Dungeon Crawl Stone Soup version 0.33-a0-805-g6b1dbc9ee3 (webtiles) character file. Game seed: 1715110140826248715 2 27runes the Chopper (level 1, 15/15 HPs) Began as a Human Wanderer on Feb 1, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:52 (99 turns). 27runes the Chopper (Human Wanderer) Turns: 99, Time: 00:01:52 Health: 15/15 AC: 3 Str: 9 XL: 1 Next: 40% Magic: 2/2 EV: 9 Int: 9 God: Gold: 0 SH: 0 Dex: 18 Spells: 2/2 levels left rFire . . . a - +2 hand axe rCold . . . (no offhand) rNeg . . . f - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand axe (weapon) b - a +0 sling Armour e - a +0 robe f - a +0 leather armour (worn) (You found it on level 1 of the Dungeon) Wands c - a wand of flame (4) (quivered) Scrolls d - a scroll of fear Skills: + Level 1.4 Fighting - Level 4.0 Axes - Level 1.0 Ranged Weapons - Level 1.0 Armour - Level 1.0 Stealth - Level 1.0 Spellcasting - Level 1.0 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Welcome, 27runes the Human Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Found a leather armour. Found a staircase leading out of the dungeon. You begin with the following items: a +2 hand axe, a +0 sling, a wand of flame (4), a scroll of fear, a +0 robe. You open the door. There is an open door here. There is a fountain of clear blue water here. A goblin comes into view. It is wielding a +0 dagger. An endoplasm comes into view. The goblin shouts! The endoplasm quivers. You hit the goblin. The goblin closely misses you. You hit the goblin. You kill the goblin! You hit the endoplasm. The endoplasm barely misses you. You hit the endoplasm. You kill the endoplasm! No target in view! There is a fountain of clear blue water here. There is an open door here. You see here a +0 leather armour. f - a +0 leather armour You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. There is an open door here. A ball python comes into view. The ball python hisses angrily. # #..##...# # #..##.<.# # #..##...# .....##..##...# .....##..###### .....##..## .....#....# .....#.##.######### .....#.##.......@.# .....#.##########.# #.# .# #.# S# .). .# #.. .# #.. .# .# You could see a ball python. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 27runes the Human Wanderer began the quest for the Orb. 0 | D:1 | 27runes set off with the following items: a +2 hand axe, a | +0 sling, a wand of flame (4), a scroll of fear, a +0 robe. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 99 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic, minmay_tetromino_t2 Action || total ---------------------------++------- Melee: Hand axe || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 98 | 98 | 0 | 0 | 56 | 1 | 98.0 | Dungeon | 98 | 98 | 0 | 0 | 56 | 1 | 98.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 98 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic, minmay_tetromino_t2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 98 | 98 | 0 | 0 | 56 | 1 | 98.0 | Dungeon | 98 | 98 | 0 | 0 | 56 | 1 | 98.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 98 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------