Dungeon Crawl Stone Soup version 0.24-a0-615-g751f86b5a9 (webtiles) character file. Game seed: 6422302251073937956, levelgen mode: deterministic 158 2BsUSBport the Conjurer (level 5, -9/31 HPs) Began as an Octopode Conjurer on Sept 13, 2019. Mangled by Edmund ... wielding a +2 dire flail of protection (12 damage) ... on level 4 of the Dungeon. The game lasted 00:18:20 (3114 turns). 2BsUSBport the Conjurer (Octopode Conjurer) Turns: 3114, Time: 00:18:20 Health: -9/31 AC: 1 Str: 8 XL: 5 Next: 40% Magic: 4/9 EV: 13 Int: 18 God: Gold: 105 SH: 0 Dex: 12 Spells: 3/9 levels left rFire + . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois + Spirit . (no amulet) rElec + Reflect . (no ring) rCorr + Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: resistant A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 105 gold pieces. Inventory: Jewellery f - an uncursed ring of flight Scrolls c - a scroll of magic mapping i - 3 scrolls of remove curse k - a scroll of enchant weapon Potions a - 2 potions of agility d - a potion of flight {unknown} Comestibles b - 3 rations Skills: + Level 0.3 Fighting + Level 2.5 Dodging + Level 3.6 Stealth + Level 0.7 Unarmed Combat + Level 2.8 Spellcasting + Level 5.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###... 2% 2 ##..... c - Dazzling Spray Conj/Hex ##.... 17% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ###..... 19% 4 ####... Force Lance Conj/Tloc ##...... 50% 4 ####... Fulminant Prism Conj/Hex ##........ 50% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 leather armour (resting) The searing ray hits Edmund. Edmund is lightly wounded. Edmund shouts! (Press . to maintain the ray.) The searing ray hits Edmund. Edmund is lightly wounded. The searing ray misses Edmund. Edmund hits you with a +2 dire flail of protection! The searing ray hits Edmund! Edmund is heavily wounded. You finish channeling your searing ray. Edmund hits you with a +2 dire flail of protection! Edmund hits you with a +2 dire flail of protection! * * * LOW HITPOINT WARNING * * * You feel protected. Edmund hits you with a +2 dire flail of protection! You die... ..# ##. .... ##.# .. ....## ...... . ......# ..#.# #.. #...... ..#.#.... #......##.(.....# #......#......... #.....@#.<.....). #......@......... #.#..##.......... #.. ##......... # )......... ......$.... #...####### #.... #..... You could see Edmund. Vanquished Creatures A bullfrog (D:3) An adder (D:2) 4 worms 3 dart slugs 12 orcs A ball python (D:2) 3 giant cockroaches 4 goblins 3 hobgoblins 2 jackals (D:1) 5 kobolds 9 bats 2 frilled lizards (D:2) 8 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 2BsUSBport the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 278 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 429 | D:1 | Learned a level 2 spell: Searing Ray 1213 | D:2 | Reached XP level 3. HP: 11/21 MP: 2/6 1968 | D:3 | Reached XP level 4. HP: 27/27 MP: 0/7 2071 | D:3 | Reached skill level 5 in Conjurations 2224 | D:3 | Learned a level 3 spell: Dazzling Spray 2682 | D:3 | Noticed a bullfrog 2693 | D:3 | Killed a bullfrog 2693 | D:3 | Reached XP level 5. HP: 10/31 MP: 1/9 3107 | D:4 | Noticed Edmund 3114 | D:4 | Mangled by Edmund Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_loops_corners, kennysheep_boxes D:2: layout_rooms D:3: layout_basic, kennysheep_generic_room_16 D:4: layout_rooms, uniq_edmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.6 Conjurations | 5 | 5.4 Fighting | | 0.3 Dodging | | 2.5 Unarmed Combat | | 0.7 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 12 | 33 || 45 Constrict | 5 | 8 || 13 Tentacles | 1 | 7 || 8 Cast: Magic Dart | 57 | 41 || 98 Searing Ray | 3 | 3 || 6 Use: Scroll | 3 | 4 || 7 Potion | | 5 || 5 Eat: Ration | 1 | 1 || 2 Chunk | | 2 || 2 Armor: Skin | | 5 || 5 Dodge: Dodged | 17 | 31 || 48 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 221 | 6 | 2.6 | 56 | 2 | 3.4 +---------+---------+-------+---------+---------+------- D:1 | 20 | 0 | 0.0 | 10 | 0 | 0.0 D:2 | 52 | 0 | 0.0 | 21 | 0 | 0.0 D:3 | 146 | 6 | 3.9 | 24 | 2 | 7.7 D:4 | 3 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------