 61 | 1 | 69.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 69 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 69 | 69 | 0 | 0 | 61 | 1 | 69.0 | Dungeon | 69 | 69 | 0 | 0 | 61 | 1 | 69.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 69 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------