Dungeon Crawl Stone Soup version 0.17.0-19-gb37c632 (console) character file. 1 2d6 the Grave Robber (level 1, 10/13 HPs) Began as a Vampire Necromancer on Nov 12, 2015. Safely got out of the dungeon. The game lasted 00:00:29 (13 turns). 2d6 the Grave Robber (Vampire Necromancer) Turns: 13, Time: 00:00:29 Health: 10/13 AC: 2 Str: 7 XL: 1 Next: 16% Magic: 0/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Clarity . a - +0 robe rNeg + . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: fangs 3, see invisible, unbreathing a: no special abilities You escaped. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions c - a potion of blood Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Skills: + Level 2.1 Dodging + Level 3.0 Stealth + Level 2.0 Spellcasting + Level 4.4 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, chance to defeat MR: 93%) The hobgoblin convulses in agony! You kill the hobgoblin! The gnoll closely misses you. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a spear (chance to defeat MR: 81%) The gnoll convulses in agony! The gnoll hits you but does no damage. Press: ? - help, v - describe, . - travel Here: a gnoll, wielding a spear (lightly wounded) The floor. A hobgoblin comes into view. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # #. #..####### #..g.....# ##..###...# #..g#@'...# .≈≈≈≈.####..# ≈≈8≈≈ ### ≈≈8≈ ≈≈. ♣≈ # You could see a hobgoblin. Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | 2d6 the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 13 | D:$ | Safely got out of the dungeon. Action || total -------------------------++------- Cast: Pain || 3